I have received e-mail advertising from Nintendo for many years. In the past, the advertising highlighted street dates, retailers, etc. Now, that advertising highlights eShop availability.Exhuminator wrote:I am not exposed to Nintendo ads on a regular basis, so I have no comment on this. If these are online ads then it makes sense to see them advertising online services. Whereas if you were in a brick'n'mortar retailer you might see physical advertising materials accordingly.
The fact that Nintendo has traditionally lagged behind its competitors with regard to digital distribution is irrelevant to whether Nintendo will embrace a digital-only distribution model, and there is no reason that Nintendo - of all companies - should wait to see how something works out for its competitors before moving in a new direction. (Apple certainly didn't wait around for MicroSoft to release the Zune before moving forward with the iPod.)Exhuminator wrote:I'd counter that aspect again shows Nintendo always lags behind Sony and Microsoft when it comes to online integration. Further demonstrating the possibility of Nintendo going all digital before either Sony or Microsoft even less of a possibility.
My sources are conversations with GameStop employees and high prices for certain physical Nintendo games in the secondarty market.Exhuminator wrote:I'd have to ask for a source citing Nintendo has been intentionally limiting its prints lately.
Collector's editions, limited editions, day-1 editions, etc. are a type of selective pricing, and it is much easier to engage in selective pricing practices with a digital distribution model.Exhuminator wrote:And while they are offering special DLC, Nintendo has also been offering special physical incentives with their retail releases.
True. What I meant was that Nintendo has undercut its competitors with each of its last two consoles and handhelds. Removing the mechanisms necessary to read physical media will help it accomplish this goal. I was not referring to the removal of mechanisms from revisions to earlier Nintendo hardware.Exhuminator wrote:The mechanisms removed from those revised devices were ones that facilitated backwards compatibility with previous platforms. The primary media mechanisms incorporated into those devices for reading their proprietary physical media remained even after revisions.
Here, I think you are conflating a population's size with its profitability. It may be that, in Nintendo's determination, the revenues received from serving the ever-shrinking population without a consistent relatively-high-speed internet connection do not justify the costs of doing so. It is unquestionably more expesive to produce and distribute physical content, and if, in Nintendo's determination, distributing physical content is not sufficiently profitable, it will certainly stop doing so. (In other words, Nintendo would certainly be better off making $3/customer on 10 million customers than $0.50/customer on 30 million customers.)Exhuminator wrote:I 100% agree that internet access is far better in those countries, an advantage having to do with much smaller landmasses to wire up for broadband. However the USA being as large as it is, with scattered population centers as it has, does not have the same internet advantages. Hence broadband access in the USA is not comparable to UK and Japan at this time. Nor will it be in 2016 when the NX is revealed.
Whether Nintendo developed them is irrelevant. They demonstrate that very profitable children's video games do not require physical media or 10 GB installations, and I am certain that these franchises' success has not gone unnoticed by Nintendo.Exhuminator wrote:Those were profitable ventures yes indeed. But neither of those franchises were created by Nintendo, and as such fail to exhibit any relevance to Nintendo's own internal distribution methodology.
Repricing with a digital distribution model is incredibly easy, and the lack of physical media would eliminate the secondary market entirely. Accordingly, Nintendo would keep all of the revenues associated with its games, and it could maximize the profits on its games by simply lowering proces over time. In other words, those people who absolutely have to play a game on the release date would pay the most, and those of us, like me, who are content to wait a bit, would buy the game when it goes on sale. (Again, this is a type of selective pricing, and with physical media, the income from consumers like me often goes to third-party resellers like Gamestop.) Moreover, the cost associated with a physical reprint is increasingly unlikely to justify the revenue resulting from it. (IMO, this is why we now see fewer "greatest hits" titles, especially from Nintendo.)prfsnl_gmr wrote:That necessitates Nintendo pricing its digital version of a game at a lower price than the secondary market commands. Not an optimal outcome compared to say a reprint.
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At the end of the day, I don't really care whether Nintendo abandons physical media. I just would not be surprised to see it do so.