What was the last movie you've seen?

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Michi
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Re: What was the last movie you've seen?

Post by Michi »

Ack wrote:Image
I have this little gem on tape, having picked it with my pile of VHS horror tapes a little before October last year. I haven't gotten to it yet, but I now look forward to viewing this dreck, come this years annual horror feast :lol:
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Ghudda
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Re: What was the last movie you've seen?

Post by Ghudda »

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(not my image)

Not a film, per say, but I watched the documentary footage that came out with Untold History of Japanese Game Developers.

Some really fantastic, rare, exclusive footage of Japanese video game history. After reading a bit into the making of the book/film, it sounds like there is some controversy surrounding John Szczepaniak's time there. But regardless, some of the footage and history presented in this nearly 4 hour long series of footage is priceless. As someone who is fascinated by Japanese video game history, this feels like a grail of sorts.

Anyone else either buy the book, film, or both? I havn't purchased the book yet, but i'd really like to in the next month or so.

Also, anyone else know of any obscure/rare video game history documentary/films. I've seen most of the well known ones, but if anyone has any recommendations, let me know!

List of interviews/content
Disc 1
00:00 - Roy Ozaki & Kouichi Yotsui
An introduction, gift giving, plus various awards received by Mitchell Corp. I show Mr Yotsui some photos an anonymous source at Capcom lent me, and he shows various design documents for games which he created (like Suzuki Bakuhatsu), including some which were never developed.

00:21 - A look around the mountain ryokan I stayed in.

00:23 - Visiting Westone
The walk up to the company office, a look inside at various items, plus interview introductions and gift giving with Ryuichi Nishizawa and Kouichi Yotsui.

00:31 - Cannon Dancer director's commentary
Strider creator Kouichi Yotsui plays through the first level of Cannon Dancer, giving a director's commentary as he goes. You might be surprised by the Ghouls 'n Ghosts trivia he mentions.

00:38 - Tour of TGS 2013
I would describe TGS as too many queues and not enough time. Here's a whirlwind tour, if you've never been before.

00:41 - Interview with Yusaku Yamamoto of GameSide magazine, who I met at TGS.

00:43 - BEEP Shop with Takayuki Komabayashi
A visit to a high-end retro store located in Saitama, which is more like a museum. We talk about rare Enix games, an obscure adventure title, Japan's first ever RPGs, with a look at Panorama Toh, by Yoshio Kiya, the man behind Legacy of the Wizard. There's a quick tour of the store's mind blowing rarities, a brief section covering adult-only games, finishing with a play on several oddities such as Hudson's bizarre Mario Bros. adaptation and Space Harrier for PC-88. It is a glimpse unto an unimaginable realm.

01:06 - Visiting Keigo Matsubara
Still in Saitama, I visit a collector with nearly 14,000 video game related books in his collection. After a quick tour of his house, including a library of game-based choose-your-own-adventure books, we look at the most important books in his collection.

01:25 - Deco Cassette in action
Data East's Deco Cassette arcade system is an almost forgotten relic. I visit a tiny arcade in Akihabara to play the last known working unit available to the public - includes a history of the unit and its significance, plus a look inside it!

01:34 - Flash Boy and Ninja
Gameplay footage of two of the rarest Deco Cassette games - possibly two of the rarest games in the world. Both are unemulated. This is direct video capture after the two games were saved from destruction by Japan's Game Preservation Society. Flash Boy in particular is important, because it sets several arcade precedents. You'll never guess the date it came out.

01:36 - Michitaka Tsuruta
The creator of Bombjack explains the development of Solomon's Key, with original concept artwork!

01:40 - Sony's Indies Stream Party

01:42 - Yuzo Koshiro
A visit to the legendary composer, who kindly gave permission for his music to be used on this DVD. We check out his studio and also a couple of doujin games he worked on - one of which was never made public.

01:46 - Bare Knuckle 4
A concept video for the never developed Bare Knuckle 4 on Dreamcast, with a voice-over explaining what happened to it.

01:49 - Professor Yoshihiro Kishimoto
A montage of the interview I did with Professor Kishimoto, developer of Pac-Land for arcades, and programmer on Namco's Star Wars game for Famicom.
Disc 2
DISC 2
00:00 - Human Entertainment
Hifumi Kouno (Clock Tower), Masaki Higuchi (Virtual Boy), and Masatoshi Mitori (Septentrion) reminisce about their days at Human Entertainment.

00:05 - Toru Hidaka
A chat with a legendary Enix programmer, and the important graphics, map, and audio utilities he created, which in combination with his programming facilitated the creation of games. If you ever wondered how pixel art was made in the early 1980s, or how music by traditional composers ended up in games, this is for you.

00:13 - Yutaka Isokawa
An introduction to the man behind the original Pitman, which became Catrap on the Game Boy. He was part of the neGcon development team at Namco, and we dissect a controller with his commentary. He also reveals a fascinating game developed for the neGcon, which was never released. It's not what you'd expect!

00:28 - Kobe, Kyoto, and Osaka
I visited the Kansai region several times for interviews. Here's some brief footage and tongue-in-cheek photos from my trip.

00:30 - Unreleased MSX game
Yuichi Toyama of Raizing/8ing sketches an unreleased MSX game he developed prior to joining TecnoSoft, called Grand Slam. It was based on the Area 88 manga and influenced by Choplifter, and it would go on to influence his creation of Herzog.

00:32 - PC-Engine VS Famicom audio
Takayuki Hirono of Compile explains the differences between the sound capabilities of the PC-Engine and Famicom, with some amusing and convincing sound effects.
Psh-psh-psh-BOOM!

00:33 ~ 00:35
* Full design documents for Guardian Legend
* Full design documents for MUSHA
* Full design documents for Aleste 2
00:35 - Taito's pixel tools
Masayuki Suzuki of Masaya/NCS draws a whiteboard sketch and describes a very unorthodox method of producing pixel art, from his days at Taito.

00:40 - Satoshi Nakai
A look at some truly fantastic game art, including an enormous amount from Assault Suits Valken, and Resident Evil: Code Veronica.

00:42 - PC-Engine parallax
A detailed explanation by Masayuki Suzuki on how they achieved parallax scrolling on the PC-Engine, using Shubibinman 3 as an example. This is followed by a technical explanation on how they achieved pseudo-transparencies. Truly this is a lost form of artistry.

00:48 - Flying to Hokkaido - buy the ticket, take the ride!

00:50 - Yasuhito Saito projects his music on to a wall

00:50:30 - Night driving around Sapporo!

00:52 - Night in a capsule hotel

00:53 - Hudson R&D
I visit the abandoned Hudson laboratory on the outskirts of Sapporo. Contains detailed information on the lab and Hudson, a sneak peak inside the building, and finishes off with a steamy chase.

01:00 - The Game Preservation Society's laboratory
The stuff these guys get up to is incredible. Thousands of games in storage, almost a hundred computers on hand, and more tech gear than you even knew existed. The work of this non-profit organisation is vital if we are to preserve Japan's history of games.

01:14 - The rarest PC-Engine game on earth?
A world exclusive. You were never meant to see this. No one was. Developed at the Hudson Computer Designers School, it allows players to meet and speak with Hudson staff. This is the only known copy to exist.

01:16 - OutRun tapes
Before making OutRun, Yu Suzuki and Yoji Ishii went on a legendary cross-continent road trip with a video camera, for research. We didn't have a player to view the footage, but I shot video of the tapes themselves. Someday, hopefully, they will be digitally archived. You'll never guess how fast these guys went...

01:20 - Famicom programming environment
Manabu Yamana, programmer on multiple Dragon Quest games, describes in detail the development environment at Chunsoft.

01:22 - Yoshiro Kimura
A mention of his next game, a walkthrough of the Love-de-lic offices (with diagram), the bespoke board game Potato Quest, and an exclusive viewing of Mr Kimura's personal artwork.

01:29 - unreleased CBM game
A detailed look at an unreleased game by Hiroshi Suzuki, titled Dojin, with added commentary by Masakuni Mitsuhashi of Game Arts. The game was never released, though Taito paid to view it.

01:34 - prototype model of MSX

01:38 - Rock, paper, scissors
I play janken with the creator of Alex Kidd, Kotaro Hayashida. Can you guess who won?

01:40 - Akihabara

01:45 - Nakano Broadway

01:55 - Night photography
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Luke
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Re: What was the last movie you've seen?

Post by Luke »

Super interested on people's expectations of 50 SHADES OF GREY.

Will it be the next SHOWGIRLS? Do you want to see full bush and simulated sex on a huge screen? Would you take your significant other to see this? Is it a "first date" movie? Have you seen the author of the book? Does it turn you on or off that it's a story about a rich guy using a middle class gal as a sex slave? Ya think it's completely stupid that the actors have cgi genitalia and don't actually f*ck, when the movie is about f*cking? Do you totally not give a f*ck?

Something a bit odd; a lot of my guy pals don't like their gals watching MAGIC MIKE or wanting them to see 50 SHADES OF GREY. It's as if they are afraid their wife is going to live out or even think out a fantasy sex dream.
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Ack
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Re: What was the last movie you've seen?

Post by Ack »

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Grizzly

There is a bear in the woods. For some people, the bear is easy to see. Others don't see it at all. Some people say the bear is tame. Others say it's vicious and dangerous. Since no one can really be sure who's right, isn't it smart to be as strong as the bear? If there is a bear.

Vote Ronald Reagan.

I prefer to think of this as Masturbating Bear: The Movie, because the bear prefers to eat women and breaths heavily while doing it. There is also a lot of creepy stalker POV shots from the bear's view while he's sneaking through the bushes and checking out women(one of which is scantily clad). Yeah... Also, it's a Jaws rip off, and despite being a killer bear movie, there was not one exploding yellow sleeping bag. I was upset.

Grizzly features a bit of blood, a lot of extreme closeups and jump shots to simulate bear attacks, and a prehistoric grizzly that changes in size from 15-feet to 18-feet and was played by a grizzly that was only 11-feet(which is still massive). They piped in roaring effects because the actual grizzly had been trained not to roar, and they fed it marshmallows and then held one in front of its face and filmed it as it reacted. Any of you guys seen the "bear attack footage" in Faces of Death? Yeah, it's kind of like that, only not as stupid.

Basically an ancient bear wanders down into a national park and gets a taste for people. So the park rangers have to try and fight it while dealing with a schmuck who doesn't want to close down the park or give the park rangers any help while yelling at them for not finishing the job, because he wants to be a congressman or get appointed to work in Washington as part of the national parks or some such nonsense. Who knows? The important thing is that the heroes have to take out the bear with no help beyond a bunch of men, a bunch of random hunters, a helicopter, a bunch of rifles, and a rocket launcher that Christopher George pulls out of his ass. Yep, a rocket launcher

The end result is a bear-sized crater. Christopher George, star of Mortuary, Graduation Day, Pieces, City of the Living Dead, and Enter the Ninja, kills a giant bear with a rocket launcher after seeing it maul his friends. Phenomenal, absolutely phenomenal. I admit, I slow clapped.

It's unfortunate that the sequel, Grizzly II: The Predator, never came out. I would have loved to have seen Charlie Sheen and George Clooney take on an invisible giant bear that stalks through the South American jungle using its heat vision so it can find and take trophies of its prey. That would have been awesome.
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Re: What was the last movie you've seen?

Post by Pulsar_t »

Ack wrote: The end result is a bear-sized crater.
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Cronozilla
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Re: What was the last movie you've seen?

Post by Cronozilla »

J T wrote:^ That pretty much sums up how I felt about John Wick as well. It was good if you're looking for some badass shooting and action.
I'm happy to hear about John Wick 2.

Now, I just hope all this stuff makes enough money because I'd love to see an Equalizer X John Wick movie.
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Re: What was the last movie you've seen?

Post by Pulsar_t »

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When Worlds Collide

Was this the first doomsday disaster movie? It did influence whatever followed it that's for certain.
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Re: What was the last movie you've seen?

Post by Hobie-wan »

Ack wrote: It's unfortunate that the sequel, Grizzly II: The Predator, never came out. I would have loved to have seen Charlie Sheen and George Clooney take on an invisible giant bear that stalks through the South American jungle using its heat vision so it can find and take trophies of its prey. That would have been awesome.
That does suck as I see George's father starred in the original there.
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Re: What was the last movie you've seen?

Post by Fragems »

Intruder(1989) Unrated Director's Cut

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Loved this slasher flick it's like every grocery store workers nightmare :lol: . Basically the night crew at a small town grocery store chain gets terrorized by a sadistic killer who commences to dispatching them in the goriest ways possible with a variety of weapons and shop equipment.

This movie was very cheaply shot, but they did an amazing job with it. Basically the whole movie takes place inside the market with only a few scenes getting as far away as the parking lot, and the actors aren't super impressive in their performances. However they really have fun with the setting and the characters while hokey as hell are fun to watch. They also put an insane amount of detail into the deaths the gore is definitely gag worthy in a few spots and the slasher has a thing for dismembering and posing the bodies. The ending is also priceless in just how logical but screwed up it is.

About the only thing I don't like about the film is the box for this release. For one thing they really hype Bruce Campbell's 10-15 second appearance at the very end of the film. They also have a idiotic selection of pictures on the back one that almost reveals the slashers face and a picture with Bruce Campbell's face Photoshopped into a scene :roll: .

Overall I highly recommend this movie to anyone who likes B-movies. Plus if you have ever worked night crew for a grocery chain or retail store this movie is especially fun.

Things I found funny:
1. The store is having financial problems in the movie and has been losing money for months, but the managers can't figure out why. Well maybe it's the fact that everyone on the night crew is eating/drinking merchandise every other minute :lol: .
2. Everyone is oblivious to the fact that a murderer is loose for pretty much the whole film so they go on with their usual jobs not noticing body parts/blood/etc. all over the place :lol: .
3. Each character literally spends the entire film restocking the same exact item over and over. There is literally a box of detergent that gets knocked over and put back on the shelf probably 10-15 times in the span of the movie :lol: .
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Re: What was the last movie you've seen?

Post by Ack »

Oh man, that sounds awesome! I've worked the late shift in a few places, and I can tell you a lot of crap happens during then, some of it far less than savory.

As far as the box is concerned, I'm not surprised. I just watched the trailer, and it is much worse in terms of how much it gives away.
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