Valkyrie-Favor wrote:OP, you've covered the good Dreamcast racing games I know. But your descriptions are kind of confusing: what is meant by 'mechanical knowledge required?' Is that the same as 'learning curve' or something? It might also be useful to list which games have been completely supplanted by modern games and which are still unique or really good by comparison.
About the n64/Dreamcast thing, I think it doesn't add much to the article and it creates the impression you don't know/don't like racers on other platforms. Ignoring the PS2 and especially PC racers, which are the most advanced, looks problematic and it's beyond the scope of this article anyway.
Also, there are some capitalization errors in the beginning.
Overall it's a decent list. I think I'll go play Sega Rally now. Keep it up.
Mechanical knowledge is basically how much knowledge you personally need to have about cars. It has nothing to do with learning curve because the games don't teach you anything about it. Only Tokyo Xtreme Racer holds your hand and tells you what your car settings will change.
Sega Rally is average because you can adjust your car's suspension settings and such but it's very simplified. If you know absolutely nothing about cars though, it's still intimidating to mess with something like your transmission gear ratios.
Hydro Thunder requires absolutely no understanding of the real world in any way. Daytona on the other hand requires a very basic understanding of rear wheel drive physics, but due to its general lack of realism most people can still pick it up so long as they understand the basic concept of powerslides.
F355 Challenge requires a genuine high-end knowledge of car mechanics and physics. It is impossible to play it like you would another racing game because you must understand the concept of weight distribution, considering those are mid engine cars.
I believe I've covered enough about which games are still relevant and which aren't in the entries themselves. The grand majority of the games I covered on this list are still relevant and are either the best on their series or don't have modern day equivalents.