
http://www.diceeurope.org/news/conversa ... achter.aspWithout giving away too much, would you give attendees an idea of what to expect from your D.I.C.E. Europe session and why you think consoles are becoming obsolete?
Pachter: One of the things that I'm going to focus on is how technology allows publishers to bypass consoles and lets consumers download games on any device with a microprocessor. It can be a phone or a tablet or a simple box with a WiFi connection connected to a television. Microprocessors in mobile devices are advancing so fast that in a few years there will be phones and tablets that are as powerful as today's PCs.
The power of the devices I mentioned totally changes the landscape. When you eliminate the requirement of having to make an investment in an expensive console in order to play a game, then you're going to exponentially grow the market for every game.
Let's use FIFA as a simple example. My guess is that there's 100-million people in Europe that love FIFA and have never played a FIFA game. They love watching it and they love rooting for their teams. They'd probably be happy to spend money on a FIFA game, but they don't necessarily want to make a several-hundred dollar investment on a console to do it. Advancing technology will allow these people to experience a great FIFA game without a console.
The same thing goes for Call of Duty. There are probably lots of people that would love to play Call of Duty, but aren't interested in playing other games, so they don't buy a console. Back in the day, there were a lot of people that wanted to play Guitar Hero, but didn't want to buy a console. I believe that every game has a theoretical audience that's at least twice as big as its existing audience if you eliminate the need to buy a console. When you push accessibility to the masses, you're going to grow sales. Considering that the audience of D.I.C.E. Europe is mostly developers and people that work in the games industry, that's going to be good for everyone -- except the people that make consoles.
Tying all of that into D.I.C.E. Europe 2015's theme of the "Art of Engagement," do you think that the broadening you foresee will change the way developers approach engagement?
Pacther: I'm not sure that it will change much. My personal view is that games are art. They're a form of entertainment. Developers already make games for a fairly large audience. I don't think that they're going to change the way that they make games because the audience is getting broader. It's like if Nike made a great pair of shoes that stood up to a lot of punishment, they're not going to make them more cheaply because more people want them. So I don't think the idea that the product will appeal to more people necessarily means that the product itself will change at all.
It's Pachter. So take it with a bucket of salt.