I never played a minute of it.
What are you playing?
Re: What are you playing?
Prey is actually the first 360 game I owned. True story.
I never played a minute of it.
My brother beat it, though! (Wait, maybe I did play like a minute or two, it wasn't much, though.)
I never played a minute of it.
- Hobie-wan
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Re: What are you playing?
Prepare yourself for some very... anatomical passageways later on if you haven't reached them already.Exhuminator wrote: This game is crazzzzy but mostly in positive ways.
I've never met a pun I didn't like. - Stark
My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
- Exhuminator
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Re: What are you playing?
Ha ha. Well I've crawled through quite a few obvious sphincters so we'll see.Hobie-wan wrote:Prepare yourself for some very... anatomical passageways
PLAY KING'S FIELD.
Re: What are you playing?
The biggest issue I had with Prey was that, despite all of the death and mayhem surrounding me as I played it, I found it to hold little weight since I could not die in it. The inability to die really pulled the experience down because it made me feel invincible and eliminated the challenge. After a while I just started walking directly up to bosses and standing there unloading with my heaviest weapon, not worrying about getting hit.
And that sucks, because up until I felt that way, I loved the horror aspects. That school bus...that school bus, man.
And that sucks, because up until I felt that way, I loved the horror aspects. That school bus...that school bus, man.
- Exhuminator
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Re: What are you playing?
Speaking of the PC version; I think the developers realized it didn't matter if you died considering you could save and reload on the fly. Most PC FPS games are like that actually. When you have savestates in your FPS by genre default, player death itself has little impact. I think the developers realized that and said, "Let's just let the player play a little shooting mini-game that brings them back to life after they die, instead of just pressing the reload game button."Ack wrote:The biggest issue I had with Prey was that, despite all of the death and mayhem surrounding me as I played it, I found it to hold little weight since I could not die in it.
Also TIL everybody else has already played Prey on this forum besides me.
PLAY KING'S FIELD.
Re: What are you playing?
I haven't played it, and it's actually on my BST chopping block. Now I'm kinda reconsidering.
Re: What are you playing?
STOP QUICK SAVE ABUSE! WON'T SOMEBODY THINK OF THE CHILDREN!Exhuminator wrote:Speaking of the PC version; I think the developers realized it didn't matter if you died considering you could save and reload on the fly. Most PC FPS games are like that actually. When you have savestates in your FPS by genre default, player death itself has little impact. I think the developers realized that and said, "Let's just let the player play a little shooting mini-game that brings them back to life after they die, instead of just pressing the reload game button."Ack wrote:The biggest issue I had with Prey was that, despite all of the death and mayhem surrounding me as I played it, I found it to hold little weight since I could not die in it.
Also TIL everybody else has already played Prey on this forum besides me.
Re: What are you playing?
Started up Tropico 3 really having fun with it. Although I wish the Almanac that displays all the economic, faction, and political stats was a little more in depth. I have a tendency to overbuild and screw things up
. About half way through the scenarios available in the campaign.
- BoringSupreez
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Re: What are you playing?
I agree that quicksave has become an integral part of what makes a PC shooter a PC shooter, but what's weird is when that aspect of PC gaming creeps into other genres. Platforming, specifically. I always found it weird that in Commander Keen 4, for example, your character had lives even though you could save at any point in time, and reload to that exact spot.Exhuminator wrote:Speaking of the PC version; I think the developers realized it didn't matter if you died considering you could save and reload on the fly. Most PC FPS games are like that actually. When you have savestates in your FPS by genre default, player death itself has little impact. I think the developers realized that and said, "Let's just let the player play a little shooting mini-game that brings them back to life after they die, instead of just pressing the reload game button."Ack wrote:The biggest issue I had with Prey was that, despite all of the death and mayhem surrounding me as I played it, I found it to hold little weight since I could not die in it.
You could also save right before getting hit by an enemy, creating a save in which you'll die every time you load it.
Not me. I remember watching gameplay videos back in the day and thinking it seemed extremely linear. I realize most FPS games are essentially shooter versions of Crash Bandicoot, but Prey seemed to not only realize that fact but try to see just how blatant it could be about it while still selling copies.Exhuminator wrote:Also TIL everybody else has already played Prey on this forum besides me.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
- Exhuminator
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Re: What are you playing?
Ha ha, yes this is the curse of the savestate abuser.You could also save right before getting hit by an enemy, creating a save in which you'll die every time you load it.
You lost me coach.I realize most FPS games are essentially shooter versions of Crash Bandicoot
PLAY KING'S FIELD.

