I completely disagree! Sharing a keyboard made multi-player gaming a full contact game. Do you take your fingers off the keys to start a tickle fight or do you rely on your shoulders to check them off their chair? It was a golden age of Multi-player games that has only been replicated with the likes of WarioWare Smooth Moves!marurun wrote:Sharing a keyboard really sucked.
Old games: Fun but often rough
- BogusMeatFactory
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Re: Old games: Fun but often rough
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Re: Old games: Fun but often rough
Well, except that most keyboard max out at a certain low number of simultaneous key presses. So having to share a keyboard with someone while playing the DOS port of Golden Axe, you also have to worry about your key presses not registering.BogusMeatFactory wrote:I completely disagree! Sharing a keyboard made multi-player gaming a full contact game. Do you take your fingers off the keys to start a tickle fight or do you rely on your shoulders to check them off their chair? It was a golden age of Multi-player games that has only been replicated with the likes of WarioWare Smooth Moves!marurun wrote:Sharing a keyboard really sucked.
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Re: Old games: Fun but often rough
Hey, haven't you played Resident Evil? Difficult and unwieldy controls are not design issues, it is a game feature!marurun wrote:Well, except that most keyboard max out at a certain low number of simultaneous key presses. So having to share a keyboard with someone while playing the DOS port of Golden Axe, you also have to worry about your key presses not registering.BogusMeatFactory wrote:I completely disagree! Sharing a keyboard made multi-player gaming a full contact game. Do you take your fingers off the keys to start a tickle fight or do you rely on your shoulders to check them off their chair? It was a golden age of Multi-player games that has only been replicated with the likes of WarioWare Smooth Moves!marurun wrote:Sharing a keyboard really sucked.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Re: Old games: Fun but often rough
Resident Evil's controls are not difficult. The character moves forward when you push the stick up.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Old games: Fun but often rough
I forgot how many SC2 used but did remember having weird placement and keyboard cramping on two player.
I grabbed SC1+2 on the gog sale the other day.
I grabbed SC1+2 on the gog sale the other day.
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Re: Old games: Fun but often rough
But forward becomes relative to the character in a constantly changing camera angle. I get why they are there, but tank controls for character movement is just an outdated playstyle.MrPopo wrote:Resident Evil's controls are not difficult. The character moves forward when you push the stick up.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Re: Old games: Fun but often rough
The changing camera angles makes tank controls essential. FFX does the changing camera angles thing but uses absolute movement and you end up getting a lot of annoying "oops, I went back to where I just came from" if you don't hold the exact same direction through the entire transition. The devs try to turn the absolute direction into a "keep going the way you're going" when the camera angle shifts, but it's buggy.
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Re: Old games: Fun but often rough
I totally understand why the did it the way that they did, but I do not agree that the controls are responsive and, "good." Turning is sluggish and controlling your character while running is a pain. Again, old games are fun, but rough.MrPopo wrote:The changing camera angles makes tank controls essential. FFX does the changing camera angles thing but uses absolute movement and you end up getting a lot of annoying "oops, I went back to where I just came from" if you don't hold the exact same direction through the entire transition. The devs try to turn the absolute direction into a "keep going the way you're going" when the camera angle shifts, but it's buggy.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Re: Old games: Fun but often rough
I feel the same way with classic capcom controls, the tank setup just sucks. The problem is though with FFX or sticking to the same Devil May Cry if you foul up having real controls the camera can kick your ass. The first DMC had moments where you move right, but then half way across a thin spanse it changes screen and the angle doubles back on itself if you are still holding right which blows since you are under attack. The camera sucking in both titles drove me from those franchises.
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Re: Old games: Fun but often rough
I love the Resident Evil controls. They're brilliant. I like being able to run down a hallway knowing that I will actually avoid the enemies, instead of doing a weird bobble every time the camera changes and running into stuff.
I did hate them at first, though. That beginning of Resident Evil 2 is a trial by fire. Literally.
I did hate them at first, though. That beginning of Resident Evil 2 is a trial by fire. Literally.