Yep that is why I actually would prefer realMYST for people to experience the game as that is absolutely eliminated. Ages like Channelwood and Selenitic are much easier because you have easy reference to where you are and where you are going.MrPopo wrote:I remember originally beating Myst through the super short walkthrough (if you know what to lookup you can see the end game sequence in a few minutes) and then many years later doing a real run where I figured out all the puzzles, got all the pages, etc. I think the biggest thing that contributes to the difficulty in Myst is the fact that since you have a series of static views you very frequently can lose your positioning or not realize you have exits available. The way things connect is similar to how bizarre things in old Infocom games could get (try beating Zork without making a map) and then you add in the graphical adventure "can I transition to the next screen from here? how about here?". I can see being in full 3D resolving both of those issues.
Games Beaten 2015
- BogusMeatFactory
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Re: Games Beaten 2015
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
- BoneSnapDeez
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Re: Games Beaten 2015
1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)
27. Boxing (PlayStation 2 - Activision Anthology)
28. Crystalis (NES)
29. Dragon Warrior (NES)
(Re)played Dragon Warrior (Dragon Quest for all you weeaboos) for no good reason.
This is a fascinating game from a historical standpoint. It's not the first role-playing game developed in Japan. The Dragon & Princess, Panorama Toh, The Black Onyx, and a handful of other predate it by a few years. However, Dragon Quest is the first game developed in what we now know as the "JRPG" style and the tropes introduced in the game are still used today.
In Dragon Warrior the played takes the role of one single man: "the hero" who is tasked with saving the princess and the kingdom itself. What you name your character actually has some impact on his beginning stats; I'm not entirely sure how this algorithm works. I chose "Dave" because it's a moniker typically associated with bravery, courage, sexiness, chivalry, and fortitude. Hilariously enough, I've read that you're dealt a crappy hand should you choose the name "ENIX."
Mechanically speaking, there are plenty of WRPGs leftovers still simmering in Dragon Warrior. The menus are clunky and feature far too many options. One must select "STAIRS" to go up or down a flight, otherwise our plucky hero simply floats over them. "DOOR" is needed to, well, open doors and one must TAKE items from a chest. Want to speak to someone? Face a person and select "TALK" from a menu. Oh, and there's one savepoint, the king, who must be spoken to before ending each session.
That said, once the battles begin it's quite easy to see how streamlined Dragon Warrior is in comparison to the WRPGs of its day. Four options are presented during one-on-one combat: attack, spell, run, and item. That's it. No huge parties to juggle, no typing in spell names. And most fights are over within a matter of seconds, leaving the hero with some hard-earned gold and experience.
The world of the Warrior is a small one. And it's non-linear. Sort of. The game begins in the king's castle: the center of the overworld. One can choose to begin exploring in either a clockwise or counterclockwise arc around the landscape, but there's one catch. Wander too far and you will get owned as enemies will be vastly too powerful, at least until your hero gains some new armor/weapons and experience. And this is how Dragon Warrior plays out. Your explore and grind on a small patch of land until you dare expand your reach until finally you end up at the final castle and face-to-face with the Dragonlord himself.
So let's talk about that grinding. There's a lot of it. It's no exaggeration to say that perhaps 80% of the game can be spent grinding. I am not exaggerating. Here's the World of Longplays video for Dragon Warrior with the grinding edited out. About two hours of content. Now here's the HowLongToBeat estimate. 10 hours average. And no, there are no tricks here to avoid grinding. You just have to put in the time. It's far and away the worst aspect of the game and is guaranteed to scare away those who aren't quite comfortable with old RPGs.
So how 'bout them graphics? I love 'em. The colors are so bright and delightfully garish. Everything is boxy and grid-like and constructed at 90 degree angles. Our hero is an adorable little dude with a little blue winged helmet whose sprite actually changes at one point in the game as you actually carry the princess home once you save her. Awesome. Enemies are well-done too. They're drawn in a cutsey anime style and the Dragon Quest mascot, the slime, makes his first appearance here. The soundtrack is decent enough. There are only a handful of tracks, so they do get old pretty quickly. I'll admit to listening to other non-game music while playing this, especially when level-grinding. I do have to give a shout-out to the main theme though. It's rousing as hell, and it's easy to see why this became a series staple.
There are a handful of dungeons in Dragon Warrior, none of which are worth writing home about. Like a WRPG you need supplies to get through them, but instead of food it's torches (or a RADIANT spell), lest you stumble around in the dark. And when you do have light you may be disappointed with the decor: nothing but red brick and gray stone. Most dungeons feature many branching paths which frequently lead nowhere and serve no purpose except to drain HP, MP, and precious light sources. My advice: do all grinding on the overworld. Get some maps of the dungeons (I have them in a 1989 issue of Nintendo Power) and once you enter them just make a beeline for the main treasure and then gtfo.
Lastly, the translation needs to be addressed. All the dialogue is presented in Elizabethan English ("Thou Hast Done Well In Defeating the Slime!") and it's adorable as all hell.
There's some undeniable charm to Dragon Warrior, but it may prove to be too obtuse for many gamers. Is it a good game? Let me say this: I would never include it on a "Top ___ Games" list, but it certainly has a place on a "___ Games to Play Before You Die" list. Those who simply want to cross the game off their bucket list may be better off checking out the much less grind-heavy Super Famicom and Game Boy Color remakes. And those who are simply looking for great fast-paced fun games would be wise to jump in at installment number III.
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)
27. Boxing (PlayStation 2 - Activision Anthology)
28. Crystalis (NES)
29. Dragon Warrior (NES)
(Re)played Dragon Warrior (Dragon Quest for all you weeaboos) for no good reason.
This is a fascinating game from a historical standpoint. It's not the first role-playing game developed in Japan. The Dragon & Princess, Panorama Toh, The Black Onyx, and a handful of other predate it by a few years. However, Dragon Quest is the first game developed in what we now know as the "JRPG" style and the tropes introduced in the game are still used today.
In Dragon Warrior the played takes the role of one single man: "the hero" who is tasked with saving the princess and the kingdom itself. What you name your character actually has some impact on his beginning stats; I'm not entirely sure how this algorithm works. I chose "Dave" because it's a moniker typically associated with bravery, courage, sexiness, chivalry, and fortitude. Hilariously enough, I've read that you're dealt a crappy hand should you choose the name "ENIX."
Mechanically speaking, there are plenty of WRPGs leftovers still simmering in Dragon Warrior. The menus are clunky and feature far too many options. One must select "STAIRS" to go up or down a flight, otherwise our plucky hero simply floats over them. "DOOR" is needed to, well, open doors and one must TAKE items from a chest. Want to speak to someone? Face a person and select "TALK" from a menu. Oh, and there's one savepoint, the king, who must be spoken to before ending each session.
That said, once the battles begin it's quite easy to see how streamlined Dragon Warrior is in comparison to the WRPGs of its day. Four options are presented during one-on-one combat: attack, spell, run, and item. That's it. No huge parties to juggle, no typing in spell names. And most fights are over within a matter of seconds, leaving the hero with some hard-earned gold and experience.
The world of the Warrior is a small one. And it's non-linear. Sort of. The game begins in the king's castle: the center of the overworld. One can choose to begin exploring in either a clockwise or counterclockwise arc around the landscape, but there's one catch. Wander too far and you will get owned as enemies will be vastly too powerful, at least until your hero gains some new armor/weapons and experience. And this is how Dragon Warrior plays out. Your explore and grind on a small patch of land until you dare expand your reach until finally you end up at the final castle and face-to-face with the Dragonlord himself.
So let's talk about that grinding. There's a lot of it. It's no exaggeration to say that perhaps 80% of the game can be spent grinding. I am not exaggerating. Here's the World of Longplays video for Dragon Warrior with the grinding edited out. About two hours of content. Now here's the HowLongToBeat estimate. 10 hours average. And no, there are no tricks here to avoid grinding. You just have to put in the time. It's far and away the worst aspect of the game and is guaranteed to scare away those who aren't quite comfortable with old RPGs.
So how 'bout them graphics? I love 'em. The colors are so bright and delightfully garish. Everything is boxy and grid-like and constructed at 90 degree angles. Our hero is an adorable little dude with a little blue winged helmet whose sprite actually changes at one point in the game as you actually carry the princess home once you save her. Awesome. Enemies are well-done too. They're drawn in a cutsey anime style and the Dragon Quest mascot, the slime, makes his first appearance here. The soundtrack is decent enough. There are only a handful of tracks, so they do get old pretty quickly. I'll admit to listening to other non-game music while playing this, especially when level-grinding. I do have to give a shout-out to the main theme though. It's rousing as hell, and it's easy to see why this became a series staple.
There are a handful of dungeons in Dragon Warrior, none of which are worth writing home about. Like a WRPG you need supplies to get through them, but instead of food it's torches (or a RADIANT spell), lest you stumble around in the dark. And when you do have light you may be disappointed with the decor: nothing but red brick and gray stone. Most dungeons feature many branching paths which frequently lead nowhere and serve no purpose except to drain HP, MP, and precious light sources. My advice: do all grinding on the overworld. Get some maps of the dungeons (I have them in a 1989 issue of Nintendo Power) and once you enter them just make a beeline for the main treasure and then gtfo.
Lastly, the translation needs to be addressed. All the dialogue is presented in Elizabethan English ("Thou Hast Done Well In Defeating the Slime!") and it's adorable as all hell.
There's some undeniable charm to Dragon Warrior, but it may prove to be too obtuse for many gamers. Is it a good game? Let me say this: I would never include it on a "Top ___ Games" list, but it certainly has a place on a "___ Games to Play Before You Die" list. Those who simply want to cross the game off their bucket list may be better off checking out the much less grind-heavy Super Famicom and Game Boy Color remakes. And those who are simply looking for great fast-paced fun games would be wise to jump in at installment number III.
- Exhuminator
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Re: Games Beaten 2015
Double Helix has a more advanced gore engine, but the actual game design is nowhere near as good as the first game. Plus the AI spams grenades ALL. THE. TIME. and it ruins the fun factor.noiseredux wrote:coincidentally, I just found Soldier of Fortune II Double Helix for $2 at a thrift shop. Is it any good?
Also, I don't have an opinion on Soldier Of Fortune 3: Payback, I have not played it yet.
PLAY KING'S FIELD.
Re: Games Beaten 2015
He also changes at the start of the game as you get a weapon and a shield; he starts off with empty hands and your first weapon gives him his little sword and your first shield gives him a little shield.BoneSnapDeez wrote:Our hero is an adorable little dude with a little blue winged helmet whose sprite actually changes at one point in the game as you actually carry the princess home once you save her. Awesome.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- Sload Soap
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- Posts: 2105
- Joined: Mon Aug 12, 2013 4:43 pm
- Location: United Kingdom
Re: Games Beaten 2015
Quake 4 (360)
Wolfenstien: The New Order (Xbox One)
Ryse: Son of Rome (Xbox One)
Re: Games Beaten 2015
Sload: I just want to say that I really enjoyed those reviews - very nicely written, reflective of everything I'd expect them to be from someone with a good grasp of game history, and entirely on point based on my experiences with the (first two) games. Assigning grades is my job, and these are clearly "A" quality work. Thanks for putting so much thought into them!
- noiseredux
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Re: Games Beaten 2015
out of curiosity, this would have gotten what?dsheinem wrote:Assigning grades is my job, and these are clearly "A" quality work.
http://racketboy.com/forum/viewtopic.ph ... en#p960205
Re: Games Beaten 2015
noiseredux wrote:out of curiosity, this would have gotten what?dsheinem wrote:Assigning grades is my job, and these are clearly "A" quality work.
http://racketboy.com/forum/viewtopic.ph ... en#p960205
- noiseredux
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- alienjesus
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- Posts: 8875
- Joined: Tue Feb 24, 2009 7:10 pm
- Location: London, UK.
Re: Games Beaten 2015
I think I'd probably get in trouble for a lack of proof reading with my updates on this thread 


