Hobie-wan wrote:MrPopo wrote:You've got a point when it comes to the Robotron twin stick games, but I don't have any of those on Steam. I'm not a huge fan of the genre.
I see you have, but haven't started Isaac. Get thee a Joy to Key program and get going.
I think someone ninja'd that onto my computer when I wasn't looking.
1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC
13. Quake Mission Pack 2 - Dissolution of Eternity
14. Quake 2 Mission Pack 2 - Ground Zero
15. Sokobond - PC
16. Hybrid Heaven - N64The president has been kidnapped by the aliens. Are you a bad enough dude to rescue him? There's a little bit more to the plot, but not much. Near the end it tries to inject some real nuance to things, but it falls hilariously flat due to a poor translation and a dialog system that doesn't put a name in front of who's speaking, so there are points you lose track of the speaker and adds to the confusion.
Clearly this isn't a game you play for the story. But unfortunately the gameplay also is kind of mediocre, though there's a few interesting ideas I wish they had worked the kinks of out. So the gameplay comes in two basic flavors. The first is a 3D adventure game with mushy controls that's entirely forgettable, but it serves to get you between the battles, and the battles is the real innovation. The game is essentially an Ultimate Fighting RPG; you get an arsenal of punches, kicks, and wrestling moves which you can use to defeat your enemies, who can use the same on you. You start off with only a few and learn more as enemies use them on you. You have skill in each of your limbs as well as the specific moves you use, so if you practice a particular kick you not only improve the strength of that particular move but any additional kicks you might use (useful when you learn a new one). The flow of combat is you have a Power bar that charges over time, and how much its charged determines the strength of your move. If it's fully charged many attacks will knock the opponent down. As you level up you gain the ability to store fully charged Power bars. This lets you unleash multiple moves as part of a single attack (or do follow ups like you body slam them to the floor then do some sort of submission move). By the end of the game you can use up to five moves in these combos, and certain combos will do a sixth finisher move for free.
As mentioned, the enemies use the same moves as you do, though they don't use combos until the very end of the game. They also have the same defensive options, and the defensive options is where the combat system falls short. When you are attacked you get a few options to try and defend yourself. They always fall into one of three categories; take reduced damage, attempt to take no damage, or attempt to dodge and counter. The idea is you have a risk/reward system where you have to weigh which of these to use. In practice, the correct move is always to do the take reduced damage option; the failure rate of the other to are way too high, and the counter attack has a second problem of picking a random move for the counter, so you're just as likely to whiff or pick a move that you never use.
It is a short game; my clear time was 8:30. There is some sort of multiplayer mode where two people can use their characters against each other. The game also requires a controller pack for saving.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.