Zodiac: The Guardian Story

If you're an indie dev or author of a game, book, film, or other production, this is where you can pitch it -- just don't be spammy!
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C-Dawg
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Zodiac: The Guardian Story

Post by C-Dawg »

Did you enjoy the old-school NES platform/adventure games?  Blaster Master?  Legacy of the Wizard? The Guardian Legend?  If so, then you'll enjoy this project as well.

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Video Showing Gameplay:
https://www.youtube.com/watch?feature=player_detailpage&v=9726IzhjW-s

============ WHAT IS THIS? ===================

I am coming here to let you guys know about a project I am working on: "Zodiac: The Guardian Story."  It is a game drawn in NES-style sprites, where the action usually takes place in a huge side-scrolling labyrinth divided into coordinates, like Metroid without scrolling, but occasionally puts the player into shoot-em-up levels, or "Corridors" to complete the game.  The action is brutal, old-school platformer and NES shoot-em-up quality.  Be quick or be dead.

The playable portions of the game are complete, and there is something like 30 hours of gameplay there.  I have a bit of work left to do on the ending credits -- and so, so many bug fixes.  Here's a link to the project:

http://www.purezc.net/index.php?page=projects&id=224

Now, warning: this game is being built in Zelda Classic, a very peculiar but fun engine that was designed to make Zelda games.  It's not ideal, but it is what I was familiar with so many years ago when I started working on the project.  That said, the engine has a scripting feature that allows you to add your own features using a C+ -like code, so I've been hard at work modifying the engine.  At this point, it is not easily recognizable as a game that started life as a Zelda 1 clone.

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============ WHY DO I CARE? ===================

I'm reaching out beyond the ZClassic community to see if people are interested in giving it a whirl and reporting the bugs. Within the ZClassic, the capabilities I'm adding to the engine are impressive enough that the game may get a "pass" on some quirks that would annoy most end users.  Or, players might accept those quirks as necessary parts of that engine and move on.  I'd like to see how someone who is not familiar with ZClassic feels about it. If anyone here is interested in giving it a shot, that could generate some feedback from someone coming at the game with nothing other than fond memories of the NES games that inspire it. Feedback like that will be very valuable as I move into the bug-stomping, balancing, and polishing of the game.

This is not an attempt to profit or sell anything.  The game is free, and it's being done strictly for my own amusement.  However, I still want to make a product that will appeal broadly.

============ WHATS UP WITH THE MUSIC? ===================

Placeholders.  VGMusic mixes of various older games are being used at the moment to set the mood.  I'm working at getting some original MIDIs mixed up for this game, but since that's beyond my expertise, I'm left asking for help from friends or looking at artists from the website-formerly-known-as-8-bit-collective.  If anyone here is a MIDI artist, I'd love to know you better.

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============ HOW DO I PLAY THIS .QST FILE NONSENSE? ===================

Because the game uses the Zelda Classic engine, you have to download that program. Zelda Classic uses ".qst" files to store the data. So, you need to download the exe file from here:

http://www.purezc.net/forums/index.php?showtopic=64855

And then you download the latest .qst file and put it wherever. When you boot up ZClassic (not ZQuest, that's the editor tool), you will be greeted with a boot up screen like the original Zelda. Make a new save file, then press the button assigned to "A" inside ZClassic (not necessarily "A" on your keyboard, mind) and then you will get the option to browse to the .qst file you want to associate with that save file. Once you've loaded it up correctly, the save file icon will change from Link to the Guardian, and from there you just press start to play.

The Project website has some additional details for you, such as how your buttons should be set up.  Make sure to check the Comments tab.  If you do not read the information there, you might just have a bad time!

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============ WHAT ELSE DO I NEED TO KNOW? ===================

Just about everything else you need to know is recorded in the current draft of the game manual. You can read it here:

http://www.purezc.net/forums/index.php?showtopic=66216

The one thing that it does not cover, and may not be obvious to people playing Zelda Classic for the first time, is how you save. The save option appears after you die. If you don't want to die, you can press F6 to end the game and bring up the save screen. If you simply quit the application without doing this, you will not save and that sucks.
Last edited by C-Dawg on Thu Apr 02, 2015 10:52 am, edited 2 times in total.
Chrevans1
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Re: Zodiac: The Guardian Story

Post by Chrevans1 »

The game looks awesome. Is there a demo up for download? I saw that it said public beta at the bottom. At work now, but I'll check it out when I get home!
Tanooki
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Re: Zodiac: The Guardian Story

Post by Tanooki »

That looks like it could be very good. Were you planning to just release it as a ROM or would you be interested in maybe selling it on a real cartridge? I can hook you up with the right person for that who deals in licensed releases.
C-Dawg
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Joined: Thu Jan 15, 2015 2:16 pm

Re: Zodiac: The Guardian Story

Post by C-Dawg »

Hey all! Sorry for not getting back quickly, but I didn't even realize someone had posted over here. I appreciate the interest. To answer your questions:

1) Yes, you can download my latest build at the project webpage. You may have to register over at PureZC in order to see the download link, however. In order that you know what you're doing, here's a link to the latest (DRAFT ONLY) version of the instruction manual:

https://s31.solidfilesusercontent.com/Z ... mat%29.pdf

2) Tanooki, I wasn't planning on selling it at all -- it's free. And it's not a ROM file for play on an emulator. It's a .qst file that runs on ZeldaClassic, a P.C. utility.

But, it'd be rad to have it as some kind of standalone software. The problem is that it is being developed using the ZeldaClassic engine. That handles stuff like storing data, saving games, and some basic interaction of items and sprites. So, any attempt to make the game stand alone would require working with the ZClassic devs. Now, if they think it's possible and want to be involved in charging at cost for some kind of special build to run the game, then, that's cool. I wouldn't count on it, though.

My current plan was to set up an install file or maybe just a .zip that has everything loaded where it needs to go at the outset, which makes it easy for the end user.
C-Dawg
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Posts: 6
Joined: Thu Jan 15, 2015 2:16 pm

Re: Zodiac: The Guardian Story

Post by C-Dawg »

An update for those on the fence about giving this a try because Zelda Classic makes loading the quest non-obvious: the manual is in rough draft form. Hurrah!

You can see it here in its entirety:

http://www.purezc.net/forums/index.php?showtopic=66216
C-Dawg
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Re: Zodiac: The Guardian Story

Post by C-Dawg »

I'm in the process of revamping every enemy in the entire game to make them much more interesting. I am banishing default enemies from the engine, for the most part, and replacing them with more interesting things. I'm about one-fourth of the way done at this point, and you should check it out!
C-Dawg
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Posts: 6
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Re: Zodiac: The Guardian Story

Post by C-Dawg »

Bumping to note that I've updated the OP to include a link to a gameplay video (no sound because I am bad at the youtubes) and some more information about how to play.

In progress terms, I have now finished updating the regular enemies and I am deep into improving the bosses. Most of the early bosses are in good shape, but some of the later ones could use some tune up, so the wrench is out and I'm hard at work. The more feedback I get from people as I tinker, the more I can fix as I go.
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