When do you know to quit?
Re: When do you know to quit?
I am able to figure out if a game is worth my time or not within the first couple hours. If it is I might just do a massive playthrough or I might end up playing it off and on as my attention wavers. But once I've invested myself in a game I do feel some compulsion to see it through to the end, though it might take me years of on and off play. So I might do something like play through for a bit, then the game kills me off a few times too many in ways that feel like bullshit to me and it'll go back on the shelf for a while.
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Re: When do you know to quit?
Well, most recent example for me is Fist of Jesus on Steam.
I had fun with it at first. However, it was very simple, even with all the additional abilities and weapons you unlock later, it's just very simple. Fine. No problem with that.
However, as a result of the simplicity, the difficulty goes up in a very stupid way. More and more levels that require you to not get hit, to do certain numbers of 'divine punishments' which require special timing, more mini-boss kill requirements, more weapon kills, etc etc etc.
Then add to that the terrible hit boxes on enemy attacks where you'll get hit even if you are completely out of range, have shots hit you even when the enemy is faced the other way, and more BS.
It completely stopped being fun, and I gave it about an hour more after that just to give it a chance, and it was still crap. And I was only about half way through the game.
I'm not going to suffer through 40 more levels of that crap.
I had fun with it at first. However, it was very simple, even with all the additional abilities and weapons you unlock later, it's just very simple. Fine. No problem with that.
However, as a result of the simplicity, the difficulty goes up in a very stupid way. More and more levels that require you to not get hit, to do certain numbers of 'divine punishments' which require special timing, more mini-boss kill requirements, more weapon kills, etc etc etc.
Then add to that the terrible hit boxes on enemy attacks where you'll get hit even if you are completely out of range, have shots hit you even when the enemy is faced the other way, and more BS.
It completely stopped being fun, and I gave it about an hour more after that just to give it a chance, and it was still crap. And I was only about half way through the game.
I'm not going to suffer through 40 more levels of that crap.
Re: When do you know to quit?
My problem is lack of time these days rather than lack of desire. I have over 1300 physical games + countless via emulators, pc, and iphone/ipad games at my disposal.
Most of the retro games i'll give some time here and there when they strike my fancy or when a friend is over but I almost never give any of these games more than a couple of hours of time each in a given month.
The newer titles get much more consecutive play time as they have the ability to "hook" me better than the retro stuff. Titanfall, Destiny, Forza, Halo Master Chief Collection, WatchDogs, GTA5, Tomb Raider, etc, etc, all have taken dozens of hours from me when they were new. I feel much more compelled to finish or make significant progress on these types of games these days.
Most of the retro games i'll give some time here and there when they strike my fancy or when a friend is over but I almost never give any of these games more than a couple of hours of time each in a given month.
The newer titles get much more consecutive play time as they have the ability to "hook" me better than the retro stuff. Titanfall, Destiny, Forza, Halo Master Chief Collection, WatchDogs, GTA5, Tomb Raider, etc, etc, all have taken dozens of hours from me when they were new. I feel much more compelled to finish or make significant progress on these types of games these days.
"The librarian does not rue the library, nor the curator fear the exhibits. Rather they revel in their potential. And that is the beauty of a big backlog; pure potential." - Exhuminator
My Game Room | My BST Thread |
My Game Room | My BST Thread |
Re: When do you know to quit?
play the game
don't let the game play you
don't let the game play you
Re: When do you know to quit?
The first thing that came to mind was Bullet Hell Shmups, oh my god such torture.J T wrote: Throughout the history of manliness, many great stupidities have been achieved in the pursuit of 'not being a wuss.' If not being a wuss means you have to be an idiot or do something to harm yourself, I think it's time to sit down and have a good hard think. With all the power and influence men have, and supposedly the intelligence, you would think they would do that more often than they actually do.
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Re: When do you know to quit?
Do you even 1cc bro?Hazerd wrote:The first thing that came to mind was Bullet Hell Shmups, oh my god such torture.
PLAY KING'S FIELD.
Re: When do you know to quit?
I used to never finish my games - Now I finish almost all of them! Is it because modern games are easier or because I've matured enough to stick with it?
If each mistake being made is a new one, then progress is being made.
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Re: When do you know to quit?
I don't know anything about your own personal maturity level, but I definitely know modern games have become easier than ever.Haoie wrote:Is it because modern games are easier
PLAY KING'S FIELD.
Re: When do you know to quit?
Honestly, though, there's no way to really tell when to quit. I mean, there are tons of games that start great and fall off a cliff, tons that seem like they could get better and never do, games that start incredibly slowly and then really take off, and various permutations of all those.
The perfect example, my go-to game for this kind of question, is Black Sigil. The first ten hours are pretty bad. But once the difficulty smooths out a bit, it's very enjoyable for the bulk of its playtime, until the very end where things get ridiculously easy. It's a game that most people probably dropped, and ten hours is certainly a lot to ask of a player who might not have much time.
Another game, perhaps a better one, is something like Suikoden II, which starts very slowly only to become one of the best traditional JRPGs ever made. It's worth surviving the slow start.
There is, of course, a small advantage for today in that many games in other genres are quite a bit shorter now, so finishing a game in five or ten hours isn't just possible, it's pretty much the norm. So you might even finish the game before you even realize you probably could have quit.
The perfect example, my go-to game for this kind of question, is Black Sigil. The first ten hours are pretty bad. But once the difficulty smooths out a bit, it's very enjoyable for the bulk of its playtime, until the very end where things get ridiculously easy. It's a game that most people probably dropped, and ten hours is certainly a lot to ask of a player who might not have much time.
Another game, perhaps a better one, is something like Suikoden II, which starts very slowly only to become one of the best traditional JRPGs ever made. It's worth surviving the slow start.
There is, of course, a small advantage for today in that many games in other genres are quite a bit shorter now, so finishing a game in five or ten hours isn't just possible, it's pretty much the norm. So you might even finish the game before you even realize you probably could have quit.

