Castlevania Appreciation Thread

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Ack
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Re: Castlevania Appreciation Thread

Post by Ack »

Ah, you're almost done then, awesome!

Do you mean the second flight that collapses right at the very beginning? Doesn't the first flight walk up to a platform and you can then jump a little higher onto the second flight of stairs?
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Ziggy
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Re: Castlevania Appreciation Thread

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Ahhh, the room where that circular saw will get you if you don't go fast enough. My method for those stairs is to always try and jump as high up on the stairs as possible, you'll get a sort of head start to avoid having the stairs fall out from under you. Also, are you playing on a SNES? With a legit SNES controller? If not, maybe you're having D-pad problems. Either way, just make sure when you're on the stairs that you're holding only UP, and not left/up or right/up.
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MrPopo
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Re: Castlevania Appreciation Thread

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Yeah Ziggy, that's the room. I'm on my SNES with a real controller. I have been trying to jump as high as I can up the stairs since they always fall from the first step, so a good head start is crucial. I figured it was something like I'm holding diagonals when I should just be holding one direction. I'll give that a try.
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prfsnl_gmr
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Re: Castlevania Appreciation Thread

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Ziggy587 wrote:Ahhh, the room where that circular saw will get you if you don't go fast enough. My method for those stairs is to always try and jump as high up on the stairs as possible, you'll get a sort of head start to avoid having the stairs fall out from under you. Also, are you playing on a SNES? With a legit SNES controller? If not, maybe you're having D-pad problems. Either way, just make sure when you're on the stairs that you're holding only UP, and not left/up or right/up.
I remember that section. That is definitely the strategy for getting through it.
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Ziggy
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Re: Castlevania Appreciation Thread

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MrPopo wrote:Yeah Ziggy, that's the room. I'm on my SNES with a real controller. I have been trying to jump as high as I can up the stairs since they always fall from the first step, so a good head start is crucial. I figured it was something like I'm holding diagonals when I should just be holding one direction. I'll give that a try.
Yeah, that's what I do. Hold up while you're on the stairs. When you get to the top, roll from up to diagonal, then to just left or right. If you can do it in one smooth motion, you shouldn't pause. But even if you pause for a split second at the peak of the stairs, you should still be alright from the head start you get.

Possible spoilers (if you haven't already read about what's to come):
After you get past that part, and the floating platforms about it, the next room starts the last part of the game which consists of 4 straight boss fights. I think it's one of the most epic last stretch of the game of any classic CV game. The music is suspenseful, the rooms are really awesome (I love those drapes). And once you beat death, the music from the intro kicks in. You walk down a hallway and candles on the wall light up as you pass them. Then Simon's Theme kicks in for the second half of the Dracula fight. No other classic CV game had anything this cool.


edit: I'm getting myself pumped for Chronicles. I think this will be the time that I finish the game. I'm really in a CV mood right now. What's more, I had to sell my copy during a time when I was a little hard up for cash. Now that I have a little money to spend on video games, I was happy to be able to pick up another copy to replace the one I had to part with.
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Re: Castlevania Appreciation Thread

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The just hit up thing was the "ah hah" moment I needed. It took a few tries to get the timing right on the floating platforms and then I was in the boss rush room. Slogra took a bunch of tries, Gaibon was a one shot, Death I died once, then Dracula took a bit to get down the right maneuvering on phase two.

But it's done!
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prfsnl_gmr
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Re: Castlevania Appreciation Thread

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MrPopo wrote:The just hit up thing was the "ah hah" moment I needed. It took a few tries to get the timing right on the floating platforms and then I was in the boss rush room. Slogra took a bunch of tries, Gaibon was a one shot, Death I died once, then Dracula took a bit to get down the right maneuvering on phase two.

But it's done!
Nice! Good work! Super Castlevania IV is probably my favorite "traditional" Castlevania game, and I hope that you enjoyed it.
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Re: Castlevania Appreciation Thread

Post by Xeogred »

MrPopo wrote:The just hit up thing was the "ah hah" moment I needed. It took a few tries to get the timing right on the floating platforms and then I was in the boss rush room. Slogra took a bunch of tries, Gaibon was a one shot, Death I died once, then Dracula took a bit to get down the right maneuvering on phase two.

But it's done!
Awesome, you beat one of the easiest ones!

:mrgreen:
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Re: Castlevania Appreciation Thread

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Xeogred wrote:
MrPopo wrote:The just hit up thing was the "ah hah" moment I needed. It took a few tries to get the timing right on the floating platforms and then I was in the boss rush room. Slogra took a bunch of tries, Gaibon was a one shot, Death I died once, then Dracula took a bit to get down the right maneuvering on phase two.

But it's done!
Awesome, you beat one of the easiest ones!

:mrgreen:
The traditionals I have left are 2, 3, Bloodlines, and Rondo on my Turbo. I've already played Rondo on my PSP, though that was the updated version.
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Re: Castlevania Appreciation Thread

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MrPopo wrote:The traditionals I have left are 2, 3, Bloodlines, and Rondo on my Turbo. I've already played Rondo on my PSP, though that was the updated version.
When you play 2, I highly recommend using this hack. The main attractions here are: Re-translation, which allows you to actually know what the hell you're suppose to be doing (makes things clear that were super vague, removes false info). In-game map, press select to bring up a map of the land that shows where you currently are (the Japanese version came with a map in the manual). SRAM saving, because fuck those long passwords. And it works on real hardware, via a flash cart. Also note that the link in the description allows you to download a completely customized patch.

For 3, if you have the means, I recommend playing the FC version (Akumajo Densetsu) over the NES version. In the original FC version, when you die against Dracula, you start back at the staircase before his Chamber (like in EVERY other CV game). For whatever reason, they changed this in the NES version. When you die against Dracula, you start all the back at the last checkpoint in the level. So you have to make it through a room filled with enemies, and another room that's just annoying to have to keep playing through, making it hard to get to Dracula with full health. Also, it's just straight up annoying. There's a bunch of other minor differences, but the the biggest thing is the music and sound effects. The music in the FC version sounds like a Genesis game. If you have a flash cart, there's even a translation patch for the FC version, as well as a hack for said translation patch that localizes it.

I don't feel like Bloodlines gets the attention it deserves. I just replayed it (as you might have read) and I realized how awesome it is.

So you played the 2.5D remake of Rondo, but not the original version? All the same, it's better played on a TV rather than the small PSP screen. Are you playing a legit copy? If not, if you didn't already know, the translation is finished. It takes all the English dubs from the PSP version and inserts them into the PCE game, as well as translates all the text, so it's basically the PSP version on the PCE.

But it hardly matters, you don't need the translation to enjoy Rondo. The first time I played the game was the PSP version. Then the JPN version was released on the Wii VC, so I played it again. I enjoyed playing it on the VC a lot more, even though it wasn't translated, just because of the TV versus PSP.
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