Bad advertising and poor communication is definitely a culprit for the poor sales. When the system was announced, people did not know if the game pad was an add-on or if this was a brand new system. The name itself was just as confusing and added to that. The commercials and advertisements seemed canned, phony and full of, "Families play together," that seemed disingenuous. They didn't put as much time into that recently tapped market like they did with the Wii and it caused a lot of confusion and loss of those people. They did not get as much carry-over from the Wii, because of it.RCBH928 wrote:@BogusMeatFactory
Are you saying that the reason Wii U had disappointing sales (along with the NGC before it) was because of bad advertising?
Thanks for the reply, I edited my previous post. I guess we agree then. Nintendo's Wii success was a good business that lasted 6 years but that untouched market has since long gone and they didn't decide to pick Nintendo's mobile platform. As for the future, I am just going to guess that Nintendo's 10-15m fanbase that decide they want to play exclusive games is just not large enough to keep a console manufacturer going on.Ack wrote: Actually, it's both of those. Nintendo games are only available on Nintendo consoles, so if you want to play them, you have to buy that console. And Nintendo did manage to tap into a massive and largely untouched market that has since migrated to mobile and social media platforms.
I would not say that there is such a small Nintendo fan base. The New Super Mario Bros. franchise sold almost 30 million globally on both DS and Wii, yet only 4 million on the Wii U. Why is that?
New Super Mario Bros. U sold more in the U.S. than in Japan and is a continuing sign of the struggling game economy in that nation. There is a much larger focus on mobile gaming in Japan and all the Japanese companies are feeling that hit.
