It had its frustrating moments, but a good story, a few folks from The Sopranos providing voices, and the cool Freeride Extreme missions that you got after completing the single player mode.Exhuminator wrote:I beat MAFIA back in 2007 on PC. That game gets to be extremely hard at times and has wonky driving physics. It had an above average story though, and really impressive graphics for its time. It was a love hate thing for me.
Games Beaten 2015
Re: Games Beaten 2015
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
- Exhuminator
- Next-Gen
- Posts: 11573
- Joined: Tue Apr 30, 2013 8:24 am
- Contact:
Re: Games Beaten 2015
It was quite an impressive game on PC for its time. And the story was way above average. The game felt authentic outside the wretched driving physics. That wouldn't have been so bad except driving was often mandatory. Like this "gem" of a mission:ExedExes wrote:It had its frustrating moments
This reminds me that I have Godfather and Scarface on Xbox and still haven't played them.
PLAY KING'S FIELD.
-
Gamerforlife
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: Games Beaten 2015
Metal Slug 3 (PS4)- With all trophies

I don't know if I've ever beaten Metal Slug 3 before. The last level is such a drag and the game itself is pretty hard unless you've played it to death and know it like the back of your hand. I've always generally found Metal Slug games harder and more annoying to play than Contra games.
That said, this is a pretty good port. It has a save state feature and you can adjust difficulty or give yourself 99 lives. So there's really no excuse to not be able to beat this, and even the trophies aren't that tough due to the 99 lives and use of save states. And you gotta love cross save between this and the PS3/Vita versions
For whatever reason, I've found myself liking other Metal Slugs more than this one. The game just seems too long and it's very repetitive in a lot of areas. It's a bloated game.
But the whole series in general doesn't do much for me gameplaywise. Again, I prefer Contra's more methodical design. I've always loved the character designs and style of the Metal Slug series though. It outdoes most Contra games on the presentation front due to them being arcade games and looking and sounding like an arcade game should. As well as the overall wackiness and humor of the series.
So if you like MS3, you might want to pick this up. After releasing this, it seems a poll went up asking players if they wanted other Neo Geo games to come to Playstation systems. I voted for Sengoku III. A port for that game done similarly to this one would make me happy
I don't know if I've ever beaten Metal Slug 3 before. The last level is such a drag and the game itself is pretty hard unless you've played it to death and know it like the back of your hand. I've always generally found Metal Slug games harder and more annoying to play than Contra games.
That said, this is a pretty good port. It has a save state feature and you can adjust difficulty or give yourself 99 lives. So there's really no excuse to not be able to beat this, and even the trophies aren't that tough due to the 99 lives and use of save states. And you gotta love cross save between this and the PS3/Vita versions
For whatever reason, I've found myself liking other Metal Slugs more than this one. The game just seems too long and it's very repetitive in a lot of areas. It's a bloated game.
But the whole series in general doesn't do much for me gameplaywise. Again, I prefer Contra's more methodical design. I've always loved the character designs and style of the Metal Slug series though. It outdoes most Contra games on the presentation front due to them being arcade games and looking and sounding like an arcade game should. As well as the overall wackiness and humor of the series.
So if you like MS3, you might want to pick this up. After releasing this, it seems a poll went up asking players if they wanted other Neo Geo games to come to Playstation systems. I voted for Sengoku III. A port for that game done similarly to this one would make me happy
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: Games Beaten 2015
I knew you were gonna bring up the race even before I clicked the spoiler tag. Did you know it got so difficult they released a patch that let you select a difficulty level? The version I played had that. I also dug up an old article possibly explaining the reason the developers made it so hard. That was an example of poor control there.Exhuminator wrote:NEVER FORGET
But the missions where you had to survive massive shootouts were always a blast.
One of the toughest parts for me was the parking garage shootout near the end. But nearly everything I did in Saints Row took me back to Mafia, so many similarities.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Re: Games Beaten 2015
1) Cannon Spike - Dreamcast
2) I Have No Mouth, and I Must Scream - PC
3) Mighty Gunvolt - 3DS (as Mighty No. 9)
4) Mega Man: Maverick Hunter X - PSP (Vile Mode)
5) StarCraft - PC
6) Naughty Bear - Xbox 360
7) The Last of Us - PS3
8] Eets (100-percented) - PC
2) I Have No Mouth, and I Must Scream - PC
3) Mighty Gunvolt - 3DS (as Mighty No. 9)
4) Mega Man: Maverick Hunter X - PSP (Vile Mode)
5) StarCraft - PC
6) Naughty Bear - Xbox 360
Last edited by GSZX1337 on Thu Jun 25, 2015 1:19 am, edited 1 time in total.
casterofdreams wrote:On PC I want MOAR FPS!!!|
- Exhuminator
- Next-Gen
- Posts: 11573
- Joined: Tue Apr 30, 2013 8:24 am
- Contact:
Re: Games Beaten 2015
No, I wasn't aware of that when I beat the game. I wish I had known that though, because that stupid race took me wayyy too long to get past in the unpatched version.ExedExes wrote:Did you know it got so difficult they released a patch that let you select a difficulty level?
PLAY KING'S FIELD.
Re: Games Beaten 2015
1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC
13. Quake Mission Pack 2 - Dissolution of Eternity - PC
14. Quake 2 Mission Pack 2 - Ground Zero - PC
15. Sokobond - PC
16. Hybrid Heaven - N64
17. Sonic the Hedgehog - Genesis
18. Castlevania - NES
19. Super Castlevania IV - SNES
20. Castlevania III - NES
21. Castlevania II - NES
22. Castlevania Rondo of Blood - Turbo CD
23. Heretic: Shadow of the Serpent Riders - PC
24. Fractal - PC
25. Kirby's Adventure - NES
26. Pillars of Eternity - PC
27. Bioshock 2: Minerva's Den - PC
28. Command & Conquer Generals: Zero Hour - PC
29. Robin Hood: Prince of Thieves - NES
30. Punch-Out!! - NES
31. Doom 3 - PC
32. The Even More Incredible Machine - PC
33. Contra - NES
34. Dark Forces - PC
35. Jedi Knight: Dark Forces II - PC
36. X-Wing - PC
37. TIE Fighter - PC
38. Bloodborne - PS4
39. Gradius - NES
40. Marble Madness - NES
41. The Witcher 3 - PC
42. Mega Man X5 Zero Playthrough - PSX
43. Wolfenstein The Old Blood - PC
44. Might and Magic Book 1 - PC
45. Hexen: Beyond Heretic - PC
46. Serious Sam HD: The First Encounter - PC
47. Duke Nukem - PC
I've been playing this little game off and on for the past few months and finally decided to make a push for the end a week or two ago. Duke Nukem is the best and the worst of the DOS-era and DOS-style platformers. The controls are quite good for using the keyboard and there are a few cool mobility powerups that get used in interesting ways; it's not so much a Metroidvania in that regard because it's a linear set of levels but the way it forces you to use those mobility items is reminiscent. The game doesn't overstay its welcome but isn't too short either.
The bad comes from the general design ideas of the time. The first thing you'll notice is that compared to the platformers you see on the NES the view is extremely zoomed in. It's not as bad as Metroid II on the Game Boy (that's Duke Nukem II's issue) but you still have a major visibility problem. This forces you to take things slowly or have extremely fast reflexes (and more likely it's you mashing fire as you run because enemies react the instant you get on screen). This leads into the hazards; the stages are littered with various hazards and many times you can very easily run into them without knowing they're there; spikes at the ends of jumps/drops are the common offender because you get a split second to react due to how zoomed in the view is. The game compensates by giving you eight bars of health and then you die when you take a hit after they're gone (think of it like shield units and you die when you get hit while unshielded). Health pickups are fairly plentiful so usually you are ok but your health does carry over level to level.
The other thing that sucks is the game relies a bit too much on leaps of faith and general wandering around. Most of the maps are fairly mazelike which is compounded by how little viewable area you have. This is what leads to the leaps of faith; Duke can jump further than you can see if you hold right/left the entire time. You learn to recognize in the level designs when they want you to make such a leap.
Oh, and the conveyer physics blow. They move you at the same speed you run at, so if you're running over them you go at double speed. This also means that trying to run against it holds you in place, necessitating jumping to go in the reverse direction. Now about half the time this is fine; they might do something like put a ceiling at character height so the conveyer becomes a one way passage or place it so you do short hops to make it through. But there's a few levels that put in conveyers arranged precisely to make you have to jump around like a madman and coordinate when you need to move with it or against it to not get stuck/fall off and have to repeat things/die horribly because you got stuck in a corner under an overhang and right in front of a spike trap and you get knocked back slightly when you die and fuck that second to last level for killing me so many times with that damn trap you don't know is coming.
Still, it's probably one of the best platformers of the DOS school of design. I just prefer my Mega Man and Mario.
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC
13. Quake Mission Pack 2 - Dissolution of Eternity - PC
14. Quake 2 Mission Pack 2 - Ground Zero - PC
15. Sokobond - PC
16. Hybrid Heaven - N64
17. Sonic the Hedgehog - Genesis
18. Castlevania - NES
19. Super Castlevania IV - SNES
20. Castlevania III - NES
21. Castlevania II - NES
22. Castlevania Rondo of Blood - Turbo CD
23. Heretic: Shadow of the Serpent Riders - PC
24. Fractal - PC
25. Kirby's Adventure - NES
26. Pillars of Eternity - PC
27. Bioshock 2: Minerva's Den - PC
28. Command & Conquer Generals: Zero Hour - PC
29. Robin Hood: Prince of Thieves - NES
30. Punch-Out!! - NES
31. Doom 3 - PC
32. The Even More Incredible Machine - PC
33. Contra - NES
34. Dark Forces - PC
35. Jedi Knight: Dark Forces II - PC
36. X-Wing - PC
37. TIE Fighter - PC
38. Bloodborne - PS4
39. Gradius - NES
40. Marble Madness - NES
41. The Witcher 3 - PC
42. Mega Man X5 Zero Playthrough - PSX
43. Wolfenstein The Old Blood - PC
44. Might and Magic Book 1 - PC
45. Hexen: Beyond Heretic - PC
46. Serious Sam HD: The First Encounter - PC
47. Duke Nukem - PC
I've been playing this little game off and on for the past few months and finally decided to make a push for the end a week or two ago. Duke Nukem is the best and the worst of the DOS-era and DOS-style platformers. The controls are quite good for using the keyboard and there are a few cool mobility powerups that get used in interesting ways; it's not so much a Metroidvania in that regard because it's a linear set of levels but the way it forces you to use those mobility items is reminiscent. The game doesn't overstay its welcome but isn't too short either.
The bad comes from the general design ideas of the time. The first thing you'll notice is that compared to the platformers you see on the NES the view is extremely zoomed in. It's not as bad as Metroid II on the Game Boy (that's Duke Nukem II's issue) but you still have a major visibility problem. This forces you to take things slowly or have extremely fast reflexes (and more likely it's you mashing fire as you run because enemies react the instant you get on screen). This leads into the hazards; the stages are littered with various hazards and many times you can very easily run into them without knowing they're there; spikes at the ends of jumps/drops are the common offender because you get a split second to react due to how zoomed in the view is. The game compensates by giving you eight bars of health and then you die when you take a hit after they're gone (think of it like shield units and you die when you get hit while unshielded). Health pickups are fairly plentiful so usually you are ok but your health does carry over level to level.
The other thing that sucks is the game relies a bit too much on leaps of faith and general wandering around. Most of the maps are fairly mazelike which is compounded by how little viewable area you have. This is what leads to the leaps of faith; Duke can jump further than you can see if you hold right/left the entire time. You learn to recognize in the level designs when they want you to make such a leap.
Oh, and the conveyer physics blow. They move you at the same speed you run at, so if you're running over them you go at double speed. This also means that trying to run against it holds you in place, necessitating jumping to go in the reverse direction. Now about half the time this is fine; they might do something like put a ceiling at character height so the conveyer becomes a one way passage or place it so you do short hops to make it through. But there's a few levels that put in conveyers arranged precisely to make you have to jump around like a madman and coordinate when you need to move with it or against it to not get stuck/fall off and have to repeat things/die horribly because you got stuck in a corner under an overhang and right in front of a spike trap and you get knocked back slightly when you die and fuck that second to last level for killing me so many times with that damn trap you don't know is coming.
Still, it's probably one of the best platformers of the DOS school of design. I just prefer my Mega Man and Mario.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
-
Gamerforlife
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: Games Beaten 2015

Congratulations Arkham Origins, you are no longer the worst Arkham game.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: Games Beaten 2015
Wow! Big statement, which version did you play? I hear the PC version is utterly broken from a technical standpoint, but rarely hear anything about the actual gameplay/story itself.
-
Gamerforlife
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: Games Beaten 2015
Yeah, I've heard the PC version was outsourced to some crappy company and is a total debacle. I think they pulled it from Steamemwearz wrote:Wow! Big statement, which version did you play? I hear the PC version is utterly broken from a technical standpoint, but rarely hear anything about the actual gameplay/story itself.
There's a lot I don't like about Arkham Knight. The Batmobile is, for the most part, very poorly integrated into the game. The combat and stealth that I've enjoyed in the past they went and messed around with so much that I rarely enjoyed them in this game
There are bugs and glitches I've encountered, which I don't think I ever had happen in the last two Arkham games that Rocksteady worked on. Ironic, the technical issues, particularly on the PC version, when everyone crapped on the team that developed Origins for that.
There are some high points and cool elements (like John Noble's performance as Scarecrow which completely outshines every other voice acting performance in the entire series, the really fun Harley Quinn DLC, gliding around Gotham City skies while chasing Manbat, and those moments when you get to team up with Nightwing), Arkham Knight is not a terrible game by any stretch of the imagination, but it's a poor Arkham game by the series' own standards. The whole thing is just very uneven. Every time I enjoyed something about the game I would quickly discover something I didn't like or be reminded of something I didn't like (oh joy, time for another crappy Batmobile versus tank battle).
The game actually jumps the shark when it has you using the bat mobile in a stealth mission against tanks.
At that point you're thinking, "is this really happening?"
EDIT: Oh, and I just have to throw it out there. Shadow of Mordor melee combat > Arkham Knight melee combat
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.




