ZeroAX beat me to this a few pages ago, but as far as I'm concerned Freedom Planet is Sonic now. You should play it.
http://freedomplanet.galaxytrail.com
Give me a guide to the recent Sonic games...
Re: Give me a guide to the recent Sonic games...
That... looks incredible.
Re: Give me a guide to the recent Sonic games...
Oh, no argument there. I mean, if I had to choose between 2D Sonic or 3D Sonic, I'm going 2D every time. I've beaten all of the Genesis games, but I didn't play them obsessively, either.Ziggy587 wrote: It also doesn't hurt, because the post-Genesis Sonic games are NOTHING like the original games. Sonic might as well be a completely different character.
I fiddled a bit with Generations last night, but the scrolling is really jerky. I think it's either a bad port, or my computer just can't keep up. I'm thinking the former, and there's a guide to do some framerate capping, which I intend to try.
Re: Give me a guide to the recent Sonic games...
Sonic 06 glitches:
Oh my.
Oh my.
Re: Give me a guide to the recent Sonic games...
I agree about Mario 3D world being the right blueprint for a good Sonic game. I was thinking about that the other day...
I think Sonic Adventure more or less nailed the controls. Sonic moved quick, but he was still controllable. These more recent games, even the good ones, Generations and Colors, had clunky controls. You flick the analog stick and Sonic rockets around at 200mph. Made the 2D platforming sections (as modern sonic) frustrating. Sonic from his inception through to Adventure 1 and 2, never ran at full speed unless something propelled him. They tried to remedy that in Lost World by having a run button. But that was a lame workaround and Sonic still feels stiff. Sonic should run like a slightly faster Mario in 3D world, and take off if you spindash or run down a hill. How hard is that?
I think Sonic Adventure more or less nailed the controls. Sonic moved quick, but he was still controllable. These more recent games, even the good ones, Generations and Colors, had clunky controls. You flick the analog stick and Sonic rockets around at 200mph. Made the 2D platforming sections (as modern sonic) frustrating. Sonic from his inception through to Adventure 1 and 2, never ran at full speed unless something propelled him. They tried to remedy that in Lost World by having a run button. But that was a lame workaround and Sonic still feels stiff. Sonic should run like a slightly faster Mario in 3D world, and take off if you spindash or run down a hill. How hard is that?
Re: Give me a guide to the recent Sonic games...
Apparently other people thought of this as well:
Unfortunately it's a fan game and probably won't ever get finished...
Unfortunately it's a fan game and probably won't ever get finished...
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AppleQueso
Re: Give me a guide to the recent Sonic games...
They felt kinda wonky to me going back to them, but a lot of that might've been the rather awful camera.Jrecee wrote: I think Sonic Adventure more or less nailed the controls. Sonic moved quick, but he was still controllable.
The newer games approach sonic more as a racing game or something, heavily emphasizing "speed" and whatnot, and stuff like Colors definitely makes that approach really *work*, but I don't think it feels much like the classic games.
Hrm, I should mention this to my friend...
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casterofdreams
- Next-Gen
- Posts: 1691
- Joined: Sat Feb 07, 2009 12:35 am
Re: Give me a guide to the recent Sonic games...
In terms of controls SA1 was not too bad when it was released back in 1998/1999. With the release of SA2 the controls were definitely polished up.
Re: Give me a guide to the recent Sonic games...
Sonic Adventure 2 was difficult for many people to play, as the controls required a fair deal of precision. Anyone who says the controls are outright bad, in reality just wanted the game to be more lenient.
Sonic Adventure 2 was designed with an arcade mentality in regards to getting grades and high scores in all the different missions. While a few levels can be very demanding, anybody who's committed to getting an A rank on every mission, requiring you to almost perfectly play the level, can attest that the controls get the job done fine.
Sonic Adventure 1 was arguably the easier of the two to play, as the game didn't demand nearly as much from you in the level design. The characters were not quite as twitchy either. The camera was tougher to deal with, though.
However, the belief that the controls in newer games are somehow worse are rather unfounded. When we discuss the "good" Sonic games like Colors/Generations, they're different and that's all.
Sonic Adventure 2 was designed with an arcade mentality in regards to getting grades and high scores in all the different missions. While a few levels can be very demanding, anybody who's committed to getting an A rank on every mission, requiring you to almost perfectly play the level, can attest that the controls get the job done fine.
Sonic Adventure 1 was arguably the easier of the two to play, as the game didn't demand nearly as much from you in the level design. The characters were not quite as twitchy either. The camera was tougher to deal with, though.
However, the belief that the controls in newer games are somehow worse are rather unfounded. When we discuss the "good" Sonic games like Colors/Generations, they're different and that's all.
