1. Cut the Rope (3DS)
2. Ratchet & Clank Future: Tools of Destruction (PS3)
3. Call of Cthulhu: Dark Corners of the Earth (XBOX)
4. Jewel Link Chronicles: Mountains of Madness (NDS)
5. Super Mario 3D World (WIIU)
6. Mario Kart 7 (3DS)
7. Kirby Triple Deluxe (3DS)
8. Gunman Clive (3DS)
9. Child of Light (WIIU)
10. Gunman Clive 2 (3DS)
11. Mighty Switch Force! Hyper Drive Edition (WIIU)
12. Shifting World (3DS)
13. VVVVVV (3DS)
14. Mega Man 9 (PS3)
15. Mighty Switch Force 2 (WIIU)
16. Castle of Illusion Starring Mickey Mouse (PS3)
17. Castle Crashers (PS3)
18. Pushmo (3DS)
19. Steamworld Dig (3DS)
20. The Unfinished Swan (PS3)
21. Blaster Master (NES)
22. Samurai Shodown II (NEOGEO/PS2)
23. E.T.: The Extra-Terrestrial (2600)
24. Brothers: A Tale of Two Sons
25. Shining Force II (GEN)
26. Rayman Legends (WIIU)
27. Gorf (ARCADE)
28. Fairune (3DS)
29. Mighty Gunvolt (3DS)
30. Ikachan (3DS)
31. Block Boy! (3DS)
32. Legend of the Dark Witch (3DS)Block Boy! is a fun - but not very challenging - puzzle/platformer developed by HAL Labs. It is the second monochrome puzzle/platformer I have completed on the 3DS this year, and it is vastly superior to Shifting World. (Shifting World, for a variety of reasons, is much, much more challenging, however.) In Box Boy!, you play as Qbby, who can replicate himself a limited number of times to create the platforms necessary to navigate the game's many, many levels. If you reach certain points in the game using only a very limited number of boxes - and if you can figure out how to reach them - you can collect one or two crowns in each stage. Collecting the crowns provides you with some additional bonus points that you can use to purchase challenge levels, costumes, hint books, music, and time-attack levels in the game's shop. I used the "rapper" costume through out the game so that Qbby looked like this icon of early 1990s gaming:
The game is crammed with features and levels, and it provides a tremendous amount of content that more than justifies its $5 price tag. Moreover, the game has the level of polish you expect from HAL Labs, and it is nice to see the company making something other than Kirby and Smash Bros. games. (I, for one, would love to see another sequel to the Adventures of Lolo.) That said, the game is very easy, and I was able to obtain a "perfect" score on most of the games levels during my first attempt. Moreover, the first 17 of the games 18 levels introduce new mechanics, and they ended up feeling like a very long tutorial for a very short game. (Thankfully, the game's five "bonus" levels provide a bit more challenge.)
In sum, I enjoyed the game quite a bit; it was full of content; and I thought it was very fun. I only wish it had been a bit more challenging.
.....
Legend of the Dark Witch is a 3DS-exclusive 2D action platformer developed by Flyhigh Works, the team behind Fairune. It is very Japanese, and the "plot" is pretty much non-sensical. (You play as some kind of little girl goddess/witch who is trying to recover missing "syega" crystals or some other such nonsense...) The game plays similarly to Mega Man, and like a classic Mega Man game, it is difficult on the default difficulty setting.
When you start the game, you can choose which of the game's six levels you want to play first, and you acquire the boss's weapon when you complete the stage. Moreover, each boss is weak to another boss's weapon; so, the game is much easier once you determine the correct "order" for tacking the game's stages. The game also has a very unique power-up system that combines RPG grinding and leveling with Gradius's level-based power-up system. Specifically, your character acquires "tres" (i.e., experience points) as she defeats enemies in each stage. Stronger enemies provide more "tres" and they respawn off screen after a few seconds. You "spend" your "tres" at the stage select screen to acquire permanent upgrades to your character's abilities, but a meter also builds at the bottom of the screen as you acquire "tres" in each level. Once the meter builds to a certain point, you can obtain a temporary "power up" to your characer's speed, power, defense, etc., and these temporary power ups are critical to completing the game. (Like Gradius, all of the game's bosses can be defeated without these temporary power ups, but having them helps a lot.) Finally, the "tres" meter also depletes every time your character is hit, and every time you use one of the weapons you acquired from a boss. Accordingly, both evasion and skilful management of the "tres" meter are critical to success.
Moreover, there are two crystals hidden in each stage that permanently increase the number of times you can temporarily increase your character's statistics using the "tres" meter. Accordingly - and while the game could be beaten without powering up your character at all - players who find the game incredibly difficult (like me) can "grind" their character up to the point necessary to defeat the (incredibly difficult) final boss. (Like a Mega Man game, there are two "boss" stages after the first six.)
Finally, completing the game - and accomplishing certain in game feats - provides you with crystals that you can use to unlock additional features. (The impatient can also bet these crystals in the game's really neat five-card draw mini-game to unlock the bonus features.) Beating the game also unlocks "lunatic" difficuly and allows you to play as another character (who plays a lot liek Zero to the main character's Mega Man).
The game's primary drawback however, is its incredibly bland level design. Unlike a Mega Man game, Legend of the Dark Witch's levels are unvaried, uninteresting, and generally unchallenging. (The boss fights, in contrast, are intense and difficult.) This fact holds the game back considerably, and until the very end, I was not sure I cared much for the game. After beating it (and unlocking all of the cool extra features), however, I appreciated it a bit more, and I hope that the developer plans a sequel. (It also helps that the game concludes with an insane boss rush that highlights all of its best features. Despite dozens of attempts, I never got bored with it.) The sprite work in the game is also gorgeous, and I really think that if the developer had paid more attention to level design Legend of the Dark Witch could have been one of the 3DS's best eshop titles.
As it is, the game certainly justifies its $3 price tag. (It took me nearly 5 hours to beat the game, and I could easily spend 5-10 hours more "completing" the game.) I therefore recommend it to anyone looking for an inexpensive and unique (if a bit derivative) offering on Nintendo's handheld.
Sarge wrote:Child of Light
I played through this game with my daughter earlier this year, and I loved it. You experience mirrors my own, and I also recommend this game very highly. (The WiiU version is also on sale for $3.75 on the Nintendo eShop right now; so, there really is no excuse for missing it.)