In true "careful what you wish for" fashion, I for one am lamenting the resurgence of space games. Star Citizen is selling single ships for HUNDREDS OF FREAKING DOLLARS, and Elite Dangerous has scrapped its offline mode in favour of always-on DRM (meaning, you won't be able to play it the way you enjoy older space sims now), yet the funding for those endeavours can be very lucrative. Who are those space nerds, and can we sell them bridges in Brooklyn?
I'd rather expand that to the fact it is infuriating that some genres on the whole are telling single player experiences that they're for the fossils of the past to take a f'n walk and leave. It's not just the space sims but you also have the first person shooters, rts games, and various others. Sure they stick a single player mode on there, but good luck having much to do for very long that wasn't just slapped together to barely justify its existence other than to sell online modes primarily. Diablo 3 falls into that too online always, I never bothered taking D2 online since I couldn't share the character.
Yeah I'm getting a little tired of the way games are going these days, but I do think it has to do with age differences. I can picture younger people looking at a game and, at least subconsciously, wondering what kind of interactivity it has. It's just the way of the world nowadays, and you really cannot underestimate how much younger people are obsessed with social media. I don't like it, but I can see how it's taken a turn
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Alot of these people are hardcore simulator fans. The same kind of people build simpits like these:
These people do not care about prices, they care about experience. So to drop $300 on a specialty craft, well thats a drop in the bucket to the 8-100k they have in their pit.
fastbilly1 wrote:Alot of these people are hardcore simulator fans. The same kind of people build simpits like these:
These people do not care about prices, they care about experience. So to drop $300 on a specialty craft, well thats a drop in the bucket to the 8-100k they have in their pit.
I frequent sim boards and know all this, but over-charging for virtual items is preposterous. If they can offer a base game for a normal asking price I won't complain, but the game is being worked on so that's for the future to decide.
The other day I also thought about Train Simulator's overpriced DLC as well. For that amount of money you can build a real-life model railroad replica replete with all sorts of props
It's not overcharging to charge more than you personally will pay for it. Clearly the prices are worth paying for enough people or they would have lowered the prices by now.
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Mark my words, the age of ultra expensive top tier VR waifus is nearly upon us. ($1000 for an augmented reality sex slave Hatsune Miku clone, for example.) VR waifus will sell in droves and make keen devs a whole lot of money.
Mark my words, the age of ultra expensive top tier VR waifus is nearly upon us. ($1000 for an augmented reality sex slave Hatsune Miku clone, for example.) VR waifus will sell in droves and make keen devs a whole lot of money.