BogusMeatFactory wrote:MEMEMEMEMEMEME I will post something, but was too excited to just say ME!
This is
exactly what went through my head when I read this thread. I've taken some deep breaths, though, and think I've gotten my enthusiasm under control... but don't let my serenity fool you. I am extremely interested. I
love MUDs.
Like BMF, I spent a lot of time on regular, static text adventures as a kid. There's nothing quite like walking into a new room and being hit with a beautiful wall-of-text description of what's around you.
So when I came across one that I could experience simultaneously with other players while I was in middle school -- one that kept growing, and ran round-the-clock -- I got ridiculously obsessed. It was called Cosrin, and it's
apparently still active. It was the standard medieval setting, but it was fairly complicated and lovely. You had to draw maps on graph paper to get around in the catacombs. There was also good class and race variety, and the individual guilds were so lovingly detailed. I was always a monk, and our entire refuge was a sprawling garden of herbs and sand; some afternoons I would just hang out there and LOOK at everything and consider that a good use of my time.
I'd actually checked in on Cosrin some years ago while I was in college, but as much as I wanted to, I just didn't have the time or energy to invest in it. Around that time I also looked into
the Discworld MUD based on Terry Pratchett's fabulous fantasy series, which I'd assumed would be more light-hearted and conducive to sporadic play; alas, I started out in the Mended Drum (an infamously rowdy bar in the world's roughest city) and the bar patron players immediately and predictably started eying the noob's changepurse with their enhanced thieving abilities. I got too freaked out to continue.

I've never, ever gotten into MMORPGs in the same way. I still bring MUDs up in conversation every now and again, and frequently wish that it was still a thriving genre. If you make one, I am all over it. I could volunteer to write descriptions for items and areas if needed, as I imagine you're going to need a handful of people to shoulder the sheer amount of text required for the experience.