Wii-U thoughts so far

NES, SNES, N64, Gamecube, Wii

Wii-U

I'm in for one
120
43%
Maybe later
96
35%
Not interested
45
16%
Undecided
16
6%
 
Total votes: 277

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RCBH928
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Re: Wii-U thoughts so far

Post by RCBH928 »

casterofdreams wrote:The one thing I really disliked of Nintendo controllers of the past was the nonsense "gated" joysticks.
what is a gated joystick?
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KalessinDB
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Re: Wii-U thoughts so far

Post by KalessinDB »

Where the movement is restricted -- in the case of nintendo systems, where it only goes in 8 directions.

Think of it like a compass -- you can move your joystick N, S, E, W, NE, NW, SE, SW... you can't move it NNE or ENE or whatnot.
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emwearz
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Re: Wii-U thoughts so far

Post by emwearz »

RCBH928 wrote:
casterofdreams wrote:The one thing I really disliked of Nintendo controllers of the past was the nonsense "gated" joysticks.
what is a gated joystick?
I think he is referring to joysticks that have a mold outside them to limit there movement to smaller degrees of movement.

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Such as the gamecube controller here has a Octagon shape around it.
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alienjesus
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Re: Wii-U thoughts so far

Post by alienjesus »

But the octagon didn't limit anything - it was still entirely possible to point wherever you liked. It just helped you be more precise for the eight cardinal directions.
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dsheinem
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Re: Wii-U thoughts so far

Post by dsheinem »

alienjesus wrote:But the octagon didn't limit anything - it was still entirely possible to point wherever you liked. It just helped you be more precise for the eight cardinal directions.
It is shit for games where you need that movement to be fluid (most arcade style games, for example).
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MrPopo
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Re: Wii-U thoughts so far

Post by MrPopo »

dsheinem wrote:
alienjesus wrote:But the octagon didn't limit anything - it was still entirely possible to point wherever you liked. It just helped you be more precise for the eight cardinal directions.
It is shit for games where you need that movement to be fluid (most arcade style games, for example).
You mean games based on arcades that have gated joysticks?
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fastbilly1
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Re: Wii-U thoughts so far

Post by fastbilly1 »

MrPopo wrote:
dsheinem wrote:
alienjesus wrote:But the octagon didn't limit anything - it was still entirely possible to point wherever you liked. It just helped you be more precise for the eight cardinal directions.
It is shit for games where you need that movement to be fluid (most arcade style games, for example).
You mean games based on arcades that have gated joysticks?
Most arcade sticks have gates, they are just on the bottom instead of the top. But DSH was most likely referring to the ubiquitous Happ competition stick of the 90s American arcade, whcih does not have a true gate. It does however have a square actuator.

The only true gateless sticks I know of are led based and $150-200 per.
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Re: Wii-U thoughts so far

Post by FerretGamer »

Image

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BoneSnapDeez
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Re: Wii-U thoughts so far

Post by BoneSnapDeez »

I love to lodge my stick into one of the octagon corners.
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Re: Wii-U thoughts so far

Post by dsheinem »

fastbilly1 wrote: Most arcade sticks have gates, they are just on the bottom instead of the top. But DSH was most likely referring to the ubiquitous Happ competition stick of the 90s American arcade, whcih does not have a true gate. It does however have a square actuator.

The only true gateless sticks I know of are led based and $150-200 per.
Yes, I know that most arcade sticks have been gated. That's why I never said that gates are in and of themselves a problem, but that the GCN "gate" is restrictive of fluid movement.

And yes, that has to do with its position as fast suggested - there's a difference between the "gate" on a GCN and the gate in an arcade stick in most CPs. In the former, the analog stick is in close enough proximity to the "gate" (on the surface of the controller) that you can very easily and regularly feel the "notches" as you move the analog stick around. In the latter, the gate is far enough down the stick that accidentally getting "stalled" in a corner while doing circular motions is pretty unlikely.
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