I loved Skyward Sword. Will the Zelda cycle repeat and when the next one comes out, everybody will hate it and hail Skyward Sword as the pinnacle turning point in the franchise?
Xeogred wrote:Will the Zelda cycle repeat and when the next one comes out, everybody will hate it and hail Skyward Sword as the pinnacle turning point in the franchise?
I suspect this will be the case.
Wish I could offer more input, I do plan to play Skyward Sword next year. I've owned it for about two years now but free time is limited and all that. I'm looking forward to seeing what Nintendo did with the motion plus input.
I loved the controls. Twilight Princess Wii just tacked them on (I still don't mind them though), but yeah Skyward Sword took full advantage of them.
Character wise it's one of my favorites, the whole cast was awesome, and it has probably the cutest and one of the most likeable Zelda's. The art is also probably my favorite, it's an amazing blend of cartoony aesthetics but with the slightly more mature looking character designs compared to Wind Waker or so. And like most modern Nintendo games with crazy orchestrated/jazz scores, it was the first Zelda with that as well. The music is mindblowing.
It is one of the few Zelda games I have not beaten, and I am happy to read such high praise.
I think I will make completing the Zelda series one of my gaming goals next year, and I will try to play through Skyward Sword, Link Between Worlds, and Four Swords Adventure in quick succession.
Skyward Sword is a great game...that (for me at least) was buried deep inside a game disc crammed full of fetch-quests, back-tracking, and filler.
I really wish they'd taken the Wind Waker approach and just let the game be whatever content was there. By the time I got to the end of the remarkably great story, I just wanted it to be over.
Oh, and to emphasize, the story really was great. The world of Skyward Sword felt incredibly fleshed out and it mattered to me that I saved everyone. Twilight Princess failed miserably by comparison.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Skyward Sword's padded to hell, I'm sure it would bother me a lot more on a replay, but the first time through? I loved it.
Twilight Princess was padded to hell too, but I felt that the good parts of SS blew the good parts of TP out of the water. Only thing TP had going for it was Midna.
MrPopo wrote:Aren't RPG quests divided into two categories, fetch quests and "get to the end of this path/dungeon" quests?
It's how organic their inclusion is that makes the game effective or annoying. Skyward Sword's backtracking was so epic (and mandatory) that it really messed up the game's flow. The amazing parts ended up book ending monotony.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
I loved it. I thought the motion controls were excellent and the story was thoroughly engaging. The backtracking and multiple fights with The Imprisoned were kind of annoying but not enough to break the game by any means. It's a very strong entry in the series, for sure.