So just some things I've noticed from these builds and looking at old xtreme footage:
some of the most grainy footage might have been from POV's saturn port all along. There are number of videos that are extremely poor quality, like they were recorded off screen, than exhibits the behavior from the saturn build, namely the way the Sonic Sprite is pasted over objects in front of him, where, in the PC version, those objects merely become transparent.
Ofer's engine would automatically make obfuscating pieces of geometry transparent if they got in between sonic and the camera, see here:
the saturn build we have exhibits different behavior:
We see that same behavior in some of the stranger footage for Xtreme, example:
In footage from this area, we also see Sonic jump repeatedly, multiple times in the air (as in, more than twice). Also, in this footage, when sonic jumps, he becomes a blue sphere, where in the PC footage, when he jumps, he displays individual frames of jumping animation. I'm not sure if this is just a case of frames being missed in the video capture or not, however. Also, in the above footage, Sonic can't collect rings, just like the Saturn build, but unlike the PC build.
Obviously any actual art or test levels they got would have been created by STI. I'm merely talking about footage of the saturn engine... potentially. I think the above that I pointed out is from POV.
Of course, it could also just as easily be from an earlier version of Ofer's engine and the quirks I'm pointing out in the saturn build were lifted directly from Ofer's work...
we won't know till later, I guess. Just interesting to go back and watch the old footage.