Hrm. No idea what to say on that version of Metal Slug that I never knew existed. Wait, what am I saying, of course it doesn't exist!
Anyway, productive weekend as far as finishing games goes.
January:
1) Rollergames
2) Bayou Billy
3) Whomp 'Em
4) Love+ (repeat, B-)
5) Love+ (repeat, B)
6) Zen: Intergalactic Ninja
7) Battletoads & Double Dragon
8 ) Battletoads (repeat, first time with Game Genie, this time using save states, nowhere near legit win... but it was "beaten")
9) Battletoads (repeat, legit, no Game Genie, no continues, no save states!)
10) Rockin' Kats
11) The Little Mermaid
12) Tiny Toons Adventures
13) Tiny Toons Adventures 2
14) Code Name: Viper
15) Bayou Billy (completely legit!)
16) King of Dragons (on Capcom Classics Collection Reloaded)
17) Ninja Gaiden III: The Ancient Ship of Doom
18) Ninja Gaiden II: The Dark Sword of Chaos
19) Ninja Ryuukenden III
20) Treasure of the Rudras
21) TMNT: Tournament Fighters (SNES) (repeat)
21) Ninja Gaiden III (SNES)
22) Ninja Gaiden (SNES)
23) Wrath of the Black Manta
24) TMNT (NES) (save states)
25) TMNT (NES) (legit)
26) Mighty Morphin Power Rangers (SNES)
February:
27) Robin Hood: Prince of Thieves (repeat)
28) The Krion Conquest
29) Jackie Chan's Action Kung-Fu
30) Yume Penguin Monogatari
31) Street Fighter 2010 (save states / rewind)
32) Street Fighter 2010 (repeat, legit run)
33) Conquest of the Crystal Palace
34) Aladdin
35) Trojan (save states)
36) Trojan (legit run)
37) The Last Remnant
38) Remember Me
39) Bloodrayne Betrayal
Will update with a bit more verbiage shortly.
EDIT: Promised verbiage!
So, first, The Last Remnant. As I described before, it's basically a secret SaGa game. Even though the wiki entry doesn't list him in the producer spot, Akitoshi Kawazu was the executive producer. Imagine that.
The game definitely gets battles right. Even though each "union" isn't much more, in effect, a normal RPG party member, mixing and matching individuals to put into that union makes things interesting. It's a bit like customizing your party member, with party members. Sort of. At any rate, it allows the game to keep battles a little simpler than the usual SRPG fare while giving a good deal of customization. You don't get perfect control over the union, just generalized commands based on battle context, so part of the challenge is figuring out which AI-style command to employ based on the situation.
Leveling is pretty gradual, you earn stats as you go. Probably don't want to grind for Battle Rank, at least not in the 360 version. You want as many battles between that going up as you can get so random stat gains kick in. Think of BR as a sort of level, and where you are on your BR relative to what you kill determines how much you get from that encounter. You don't actually see it, but I've been led to believe that it's not entirely random, but that invisible experience meters govern this. I can believe it, because I had a few restarts that saw the same sequence of stat gains pop up.
The game gets other parts wrong. The world reminds me a bit of Final Fantasy XII, but not necessarily in a good way. It feels MMO-ish, and not as interesting as it could be. Of course, a reason why it feels that way is that some of the quests, materials, monster quest, and other stuff also feels like an MMO. And of course, the biggie, it's very grindy, like a lot of MMOs. If you don't take the time to do sidequests, you're generally going to get pounded.
Speaking of getting pounded, I somehow managed to take the last boss down on the first go. And it was tough. One of the hardest fights I've ever done in an RPG. I wasn't overleveled, and wasn't using the Battle Crown formation (doh!), and literally came within a few lucky dodges of getting a game over right off. Somehow managed to get my folks back into fighting shape, only to get pounded with hit-alls again. But I finally got a rhythm going, with two unions engaging, and the other two doing a revive-being revived deal with Pagus' Kiss of Life, which brings a union back at full health.
Long story short, I'm ecstatic to have taken this one down. It's been in the backlog for years, and I kept hitting brick wall bosses. Not this time, doggone it!
Secondly, Remember Me. Kind of a futuristic hacker version of Prince of Persia, or more akin to Enslaved. A lot of it reminded me of that game, actually. Same flaws, too. The controls weren't as spot-on as I'd like, and the combat just doesn't flow very smoothly, not like the Batman games. Of course, some of that is probably intentional, but it does feel like you need to be far too precise with your inputs. But it definitely opens up more as the game goes on, and what appears to be a system devoid of depth eventually becomes decent, if not amazing.
Throw in a very well-realized character in Nilin, and a story that is pretty fun to partake of, even if they took the obvious route in the end (I thought maybe the story was heading a different way, and I thought it would have been far more poignant if it had), and the morality (or lack thereof) of removing people's bad memories (among other things) was never in doubt. I think it got very mixed reviews and sold very poorly, but it was easily worth the $2 I spent on it.
Lastly, Bloodrayne Betrayal. I never really paid attention to the Bloodrayne games, and never saw the movie. I own the second game on GOG, but played it for only like three minutes. The reason I was interested in this one was WayForward's involvement. It looked a lot like a 2D Devil May Cry. And while it wasn't that good, what is there is quite solid.
One primary annoyance, though, is that the platforming can get pretty rough at the end. There are a couple of spots where I died constantly. It should also be noted that I almost never managed to exceed the ranking of "F - Worm Chow" after each level. I consider myself pretty good, but they're clearly expecting very good runs through stages, killing enemy groups very efficiently to get time bonuses. I suspect those are in place for subsequent speed runs for those that really dig that sort of thing. I think I'll just move on.
I'd be remiss, though, if I didn't point out the absolutely fantastic soundtrack by Jake Kaufman. Seriously, go give it a listen, and while you're at it, listen to the stellar NES-style remixes of the tunes. A code unlocks it in the game, and Kaufman is using Famitracker for legit NES + VRC6 sound.
http://virt.bandcamp.com/album/bloodray ... soundtrack
Games Beaten 2015
Re: Games Beaten 2015
Last edited by Sarge on Mon Feb 23, 2015 8:02 pm, edited 2 times in total.
- BoneSnapDeez
- Next-Gen
- Posts: 20126
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2015
1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
I love Darius.
For the unacquainted, Darius is Taito's flagship shmup series which originated in the 1980s in the arcades.
The unique thing about these games is your main antagonists are giant robotic sea creatures: fish, seahorses, crabs, and other assorted marine life. In outer space.
Darius Gaiden and G Darius were originally released in 1994 and 1997, respectively. They received 5th gen console ports and the arcade originals are emulated on Taito Legends 2 (which I'm almost finished with, I swear) - though G Darius is only available on the PS2 version.
In Darius Gaiden the player's spaceship is equipped with horizontal-facing bullets, vertical bombs, and a force field - all of which can be upgraded by collecting orbs that appear after defeating enemies. The special attack is a black hole, which sucks in both enemies and their bullets (resulting in a very cool animation) before exploding.
Another staple of this game (and the series in general) is the branching pathways. This adds tons of replay value, as well as offering several different final boss battles. I typically just choose the top path because I'm lazy and uncreative.
One new feature introduced in Gaiden is the ability to capture minibosses. Each one has a small ball hovering nearby, which can be damaged and then collected. This will grant you ability to fight along something like a android lionfish, at least until your lives run out.
Darius Gaiden looks quite pleasant. There are a variety of stage backdrops such a deep space, inside spaceships, and underwater (for the fish I guess). Many boss battles take place on these trippy swirling backgrounds, like something out of EarthBound. The accompanying music is quite esoteric too, mellowed out techno with unintelligible female vocals.
G Darius was released three years later and features some slightly awkward/pixelated 3D polygonal graphics (though the gameplay itself is in 2D as always).
The "capture" feature has been greatly expanded. Your ship can capture virtually every normal enemy, as well as minibosses (though it seems like a miniboss needs to sustain some substantial damage first). This is done by firing out capture orbs, of which a limited supply are available. Most captured enemies are of great help during the levels, though some are completely useless against bosses as they only shoot up and down while the bosses generally cling to the extreme left or right of the screen. Thankfully captured enemies can be detonated as bombs if their usefulness runs out.
The bosses in G Darius are pretty extreme. They each fill about half the screen and come equipped with a beautiful sorta-English name ("Tripod Sardine" is the best). The 3D graphics are showcased well here. For example, there's one colossal red fish who continually twists and turns around the screen, with his spines and face being his weak points. If you've managed to hold onto a captured enemy you can engage in a fun button-mashing laser duel with the bosses. Unfortunately if you die and lose your buddy and power-ups during a boss fight things get pretty rough, as the bosses take about a million hits from the pea-shooter to take down.
I'm not sure which of these games I enjoy more. I prefer the art style and aesthetics of Gaiden, but find the gameplay and capture system to be superior in the big G. I say play both!
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
I love Darius.
For the unacquainted, Darius is Taito's flagship shmup series which originated in the 1980s in the arcades.
The unique thing about these games is your main antagonists are giant robotic sea creatures: fish, seahorses, crabs, and other assorted marine life. In outer space.
Darius Gaiden and G Darius were originally released in 1994 and 1997, respectively. They received 5th gen console ports and the arcade originals are emulated on Taito Legends 2 (which I'm almost finished with, I swear) - though G Darius is only available on the PS2 version.
In Darius Gaiden the player's spaceship is equipped with horizontal-facing bullets, vertical bombs, and a force field - all of which can be upgraded by collecting orbs that appear after defeating enemies. The special attack is a black hole, which sucks in both enemies and their bullets (resulting in a very cool animation) before exploding.
Another staple of this game (and the series in general) is the branching pathways. This adds tons of replay value, as well as offering several different final boss battles. I typically just choose the top path because I'm lazy and uncreative.
One new feature introduced in Gaiden is the ability to capture minibosses. Each one has a small ball hovering nearby, which can be damaged and then collected. This will grant you ability to fight along something like a android lionfish, at least until your lives run out.
Darius Gaiden looks quite pleasant. There are a variety of stage backdrops such a deep space, inside spaceships, and underwater (for the fish I guess). Many boss battles take place on these trippy swirling backgrounds, like something out of EarthBound. The accompanying music is quite esoteric too, mellowed out techno with unintelligible female vocals.
G Darius was released three years later and features some slightly awkward/pixelated 3D polygonal graphics (though the gameplay itself is in 2D as always).
The "capture" feature has been greatly expanded. Your ship can capture virtually every normal enemy, as well as minibosses (though it seems like a miniboss needs to sustain some substantial damage first). This is done by firing out capture orbs, of which a limited supply are available. Most captured enemies are of great help during the levels, though some are completely useless against bosses as they only shoot up and down while the bosses generally cling to the extreme left or right of the screen. Thankfully captured enemies can be detonated as bombs if their usefulness runs out.
The bosses in G Darius are pretty extreme. They each fill about half the screen and come equipped with a beautiful sorta-English name ("Tripod Sardine" is the best). The 3D graphics are showcased well here. For example, there's one colossal red fish who continually twists and turns around the screen, with his spines and face being his weak points. If you've managed to hold onto a captured enemy you can engage in a fun button-mashing laser duel with the bosses. Unfortunately if you die and lose your buddy and power-ups during a boss fight things get pretty rough, as the bosses take about a million hits from the pea-shooter to take down.
I'm not sure which of these games I enjoy more. I prefer the art style and aesthetics of Gaiden, but find the gameplay and capture system to be superior in the big G. I say play both!
Re: Games Beaten 2015
Games Beaten in 2012 = 32
Games Beaten in 2013 = 34
Games Beaten in 2014 = 30
1/31 Infamous: First Light (PS4)
Games Beaten = 2
2/23 Sepulchre (PC)
http://owlcave.net/sepulchre-game/
Free, point and click adventure game. Has 90's-era graphics reminicent of the Lucas Arts days. Won't take you long to complete and has great atmosphere and music. The voice acting is a bit awful, but doesn't detract too much. I loved the building sense of dread throughout, although it didn't pay off for much. Still I think this is worth an hour of your time and apparently they'll be making a prequel and a sequel soon.
Pics: viewtopic.php?p=960615#p960615
Games Beaten in 2013 = 34
Games Beaten in 2014 = 30
1/31 Infamous: First Light (PS4)
Games Beaten = 2
2/23 Sepulchre (PC)
http://owlcave.net/sepulchre-game/
Free, point and click adventure game. Has 90's-era graphics reminicent of the Lucas Arts days. Won't take you long to complete and has great atmosphere and music. The voice acting is a bit awful, but doesn't detract too much. I loved the building sense of dread throughout, although it didn't pay off for much. Still I think this is worth an hour of your time and apparently they'll be making a prequel and a sequel soon.
Pics: viewtopic.php?p=960615#p960615
Let strength be granted, so the world might be mended...so the world might be mended.
-
- 128-bit
- Posts: 799
- Joined: Sun Oct 06, 2013 1:51 pm
- Location: Montana, USA
Re: Games Beaten 2015
The list so far ...
6. Assassin's Creed: Brotherhood (PC/Steam)
Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood
Last edited by nullPointer on Wed Apr 22, 2015 12:56 pm, edited 4 times in total.
- BoneSnapDeez
- Next-Gen
- Posts: 20126
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2015
1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
Well I wrote a nice lil "review" of this one until RacketBoy eated it and gave me the DNS message.
Abridged version:
Giana Sisters DS is something of a spiritual successor to the original German-developed computer game The Great Giana Sisters. Sisters was a quality game, though was most (in)famous for being something of a Mario rip-off both in terms of graphical style and gameplay.
Giana Sisters DS mostly feels like a lengthy and "modern" variation of Super Mario Bros. 1. It's pure 2D platforming fun with only a couple of tiny flaws (mainly some tricky jumps and occasional shoehorned touch-screen controls).
The North American version is becoming quite rare so if the game interests you at all snag it now (PAL copies still seem to be plentiful though).
I recommend this to all Mario and 2D platforming enthusiasts, anyone named Giana, Germans, and Flake.
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
Well I wrote a nice lil "review" of this one until RacketBoy eated it and gave me the DNS message.
Abridged version:
Giana Sisters DS is something of a spiritual successor to the original German-developed computer game The Great Giana Sisters. Sisters was a quality game, though was most (in)famous for being something of a Mario rip-off both in terms of graphical style and gameplay.
Giana Sisters DS mostly feels like a lengthy and "modern" variation of Super Mario Bros. 1. It's pure 2D platforming fun with only a couple of tiny flaws (mainly some tricky jumps and occasional shoehorned touch-screen controls).
The North American version is becoming quite rare so if the game interests you at all snag it now (PAL copies still seem to be plentiful though).
I recommend this to all Mario and 2D platforming enthusiasts, anyone named Giana, Germans, and Flake.
Re: Games Beaten 2015
Beat Rex Rocket.
Man, I was expecting something pretty decent that I might enjoy, but it's a front-runner for best indie game I've played this year. Well, it might be the only indie game I've played this year... so, uh, let's just say it was great. Took me around 6-7 hours to take down, just the right length without bogging down.
I should note that they've made a change to the checkpointing. It used to be that it would throw you to the beginning of an area if you lost all your lives, but now, it keeps your last checkpoint, regardless. It's a small yet huge change, making something that can get very, very difficult into something that most NES action-gaming folks will be able to clear with enough determination.
Anyway, if you can stomach tough-as-nails platformers with a Metroid-ish bent, I highly recommend this one. Definitely in the 8.0-9.0 range for me.
Man, I was expecting something pretty decent that I might enjoy, but it's a front-runner for best indie game I've played this year. Well, it might be the only indie game I've played this year... so, uh, let's just say it was great. Took me around 6-7 hours to take down, just the right length without bogging down.
I should note that they've made a change to the checkpointing. It used to be that it would throw you to the beginning of an area if you lost all your lives, but now, it keeps your last checkpoint, regardless. It's a small yet huge change, making something that can get very, very difficult into something that most NES action-gaming folks will be able to clear with enough determination.
Anyway, if you can stomach tough-as-nails platformers with a Metroid-ish bent, I highly recommend this one. Definitely in the 8.0-9.0 range for me.
Re: Games Beaten 2015
Exhuminator wrote:Erik_Twice wrote:I would love to play X or GX but I can't play those while commuting so
If you're emulating those on the go, then check out the SNES sequel and three GBA entries too. All are worth playing for sure.
My favorite racing series.
Yeah, this. Maximum Velocity had a bit of a learning curve but was very rewarding once I figured it out, and GP Legend is real easy to get into and has a cool Story mode.
Playing through the series last September was probably one of my most favorite Together Retro months.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Re: Games Beaten 2015
1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
Well, I must say, this is a very disjointed game. I can definitely see why a lot of people who give it a chance still don't like it, and I personally doubt I'd play this game again because most Final Fantasies are better.
Firstly, the general layout of how the game's story goes. It really does feel like they took some cues from Romancing SaGa 3, but then added in some fixed points to keep you on track with the story. Romancing SaGa 3 forces you to discover the overall story of the game as you go through and unlock the various events. This ends up getting a decently organic story going. However, X-2 both starts each chapter with letting you know where the main story missions are AND makes all the side story feel like you're faffing about and ignoring what's actually going on. Much of the side story stuff ends up fleshing out the general theme of how the world of Spira is developing now that they don't have to live under the constant threat of Sin as well as wrapping up a lot of lingering threads from X such as the Ronso vs. Guado conflit. Additionally, until you start doing the side stuff you don't get a good indication that it'd be a really good idea to do so, which can lead to someone only doing the main story and ending up incredibly under leveled. The flip side is you end up being rather overleveled against bosses when you do the side quests, though many of the random encounters late in the game tend to be ball busters. Most egregiously the final dungeon is half pushover mobs and half mobs that are harder than any of the forms of the final boss.
The next thing that ends up being weird is the schizophrenic nature of the tone of the story. The story bounces back and forth between a bubbly girls night out and some real heavy "the more things change" themes. And then at the end Yuna ends up going "oops, by the way this entire journey I've been secretly concealing MASSIVE angst over the ending of X (and not just Tidus going poof)". It really feels like an ass pull, though not nearly as bad as Necron.
The less said about 100% completion, the better. See Persona 3's initial release for a good example of how to make it exacting but exactly describable and the other releases of P3 and P4 for making it hard but doable for the dedicated.
But all of that could be forgiven if the mechanics are compelling. And this is the biggest disappointment in my mind. Put simply the job system is barely more advanced than the job system in Final Fantasy III, and there are a TON of filler abilities on every job. The problem is that they give every job ~20 learnable abilities, either command abilities or passive abilities. However, you need to be in that job to be able to use any of that (barring a few items or garment grids that enable a particular job's abilities), which means you lose that awesome customization you see in FFV, FFT, and Bravely Default that makes the jobs so compelling. Additionally, since there's so many abilities you end up seeing a lot of repeated mechanics between jobs (do some damage, do slightly different damage, etc) and most of the abilities are terrible anyway. I think the Gunner gets it worse, as the entire reason the job exists is to show off the chain system with Trigger Happy (and abuse Catnip in the original release), as every single one of its other command abilities are lower DPS than just attacking when your turn is up. The game does have a fairly active ATB due to the way abilities charge and are executed, plus the chain system. It ends up being a less precise version of the Grandia 2 battle system in some respects, as it can be very profitable to properly time everything so they weave together. But it simply doesn't save the overall disappointing gameplay (and Mix is as broken as ever).
Oh, and one final thing; this game shoves your face in the fact that X was just a series of corridors as linear as XIII's, it's just that X did a better job of hiding it. But when you do five chapters of revisiting every area per chapter you realize very quickly what's up.
I'm not sad I played through the game, but it definitely was a disappointment. It ranks quite low in my Final Fantasy rating.
Now back to Descent, though I wouldn't be shocked if Homeworld steals my attention soon.
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
Well, I must say, this is a very disjointed game. I can definitely see why a lot of people who give it a chance still don't like it, and I personally doubt I'd play this game again because most Final Fantasies are better.
Firstly, the general layout of how the game's story goes. It really does feel like they took some cues from Romancing SaGa 3, but then added in some fixed points to keep you on track with the story. Romancing SaGa 3 forces you to discover the overall story of the game as you go through and unlock the various events. This ends up getting a decently organic story going. However, X-2 both starts each chapter with letting you know where the main story missions are AND makes all the side story feel like you're faffing about and ignoring what's actually going on. Much of the side story stuff ends up fleshing out the general theme of how the world of Spira is developing now that they don't have to live under the constant threat of Sin as well as wrapping up a lot of lingering threads from X such as the Ronso vs. Guado conflit. Additionally, until you start doing the side stuff you don't get a good indication that it'd be a really good idea to do so, which can lead to someone only doing the main story and ending up incredibly under leveled. The flip side is you end up being rather overleveled against bosses when you do the side quests, though many of the random encounters late in the game tend to be ball busters. Most egregiously the final dungeon is half pushover mobs and half mobs that are harder than any of the forms of the final boss.
The next thing that ends up being weird is the schizophrenic nature of the tone of the story. The story bounces back and forth between a bubbly girls night out and some real heavy "the more things change" themes. And then at the end Yuna ends up going "oops, by the way this entire journey I've been secretly concealing MASSIVE angst over the ending of X (and not just Tidus going poof)". It really feels like an ass pull, though not nearly as bad as Necron.
The less said about 100% completion, the better. See Persona 3's initial release for a good example of how to make it exacting but exactly describable and the other releases of P3 and P4 for making it hard but doable for the dedicated.
But all of that could be forgiven if the mechanics are compelling. And this is the biggest disappointment in my mind. Put simply the job system is barely more advanced than the job system in Final Fantasy III, and there are a TON of filler abilities on every job. The problem is that they give every job ~20 learnable abilities, either command abilities or passive abilities. However, you need to be in that job to be able to use any of that (barring a few items or garment grids that enable a particular job's abilities), which means you lose that awesome customization you see in FFV, FFT, and Bravely Default that makes the jobs so compelling. Additionally, since there's so many abilities you end up seeing a lot of repeated mechanics between jobs (do some damage, do slightly different damage, etc) and most of the abilities are terrible anyway. I think the Gunner gets it worse, as the entire reason the job exists is to show off the chain system with Trigger Happy (and abuse Catnip in the original release), as every single one of its other command abilities are lower DPS than just attacking when your turn is up. The game does have a fairly active ATB due to the way abilities charge and are executed, plus the chain system. It ends up being a less precise version of the Grandia 2 battle system in some respects, as it can be very profitable to properly time everything so they weave together. But it simply doesn't save the overall disappointing gameplay (and Mix is as broken as ever).
Oh, and one final thing; this game shoves your face in the fact that X was just a series of corridors as linear as XIII's, it's just that X did a better job of hiding it. But when you do five chapters of revisiting every area per chapter you realize very quickly what's up.
I'm not sad I played through the game, but it definitely was a disappointment. It ranks quite low in my Final Fantasy rating.
Now back to Descent, though I wouldn't be shocked if Homeworld steals my attention soon.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2015
1. Super Smash Brothers - N64 (January 3)
2. Shovel Knight - Wii U (January 6)
3. NES Remix - Wii U (January 14)
4. NES Remix 2 - Wii U (January 14)
5. Streets of Rage - Genesis (January 16)
6. F-Zero - SNES (January 21)
7. Super Mario 3D World - Wii U (January 28)
8. Hyrule Warriors - Wii U (February 5)
9. Legend of Zelda: Majora's Mask 3D - 3DS (February 23)
I haven't played this game since I beat it in 2001. So I was slightly unsure if I'd like the remake. The cult following this game has was something I didn't quite fully understand. Everyone praises it for all of its substories, the deep psychological examinations and themes that are present. I guess when I was played it my freshman year of high school I wasn't exactly perceptive to those aspects of the game. This time through, I really enjoyed reading some of the back story, some of the Japanese cultural aspects - significance of the number four in Japan, the stages of grief present in the game, etc. It all seemed to hit home a little more than when I played it back in 2001. The game is deep. I like the methodical nature and attention to detail you have to have in order to have a 100% completion rate. I didn't bother going after all of the heart pieces, but I did get all of the masks and explore a fair amount. Sometimes it's a pain in the ass to have to reset time, but it's almost encouraging to start right back up after you go back to the first day. The Fierce Deity mask was a pain in the ass to get, but I must've blocked out those last moments in the subdungeons when I played it way back when.
You all should pick this one up. The 3D makes it pretty enjoyable, it looks and controls great, and it's sure to entertain and delight. It deserves to be a part of your collection, is a piece of gaming history. 9.9/10
2. Shovel Knight - Wii U (January 6)
3. NES Remix - Wii U (January 14)
4. NES Remix 2 - Wii U (January 14)
5. Streets of Rage - Genesis (January 16)
6. F-Zero - SNES (January 21)
7. Super Mario 3D World - Wii U (January 28)
8. Hyrule Warriors - Wii U (February 5)
9. Legend of Zelda: Majora's Mask 3D - 3DS (February 23)
I haven't played this game since I beat it in 2001. So I was slightly unsure if I'd like the remake. The cult following this game has was something I didn't quite fully understand. Everyone praises it for all of its substories, the deep psychological examinations and themes that are present. I guess when I was played it my freshman year of high school I wasn't exactly perceptive to those aspects of the game. This time through, I really enjoyed reading some of the back story, some of the Japanese cultural aspects - significance of the number four in Japan, the stages of grief present in the game, etc. It all seemed to hit home a little more than when I played it back in 2001. The game is deep. I like the methodical nature and attention to detail you have to have in order to have a 100% completion rate. I didn't bother going after all of the heart pieces, but I did get all of the masks and explore a fair amount. Sometimes it's a pain in the ass to have to reset time, but it's almost encouraging to start right back up after you go back to the first day. The Fierce Deity mask was a pain in the ass to get, but I must've blocked out those last moments in the subdungeons when I played it way back when.
You all should pick this one up. The 3D makes it pretty enjoyable, it looks and controls great, and it's sure to entertain and delight. It deserves to be a part of your collection, is a piece of gaming history. 9.9/10