@MrPopo:
I suspect (though there's no way to confirm this), that what HowLongToBeat refers to as the "completionist" style of play means that you earn all the achievements in the game. For Bioshock 2 there are several achievements related specifically to multiplayer, so maybe that's skewing their results. OTOH, they list that figure under single player statistics, so who knows? I seem to take quite a bit longer than most to complete single player FPS campaigns, and even I was still able to slog through it in 46.5 hrs.
Games Beaten 2015
- nullPointer
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Re: Games Beaten 2015
How did it take you 46.5 hours to beat Bioshock 2?
HowLongToBeat is entirely from user submissions. You don't need an account, you just submit a form that has the various boxes filled in (time to beat, time completion, etc).
HowLongToBeat is entirely from user submissions. You don't need an account, you just submit a form that has the various boxes filled in (time to beat, time completion, etc).
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- nullPointer
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Re: Games Beaten 2015
Heh, at the risk of being self referential,MrPopo wrote:How did it take you 46.5 hours to beat Bioshock 2?
But to answer your question more specifically, the first two Bioshock games reward the player for experimenting with various combinations of plasmids, tonics, and weapons. This will often yield a 'strategic sweet spot' in most situations, but it can take some trial and error to get it dialed in. As a result I'll often replay encounters in order to best use my powers in combination with environmental elements. Me: "Hmm ... I'll use a decoy to draw this big sister into a electrically charged cyclone trap fortified with mini turrets. Then when she comes down I'll launch this explosive tank encrusted with proximity mines at her"nullPointer wrote:I seem to take quite a bit longer than most to complete single player FPS campaigns
Ultimately though I tend to take my time with games in general. For me it's as much about the experience, as it is about completion. Especially with something like Bioshock, I like to soak in the tone and atmosphere of the game as much as possible. With a few exceptions I also tend to go at least a few years between replays. So when I play to completion I like to feel like I've seen and done everything the game can offer.
- alienjesus
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Re: Games Beaten 2015
1. Star Fox 2 SNES
2. Sonic Advance 2 GBA *NEW*
3. Captain Toad: Treasure Tracker Wii U *NEW*
2 more for the list!
Sonic Advance 2
Captain Toad: Treasure Tracker
2. Sonic Advance 2 GBA *NEW*
3. Captain Toad: Treasure Tracker Wii U *NEW*
2 more for the list!
Sonic Advance 2
Captain Toad: Treasure Tracker
Re: Games Beaten 2015
MrPopo wrote:How the hell can Bioshock 2 take 70 hours to complete?
Does that include the side quests? Getting lost? Coming back after weeks or months and then forgetting what you were doing and then just wandering around trying to figure out what to do, and then figure out what you were supposed to do AFTER going in the completely opposite direction for an excessive amount of time?
Re: Games Beaten 2015
Hot damn. I put in ~18 hours or something according to Steam on Bioshock 2 + Minerva's Den, and I thought I was taking my time. 

- prfsnl_gmr
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- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2015
1. Cut the Rope (3DS)
2. Ratchet & Clank Future: Tools of Destruction (PS3)
3. Call of Cthulhu: Dark Corners of the Earth (XBOX)
Call of Chthulhu: Dark Corners of the Earth is an immersive, survival-horror, first-person adventure game based on H.P. Lovecraft's writings (particularly, The Shadow of Innsmouth and The Shadow Out of Time). In it, you play a private investigator sent to the town of Innsmouth, Massachusetts to locate a missing person. The townsfolk are less than welcoming, and your investigation eventually uncovers a vast and terrifying conspiracy.
Despite the game's far-fetched premise, its mechanics emphasize realism. There is no HUD, and you have to judge your character's health listening to his heartbeat, analyzing his injuries, etc. (If sounds are muffled, color is fading from the screen, and your reaction time starts dropping precipitously, you are bleeding to death.) All but one of the weapons are from the first-half of the twentieth century; they all take time to reload; and if you keep them aimed for too long, your arms will get tired (and your accuracy will drop). Treating your wounds requires a first-aid kit; takes the better part of a minute; and does not result in immediate recovery of your health. Finally, you have to count your shots to know when to reload, and counting your enemies' shots is a very effective combat technique. (If your enemy has a double-barreled shotgun, it is best to wait untilhe has fired off two rounds before mounting your attack.)
The emphasis on realism - and your character's distinctly human fragility - make the game incredibly tense. (You can kill most of your enemies with a well-placed shot, but they can drop you just as quickly. You have to find safe-locations to treat your wonds. Falling from even a modest height will kill or wound you.) Moreover, the game has a fantastic "sanity" mechanic that makes some of its most exciting moments even more hectic. (Looking at the game's horrors will blur your vision and result in hallucinations. Looking down from great heights will cause vertigo.)
The game is also incredibly well-designed. Despite my discussion of combat mechanics, you spend most of the game unarmed. Accordingly, the game emphasizes evasion, stealth, and creative problem-solving, and it is much more of a first-person adventure game than a first-person shooter. The enemies react realistically to your actions. They are much smarter than the brain-dead soldiers in the Metal Gear Solid games, and they will not stop pursuing you just because you ran down a hall way or closed a door. (In fact, they will break down the door, and search every corner of a room until they find and kill you.)
Finally, several of the set pieces are simply amazing. The ambush at the hotel, the escape from Innsmouth, the assault on the Marsh refinery, the voyage on the USS Urania, and the battle with the flying polyps are among the best set-pieces in any game.
The game is not entirely without its flaws, however. I encountered several bugs during my playthrough, and the game froze on multiple occassions. It is also brutally difficult, and the solutions to many of the game's "puzzles" are not easily uncovered. I therefore cannot recommend it to anyone who is easily discouraged or frustrated.
Nonetheless, it is, IMO, one of the very best games of its generation. It is, as I mentioned above, incredibly well-designed. Moreover, it is very faithful to H.P. Lovecraft's work, and the settings (particularly, Innsmouth and the Yith civilization) match his decriptions precisely. Accordingly, I highly, highly recommend this game to anyone who is a fan of H.P. Lovecraft's work, a fan of survival-horror, or a fan of challenging first-person advenure games.
2. Ratchet & Clank Future: Tools of Destruction (PS3)
3. Call of Cthulhu: Dark Corners of the Earth (XBOX)
Call of Chthulhu: Dark Corners of the Earth is an immersive, survival-horror, first-person adventure game based on H.P. Lovecraft's writings (particularly, The Shadow of Innsmouth and The Shadow Out of Time). In it, you play a private investigator sent to the town of Innsmouth, Massachusetts to locate a missing person. The townsfolk are less than welcoming, and your investigation eventually uncovers a vast and terrifying conspiracy.
Despite the game's far-fetched premise, its mechanics emphasize realism. There is no HUD, and you have to judge your character's health listening to his heartbeat, analyzing his injuries, etc. (If sounds are muffled, color is fading from the screen, and your reaction time starts dropping precipitously, you are bleeding to death.) All but one of the weapons are from the first-half of the twentieth century; they all take time to reload; and if you keep them aimed for too long, your arms will get tired (and your accuracy will drop). Treating your wounds requires a first-aid kit; takes the better part of a minute; and does not result in immediate recovery of your health. Finally, you have to count your shots to know when to reload, and counting your enemies' shots is a very effective combat technique. (If your enemy has a double-barreled shotgun, it is best to wait untilhe has fired off two rounds before mounting your attack.)
The emphasis on realism - and your character's distinctly human fragility - make the game incredibly tense. (You can kill most of your enemies with a well-placed shot, but they can drop you just as quickly. You have to find safe-locations to treat your wonds. Falling from even a modest height will kill or wound you.) Moreover, the game has a fantastic "sanity" mechanic that makes some of its most exciting moments even more hectic. (Looking at the game's horrors will blur your vision and result in hallucinations. Looking down from great heights will cause vertigo.)
The game is also incredibly well-designed. Despite my discussion of combat mechanics, you spend most of the game unarmed. Accordingly, the game emphasizes evasion, stealth, and creative problem-solving, and it is much more of a first-person adventure game than a first-person shooter. The enemies react realistically to your actions. They are much smarter than the brain-dead soldiers in the Metal Gear Solid games, and they will not stop pursuing you just because you ran down a hall way or closed a door. (In fact, they will break down the door, and search every corner of a room until they find and kill you.)
Finally, several of the set pieces are simply amazing. The ambush at the hotel, the escape from Innsmouth, the assault on the Marsh refinery, the voyage on the USS Urania, and the battle with the flying polyps are among the best set-pieces in any game.
The game is not entirely without its flaws, however. I encountered several bugs during my playthrough, and the game froze on multiple occassions. It is also brutally difficult, and the solutions to many of the game's "puzzles" are not easily uncovered. I therefore cannot recommend it to anyone who is easily discouraged or frustrated.
Nonetheless, it is, IMO, one of the very best games of its generation. It is, as I mentioned above, incredibly well-designed. Moreover, it is very faithful to H.P. Lovecraft's work, and the settings (particularly, Innsmouth and the Yith civilization) match his decriptions precisely. Accordingly, I highly, highly recommend this game to anyone who is a fan of H.P. Lovecraft's work, a fan of survival-horror, or a fan of challenging first-person advenure games.
Re: Games Beaten 2015
Nice Call of Cthulu review. I need to get back to that game at some point. Your review reminds me of all that I liked about it.
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
- nullPointer
- 128-bit
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Re: Games Beaten 2015
The list so far ...
4. Rygar (NES/Nestopia v1.40)
Rygar
Rygar
Last edited by nullPointer on Wed Apr 22, 2015 12:55 pm, edited 2 times in total.
- BoneSnapDeez
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Re: Games Beaten 2015
I still need to finish Rygar. Thankfully with a Retron 5 I don't have to do it all in one sitting.
Have you played the original arcade Rygar? It's a completely different game!
Have you played the original arcade Rygar? It's a completely different game!