dsheinem wrote:These kinds of criticisms do change culture.
Those examples cited show a change in the consumption of a medium, but not a change in the societal context of the medium.
The Metacritic example for instance. Metacritic changed game design? I agree to an extent. It changed publishers' opinions to focus on publishing more first and third person shooters, because those genres scored higher on average. So game design took a tonal shift towards shooting more and doing other things less. (An example would be how much more of a shooter
Mass Effect 2 is versus
Mass Effect.) Metacritic certainly did influence game design in that aspect, but how does Metacritic influence cultural representations in games?
Take
Assassin's Creed III: Liberation for example. It's the only game in the series where you play as a black female. Its Metacritic score is far lower than nearly every other game in the series. Now you would say it's because of bad game design/glitches and you'd be right. Certainly the score doesn't reflect the fact that you aren't playing as a white male. (I hope.) But let's say that
Liberation scored really high. Now would that influence other publishers to publish games that star black females as the lead role? Or would it influence publishers to mimic the particular game design* of
Liberation and use whatever gender and race of protagonist they saw fit?
*Indeed there are some game design changes in this one that are unique outside the main series.
J T wrote:Lets create a more inclusive gaming culture that is more welcoming and respectful for women.
This is not directed at you, but everyone in general. It's something we all know, but sometimes we forget. For the average gamer, the best thing you can do is choose carefully how you spend your money. Your money will have an actual affect on the gaming industry, far more than any elegant sociopolitical stance you could ever thoughtfully type out on a forum. (But damn if it's not fun to do this anyway ha ha.) Now I do realize that a well thought out post might affect how someone spends their money on gaming. I'm just saying with game publishers money is the final word.
MrPopo wrote:their mission as "get girls interested in tech jobs".
Bingo. Maybe the fact that women are underrepresented in game development is because most women are not interested in it. I have not met very many females in my life who said they wanted to make games, but I have met tons of guys who did. Now is this because of mere sociocultural pressure, or because of psychological-neurological differences concerning a particular gender's aspirations in life?