dunpeal2064 wrote:
If you are playing a console game, its safe to say that any tool available has been placed there for your use. Arcade games, however, have an added quantity in that they need to be able to make money, regardless of it fitting in the developers design ideas. You basically have to put a "Win Button" on your machine, costing however much the player decides to put forth until they are either bored, or reach the credits.
I don't personally consider "Infinite Continues" a design choice, but more of a necessity.
I'd look at it more that, in that case, the game doesn't need (or want) to enforce any kind of standard. Arcade games are there to make money, and the game's design is going to fit that - same as the design of subscription or F2P games tend to be influenced by their profit models.
Probably a bigger factor with arcade games is how they succeed in getting players to put money in, and keep putting money in.
On the design level, player motivation to use fewer credits, and thus quarters, would be a safe assumption. Not because truly playing the game means not needing to, but like you said, because it costs more money every time they continue. A given individual would likely have their own limit, which for most would represent a solid challenge.
To me, they're meant to allow for continues...just, probably assuming that you'd be unwilling or unable to put more than maybe a few buck's worth in during a given session.
Stepping things up to the point of only needing one credit would be above and beyond that.
I think it might also be worth discussing that Cave's ports only "count" your run and allow it to be compared to others if you play in Score Attack. Score Attack is the first and primary mode, top of the screen, the first mode your cursor will highlight when you start the game... and it does not allow you to use credits, at all. Even if you pick Normal Mode, and use credits, you are not allowed to save your run for later viewing, even to your own personal HDD. It seems odd that the dev would push so hard for you to not use credits, if they were a design choice, a feature of the game, and not just a necessity.
That's part of competitive play, in a sense, which would be a different thing than playing the game at all. The default menu options also make sense if the game will return to that screen after a game over - someone playing without continues would be seeing it a lot more, no sense making them toggle stuff to get back to it. Especially if it's already a niche product.