1. Cut the Rope (3DS)
2. Ratchet & Clank Future: Tools of Destruction (PS3)
3. Call of Cthulhu: Dark Corners of the Earth (XBOX)
4. Jewel Link Chronicles: Mountains of Madness (NDS)
5. Super Mario 3D World (WIIU)
6. Mario Kart 7 (3DS)
7. Kirby Triple Deluxe (3DS)
8. Gunman Clive (3DS)
9. Child of Light (WIIU)
10. Gunman Clive 2 (3DS)
11. Mighty Switch Force! Hyper Drive Edition (WIIU)
12. Shifting World (3DS)Shifting World in a puzzle/platformer for the Nintendo 3DS, and I both loved it and hated it.
The game is often infuriating. The jump controls are unresponsive, and the horrible controls, coupled with the game's poor design, results in both unpredictable deaths and a tremendous amount of frustration. The game's map is horribly designed, full of icons obscuring many of its salient features, and almost completely useless. The game makes poor use of the 3DS's 3D effect; the soundtrack (which should have been ska given the games stark black-and-white checker pattern aesthetic) never varies; and the last few levels are littered with bugs. (One allowed my character to jump entirely out of the map near the end of an exceptionally difficult level and another resulted in instant, unpredictable, and unavoidable death.) The game also lacks any sort of checkpoint system; so, all of these unpredictable and unavoidable deaths forced me to replay long segments of the game. Finally, the game's 60 levels do not provide nearly enough content to justify its $30 price. (Thankfully, I purchased my copy for $5.)
Nonetheless, I ended up enjoying the game despite its long list of flaws. First, the game is
exceptionally difficult, and completing each level felt like a genuine accomplishment. Second, the game's mechanics are fascinating. Your character "shifts" o navigate each of the game's levels, and whenever he does so, he flips the levels map 180 degrees, turns negative spave into positive space, and turns positive space into negative space. (Accordingly, to climb a ledge, your character "shifts" the ledge into negative space and rotates the map 180 degrees, falls to the "top" of the ledge, and then "shifts" the ledge back to positive space rotated 180 degrees.) The game also contains portals that "shift" negative space to positive space and vice-versa without rotating the map. It contains buttons that rotate the map 90, 180, or 270 degrees. Finally, your character eventually learns to flatten the world into two dimensions to create platforms, destroy positive space, and close portals. Any one of these mechanics would have been enough for a one puzzle-platforming game, but combining them resulted in one of the most challenging and fascinating puzzle-platformers on any system.
In sum, the game is both wonderfully designed and technically inept. Ironing out a few technical issues and allowing me to zoom in on the map and pan around each level would have improved the game tremendously, and in light of the game's multiple technical issues, I really cannot recommend it to anyone. If, however, you are looking for a true difficult puzzle-platforming challenge - and if you find a copy of the game for a good price - you may want to give Shifting World a shot.
ExedExes wrote:6. *NEW* The Chronicles of Riddick: Escape from Butcher Bay (PC) (April 5)
Escape from Butcher Bay is an excellent game. It is one of my very favorite games on the Xbox, and I am glad that you enjoyed it as much as I did.