Luke wrote:
That said, Superman can move planets, so what would stand in his way?
I think that's why so many of them suck. A game involving a character with one weakness, hell one LIMITATION period, seems next to impossible unless you're just going to completely ignore the entire essence of the character. I don't envy whoever has to write that comic book at any given moment. After 80 years of Kryptonite-something, aliens, or nothing, how the hell do you keep Superman interesting?
Well, and magic.
But seriously, Death and Return of Superman is the best Superman-based video game I have ever played, because it is the only one I have played that actually successfully managed to convey his strength by letting me bash all of the walls and ceilings by tossing around my enemies like rag dolls. It's not a perfect game by far, but at least it actually made me feel powerful.
Ack wrote:
But seriously, Death and Return of Superman is the best Superman-based video game I have ever played...
And the game features very little Superman. Coincidence?
Sunsoft's Superman reminds me a lot of US Gold's Hulk. They both feature characters of incredible power but also with very limited life bars. And both are great games.
Who knows? A lot of the missions in Hulk Ultimate Destruction include saving civilians. Maybe a Superman game like that would work. Instead of running up buildings, fly up to them.
I love the MK themed DC games on their take on Superman (mostly) but would love an open universe game (Earth is too small for Kal El).
Sarge wrote:In other words, get the folks that did Asura's Wrath. Now that could be a Superman game worth playing!
Personally, I think that the best Superman stories relate to the facts that: (1) he lives apart from the rest of humanity; (2) he cannot be in two places at once; (3) he is fallible; and (4) he cannot undue his mistakes.
Acordingly, I think the ideal Superman game would set up situations where Superman has to choose the best of several terrible options. ("Do you rescue the bus teetering on a ledge and leave Lois Lane to die? Or, do you rescue Lois with knowledge that you have condemned every person on that bus?") Ideally, the game would make it possible - but extremely difficult - to do everything right, and Metropolis would change and evolve based on the player's decisions. (It would also feature boss fights with goals focused less on defeating the boss - which is always relatively easy for Superman - and more on minimizing civilian casualties and property destruction.)
BoneSnapDeez wrote:Pre-Dragon Quest/Zelda (1982-1985) JPRGs are pretty fascinating. Wish more had been ported to consoles.
Any recommendations?
The Dragon and Princess, Panorama Toh, Dragon Slayer I & II (Xanadu), Cosmic Soldier, In the Psychic City, The Black Onyx, Hydlide I & II, Fantasian, Lizard, Mugen no Shinzō I & II, Courageous Perseus, and a bunch more I'm forgetting..... Emulation + some knowledge of Japanese would be required for most of those, unfortunately.