SNESdrunk reviews

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Ziggy
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Re: SNESdrunk reviews

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SNESdrunk wrote:Tuesday, March 3rd, 2015 - Super Nintendo Games That Should Get Modern Remakes/Sequels
Mario Paint is one game that I wish would have a sequel for a while now. The Wii U seems like the perfect console to finally make one, too. You can use the Gamepad to draw, so they don't even have to bundle a mouse.

Sadly, from what I've read, it looks like we will NOT be getting a Mario Paint on the U.
Wikioedia wrote:http://en.wikipedia.org/wiki/Mario_Maker

The game was conceived as a tool by Nintendo's internal development team, to be used within the company. The team, however, quickly realized the tool's potential as a game and pitched the idea to senior game designer Takashi Tezuka.

Meanwhile, Tezuka had been wanting to make a Wii U followup to Mario Paint that uses the Wii U GamePad. Upon seeing the Mario Maker tool however, Tezuka realized that a level making tool was more marketable than a mere drawing program. He noted to Polygon that building levels is "not as difficult or out of reach as drawing is" but that he "was inspired to bring the fun of Mario Paint into this course editor". The game is being directed by Yosuke Oshino, who previously worked as a programmer on Pikmin, Pikmin 2, and New Super Mario Bros. Wii.
So it looks like Tezuka was gearing to make a Mario Paint U, but decided to do Mario Maker in lieu. After hearing that, my dreams were smashed of having a Mario Paint U. However, maybe they could still make a $20-30 digital-only Mario Paint U.
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SNESdrunk
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Re: SNESdrunk reviews

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Ziggy587 wrote:So it looks like Tezuka was gearing to make a Mario Paint U, but decided to do Mario Maker in lieu. After hearing that, my dreams were smashed of having a Mario Paint U. However, maybe they could still make a $20-30 digital-only Mario Paint U.
That's disappointing. And that's a great point about the gamepad, I didn't even think of that.

By the way Ziggy, I'm playing Shin Nekketsu Kouha, this game is friggin hilarious! Thanks for the rec
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Re: SNESdrunk reviews

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Tuesday, March 10, 2015 - Mortal Kombat SNES series
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Re: SNESdrunk reviews

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SNESdrunk wrote:Tuesday, March 10, 2015 - Mortal Kombat SNES series
Now I'm definitely looking forward to you joining in for our MK month in Together Retro, haha.
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Re: SNESdrunk reviews

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While I still want an MK cab, it's mainly because Midway knew how to make an arcade machine look sexy. I share most of your gripes about the MK series save the block button - which isn't so much that I like it, just that I don't see it as inherently wrong to have it. (Plenty of 3D fighters have it, after all)
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Re: SNESdrunk reviews

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Thursday, March 12, 2015 - Gargoyle's Quest
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The original Gargoyle's Quest on Game Boy is probably my favorite. Capcom was so good at doing action platformers for the small screen and this was arguably their best.
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Re: SNESdrunk reviews

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I love Gargoyles quest as well, definitely in my top 10 original gameboy games, I think I prefer Gargoyles Quest 2 just a little bit more though, did you know it also got a Gameboy port? In Japan only, and it is a pretty amazing port too.

You should do Ninja Gaiden Shadow, it is by far my favorite Gameboy game. And its actually made by the team that made Shadow of the Ninja, hence the Shadow name. So it feels a lot more like that game than a Ninja Gaiden game. Really is perfectly paced and a blast to play.
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Re: SNESdrunk reviews

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SNESdrunk wrote:Thursday, March 12, 2015 - Gargoyle's Quest

Awesome video. Just wanted to say that the NES game is also out on the 3DS virtual console ;)
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Re: SNESdrunk reviews

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SNESdrunk wrote:Tuesday, March 10, 2015 - Mortal Kombat SNES series
I'll have to agree with you on MK1, it's a little outdated. But I'll have to strongly disagree with you on MK2.

I won't disagree that the SNES port of MK2 makes it outdated, it was as good as it could be as a port to a home console in 1994. The SNES version of MK2, compared to the original arcade version, has smaller sprites and the game play was slowed down. Of course there's other difference, but I feel like those are the two that are the most damaging to the actual gameplay.

The best home version I've played of MK2 was the original version released on PSN. It just plays the best. The version that's included in MK Kollection isn't bad, but they got the sound and music mix all wrong so I never spent a lot of time with it.

It's hard to tell on the slowed down SNES port, but there's actually a good degree of difference between all the characters. I got to the point where I would random select a fighter for each match. You knew you were in for it when you got Reptile or Jax and your opponent got Kitana or Shang Tsung. All the characters have varying range and speed. It's the easiest to tell when you're a slow character against a fast character. Otherwise, the difference is more subtle.

It's funny that you mention block. I always played a lot more MK than I did Street Fighter (and clones of SF). It seems that if you're used to one way, you can't wrap your head around the other. For me, I can't stand only being able to block by holding back. What if I'm going forward and suddenly want to block? A block button just seems like a more deliberate way of doing it. It also allows you to pull off special moves without having to back or forth at all.

As for MK3 and UMK3... I never got into them much. I understand that it was technically a better fighting game than MK2. It was a little more smooth, had the whole combo system and whatnot. But it never felt as good as MK2 to me.
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