The Quake Live version of BFG10k is a bit less sophisticated than that, but good for a lot of damage.MrPopo wrote:Now it's time for Quake 2!
For those playing Quake 2, it helps to know how the BFG10k works. First it fires a projectile that shoots lasers at everything in range for a decent amount of damage. When it hits an enemy or a wall it does a bunch of damage to the target and a small splash radius. Then it calculates three line of sites between yourself, a monster, and the impact point, for all the monsters in the room. If all three line of sites are clear it does a ton more damage to the monster. The net effect is that you need to be able to see the monster (not hiding behind a pillar) to do the real big damage to it; the weapon is not very good if you try to just pop off a shot and then hide.
A *lot* of games have used the Quake III engine, besides MOH Allied Assault and the original Call of Duty.



