mjmjr25 wrote:
...and the reason this is seen as flawed by those in the shmup genre is that by this logic you could complete [insert any shmup, beat 'em up, run 'n gun] in 35 minutes. Since this is semantics - let's look at Dave's story about the developer - I happen to think the game designers intent on what beating the game entails is a good or better than any of ours. Do we really think they spend thousands of hours and tens of thousands of dollars to have their game "beat" in 35 minutes? There is a reason for attainable paths, 1ups, score based extends...
Certainly you can understand the frustration of someone putting [insert shmup] on their games beaten list the day it came out. You may have seen the credits, but if you think you beat EspGaluda in 30 minutes then you're only fooling yourself - you don't anything about the game in 30 minutes. I've played shmups for 30-40 hours and in the 41st hour i'll learn something entirely new that I had no idea was in the game or I was supposed to be doing (per the developers planning of the game).
I don't think the developer always thinks about it. Some do, some don't. Some don't care if their customers spend 10 minutes with the game, so long as they payed. Others would prefer you play for hundreds of hours. Some devs even put in achievements in certain programs for having opened them 1000 times or played them enough hours to fill a year. It depends on the developer.
And I've played other games in other genres for 100s of hours and learned new things. A few of us played through Left 4 Dead 2 a couple of months back and heard new dialog that we hadn't heard in the 100-200(or even 300+) hours we had put into the game. But that doesn't mean we hadn't beaten the game before.
Sure, you can get frustrated when someone who isn't willing to spend 50+ hours on a single shmup and instead spends 30 minutes, get to the end credits, and claims he or she beat the game. Just like we get frustrated from our view of you sitting on your high horse claiming we accomplished nothing when we crawled, scraped, and clawed our way through 30 minutes to grasp whatever feeble victory we could out of a genre that we find difficult to play. For you, our claiming to have "beaten" the game is demeaning. To us, your claim that we haven't because we can't even begin to wrap our heads around the game for a 1CC or have the time/energy/capability/desire/skill to get to such a point is also demeaning.