Sano wrote:As always, well done video.
What are you thoughts on the game RedSteel?
The 2nd RedSteel game is my favorite because it supports the Wii remote plus and is much tighter with the controls. Have you played them?
Sano wrote:As always, well done video.
What are you thoughts on the game RedSteel?
No I haven't, unfortunately. I do have a Wii-U though; will look into getting them.Metal Jesus wrote:Sano wrote:As always, well done video.
What are you thoughts on the game RedSteel?
The 2nd RedSteel game is my favorite because it supports the Wii remote plus and is much tighter with the controls. Have you played them?

Nice round of games and THANK YOU! Not knowing about the Arcade cabinet, I always passed up on Ghost Squad thinking it was a generic FPS. Oooh I have to get that game!Metal Jesus wrote:http://youtu.be/NsmAgbznw2A <<--YouTube
The Nintendo Wii had a ton of great On-Rail Light Gun games for the console, both original and arcade ports. I show you some of my favorites from the collection!
Games Shown:
Gunblade NY & LA Machineguns Arcade Hits Pack
Sin & Punishment: Star Successor
Ghost Squad
Resident Evil: The Umbrella Chronicles
Mad Dog McCree Gunslinger Pack
Dead Space Extraction
House of the Dead Overkill
What other games should I add to the Wii on-rail/Light gun game collection?
Love House Of The Dead Overkill, as you mentioned the over the top B movie mixed in.CRTGAMER wrote:http://www.racketboy.com/forum/viewtopi ... 19#p436819
Strange that the game case does not show the Classic Controller Icon on the back cover. The original N64 import used one Analog stick for aiming and the buttons for sideways movement. Wii actually plays better with a Remote for aiming and the Nunchuck for full movement. Now to try out the PS2 controller.
The PS2 Dual Shock works after I adjusted the settings menu to a better button layout. Left Analog stick moves the gunsight, the Right Analog stick moves the character. Trigger buttons are the weapons and evade. Works great, though the Wii Remote does offer a quick instant point to where you want to shoot.
The modded Blaze Arcade Twinstick also works just like the Dual Shock. After reconfiguring the game settings, Player One stick is the gunsite, the four face buttons are for movement which is also controlled by the modded player two stick. The trigger buttons are set for weapons and evade. Works okay but a trick tapping the fire buttons with both hands on the Arcade sticks. The Wii Remote is still the best aiming device.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Just a bump thank you for the latest video review of Wii light gun games. I picked up Ghost Squad, you are right a hidden gem! I think many might pass up (including me before) on the game due to the cover alluding to a knock off FPS and not based on an actual Arcade cab.Metal Jesus wrote:Wii On-Rails Light Gun Shooter Games - Ghost Squad

BogusMeatFactory wrote:Loved the episode, but you missed out on one of the best features of Ghost Squad! The mode of play where the terrorists turn into women in bikinis and you have a squirt gun!

@ Metal Jesus - Speaking of light gun games, ever try the mouse controlled game PC Chaos Control? The kills result in an explosion mist just covering the hit enemy sprites (probably to keep the rail graphics moving quick), but still a fun ride with Japan inspired anima and gun soundsCraig Harris wrote:http://www.ign.com/articles/2009/06/20/ ... ack-review
What doesn't work is the game's "quick draw" mini-challenges where you have to point the remote away from the screen, then reload and shoot the single bad guy. In the arcade, the gun had a mercury switch that could tell when the gun was pointed down, and when pointed up it reloaded the ammunition. On the Wii, there's no motion sensing involved: you have to keep the pointer aimed away from the sensor bar. It's near impossible to do this on the Wii successfully the way it's intended. You can just cheat the system by aiming at the bad guy, cover the IR tip of the remote <to reload>, and uncover it when you're allowed to shoot him. It's the only way I was able to pull these levels off successfully.

Thanks! We'd put a ton of planning into it, so hopefully we'll succeed.Gunstar Green wrote:Looks like a lot of fun. Good luck guys.