SNESdrunk reviews
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Tuesday, March 17, 2015 - Super Punch-Out!!
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I'm working on a Street Fighter II SNES video, and the more I play, the more I realize it's next to impossible to be objective about fighting games. You're just going to like what you're used to and what you're comfortable with.Ziggy587 wrote:I'll have to agree with you on MK1, it's a little outdated. But I'll have to strongly disagree with you on MK2.SNESdrunk wrote:Tuesday, March 10, 2015 - Mortal Kombat SNES series
I won't disagree that the SNES port of MK2 makes it outdated, it was as good as it could be as a port to a home console in 1994. The SNES version of MK2, compared to the original arcade version, has smaller sprites and the game play was slowed down. Of course there's other difference, but I feel like those are the two that are the most damaging to the actual gameplay.
The best home version I've played of MK2 was the original version released on PSN. It just plays the best. The version that's included in MK Kollection isn't bad, but they got the sound and music mix all wrong so I never spent a lot of time with it.
It's hard to tell on the slowed down SNES port, but there's actually a good degree of difference between all the characters. I got to the point where I would random select a fighter for each match. You knew you were in for it when you got Reptile or Jax and your opponent got Kitana or Shang Tsung. All the characters have varying range and speed. It's the easiest to tell when you're a slow character against a fast character. Otherwise, the difference is more subtle.
It's funny that you mention block. I always played a lot more MK than I did Street Fighter (and clones of SF). It seems that if you're used to one way, you can't wrap your head around the other. For me, I can't stand only being able to block by holding back. What if I'm going forward and suddenly want to block? A block button just seems like a more deliberate way of doing it. It also allows you to pull off special moves without having to back or forth at all.
As for MK3 and UMK3... I never got into them much. I understand that it was technically a better fighting game than MK2. It was a little more smooth, had the whole combo system and whatnot. But it never felt as good as MK2 to me.
But, thing is, I did grow up with the MK series. I put more time into MK2 than any other fighting game by far, and in fact I still have the Game Informer magazine that lists every single finisher, babality, friendship and whatever else in that game. I ate up everything about that game and now it's just... lousy. The block button bothered my friend and I back then too, FWIW.
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Thursday, March 19, 2015 - Rad Racer
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Tuesday, March 24, 2015 - NES games that should've had SNES sequels
- Gunstar Green
- Next-Gen
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Nice, I've been waiting for this one.
-It's been said before but man Blaster Master 2 was soooo disappointing.
-I guess Duck Tales was getting old by the SNES and Disney wanted Capcom to focus on their newer cartoons.
-I'm glad someone else out there loves Base Wars. It's one of the games that's commonly scrapped for repros which makes me sad. Yeah, it's not the best baseball game ever but it's freaking cool. A SNES sequel could have been Nintendo's answer to the Mutant League series.
-Not sure why Kid Icarus got snubbed. The Game Boy Kid Icarus is fantastic in my opinion. I guess it was never really that popular.
-Zelda II is an interesting choice and I do think they could have polished it much like ALttP is kind of a polished version of the original Zelda's gameplay.
-It's been said before but man Blaster Master 2 was soooo disappointing.
-I guess Duck Tales was getting old by the SNES and Disney wanted Capcom to focus on their newer cartoons.
-I'm glad someone else out there loves Base Wars. It's one of the games that's commonly scrapped for repros which makes me sad. Yeah, it's not the best baseball game ever but it's freaking cool. A SNES sequel could have been Nintendo's answer to the Mutant League series.
-Not sure why Kid Icarus got snubbed. The Game Boy Kid Icarus is fantastic in my opinion. I guess it was never really that popular.
-Zelda II is an interesting choice and I do think they could have polished it much like ALttP is kind of a polished version of the original Zelda's gameplay.
Re: SNESdrunk reviews
That's true, I forget that Disney Afternoon had cycled out Duck Tales out entirely (although TaleSpin somehow remained in there forever)Gunstar Green wrote:-I guess Duck Tales was getting old by the SNES and Disney wanted Capcom to focus on their newer cartoons.
Base Wars was freaking great and funny as hell, running over your opponent 10+ times after the battle was over always cracked me upGunstar Green wrote:-I'm glad someone else out there loves Base Wars. It's one of the games that's commonly scrapped for repros which makes me sad. Yeah, it's not the best baseball game ever but it's freaking cool. A SNES sequel could have been Nintendo's answer to the Mutant League series.
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Tuesday, March 31, 2015 - Japan-only Super Famicom RPGs, Part 3
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Thanks for highlighting Energy Breaker. I've been interested in it for several years now, but it just never seemed to get the attention it deserved.SNESdrunk wrote:Tuesday, March 31, 2015 - Japan-only Super Famicom RPGs, Part 3
So what's the plan for part 4?
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Energy Breaker is one of my favorites I've found, definite Lufia vibe (obviously since it was made by Neverland)Ack wrote:Thanks for highlighting Energy Breaker. I've been interested in it for several years now, but it just never seemed to get the attention it deserved.SNESdrunk wrote:Tuesday, March 31, 2015 - Japan-only Super Famicom RPGs, Part 3
So what's the plan for part 4?
Next is Shin Nekketsu Kouha Kunio-tachi no Banka, Der Langrisser, Dragon Quest 5 & 6 (might as well) and Dual Orb 1 & 2
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Thursday, April 2, 2015 - Syder Arcade
