Quick question for you. Watching that gameplay teaser, I noticed there is less grass than in the screenshot you posted, and the trees look sparser. Does your game have varying visual options, is there some kind of accounting for seasons, is it a plot-related thing, or are these from two different builds?
It's from an early build; currently we're experimenting with a new ground style. In the final zoom level employed in the current prototype (and teaser video), the current style seems to look better. The sparser trees also give a better experience than their dense predecessors.
We aren't sure about seasons, but weather will be present for sure.