New XRGB mini Framemiester firmware allows for profiles!

Anything that is gaming related that doesn't fit well anywhere else
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: New XRGB mini Framemiester firmware allows for profiles!

Post by Ziggy »

Whatever wrote:Hows the fram do with Ps1/saturn?
The one thing that sucks about the Framemeister with PS1, N64, and Saturn is when a game switches resolutions. A lot of games for those consoles switch between 240p and 480i (or other resolutions) and the Framemeister takes ~8 seconds to resync. At best, it's really annoying. At worst, it makes some games unplayable.
pierrot wrote:That's fair.

It looks like he's done a lot more work on them compared to the profile package I looked through months ago. I'm interested to see how the 4:3 profile is, but I doubt I'll settle on it. Doesn't it seem like a lot of needless work to shift between so many profiles for square pixels in each Genesis game, though? Am I crazy?
No, you're not crazy. I'm actually kinda fed up with having to tinker with so many different things. I just wanna play games, and not have to fuss around to play them.

Genesis games can be pretty annoying though, with those weird colored boarders. You have to get the settings just right to hide them. At least, I do. I find them so distracting!
User avatar
Whatever
16-bit
Posts: 83
Joined: Wed Jul 23, 2008 12:40 am
Location: Pittsburgh

Re: New XRGB mini Framemiester firmware allows for profiles!

Post by Whatever »

Ziggy587 wrote:
Whatever wrote:Hows the fram do with Ps1/saturn?
The one thing that sucks about the Framemeister with PS1, N64, and Saturn is when a game switches resolutions. A lot of games for those consoles switch between 240p and 480i (or other resolutions) and the Framemeister takes ~8 seconds to resync. At best, it's really annoying. At worst, it makes some games unplayable.
ouch :oops: Never thought of that. I'm assuming thats a reference to games to go to cut scenes at 480i. (like RPG's)
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: New XRGB mini Framemiester firmware allows for profiles!

Post by Ziggy »

Well out of those three consoles, I play way more N64. So I can't speak so much for the PS1 and Saturn, but I know those games exist. There might be a few other consoles that do this as well, but these are the three that have most games that do it (as far as I know). I think there might be some PS2 games that switch between 240p/480i.

On the N64, a lot of games have menus in 480i but the actual game is 240p. So take Top Gear Rally, for example. The menu is 480i, then when you load a race it switches to 240p. You have a blank screen for about 8 seconds while it syncs. When the screen comes back on, you have barely enough time to prepare before the green light. It's not game breaking, but it's super annoying. There's plenty of games on the N64 that do this.

Dracula X Nocturne in the Moonlight (Castlevania Symphony of the Night) on the Saturn is straight up unplayable. I don't know the resolutions off the top of my head, but the game uses at least two. In the PS1 version you press start to access the in game menu or select to see the map. In the Saturn version, because of the lack of a select button, you press start to access the in game menu. To see the map, you have to press start to go into the menu then press L. The resolution changes when you press start to see the menu. It changes again when you press L To see the map. Then it changes again when you exit the map because it brings you back into the menu. Then it changes again when you exit the menu to go back into the game. And being that it's a game where you constantly have to go into the menu for equipment/items or look at the map, it just makes it unplayable.
User avatar
Sarge
Next-Gen
Posts: 7273
Joined: Thu Mar 14, 2013 12:08 pm

Re: New XRGB mini Framemiester firmware allows for profiles!

Post by Sarge »

Oof. I was thinking about one of these, but I'll probably just stick to my older Bravia. That's been a really good set for me, even if interlaced content looks pretty terrible. At least it's not laggy.

It handles most older console stuff quite well, although I did the 240p test and it's just doing alternating lines for drop shadows, but it's otherwise just fine.
User avatar
KalessinDB
Next-Gen
Posts: 2461
Joined: Tue Aug 28, 2012 7:07 pm

Re: New XRGB mini Framemiester firmware allows for profiles!

Post by KalessinDB »

Would be amazing if they found a way to bring that handshake time down, but for now there's no getting rid of CRTs entirely.

But damn if this Framemeister isn't fantastic for what it does.
Gunning for a licensed NES NTSC-U set, follow the madness and poverty here!
Cheat sheet of my collection, always looking to increase it. 405/677 licensed games, 46/"95" unlicensed
Chronically out of date BST thread
Post Reply