I also tried getting into Pool of Radiance and found it to be unquestionably difficult. Of course, at the time I was young and reckless and didn't fully grasp the game, so I had that going against me. What I loved was the fact you could export your pool of radiance characters into the sequel and also export them into the mini-game RPG mixed game, Hillsfar. The more and more I think about it, the more I really enjoyed what they were trying to do with the games. I mean, for 1988, having the ability to export characters to other games was crazy!marurun wrote:I had Champions of Krynn (the first of the 3 Dragonlance games) and Pool of Radiance (first D&D Gold Box game) on my Apple II. The latter was fookin' hard. I kept getting stymied by the challenge level. The former was better balanced as a PC game, and did really well incorporating the various Dragonlance mechanics like the different Knight ranks and the effects of the moons on mages of different alignments, not to mention the spell availability differences. I also found a neat way to cheat just by disk-swapping and adding and removing characters from my party. The end result was that I could grant equipment from my high-level characters to new low-level PCs, or start the game over using my high-level PCs. Also helped me keep my Dragonlances when the game tried to take them away at the end of the game.
Anyone try to create their own content in Unlimited Adventures? It was basically a Gold Box creation kit.
As for Unlimited Adventures, I have that on a CD as well and found it to be really confusing. The CD had no documentation, except for on a pdf file so learning how to make anything was nigh impossible. Gotta dig it out and make a nice Racketboy Adventure Gold Box Game






