It's a little difficult because a lot of the articles require a subscription or student enrollment to get access to, but here are a few I've enjoyed that I found up on the internet (I hope these sites had permission):Golgo 14 wrote: Interesting! Can you link to any you'd recommend? I'm a library guy but I haven't read anything like this about games.
--Anderson, David, Janet Delve, and Dan Pinchbeck. "Toward A Workable Emulation-Based Preservation Strategy: Rationale And Technical Metadata." New Review Of Information Networking 15.2 (2010): 110-131. Academic Search Complete. Web. 8 Nov. 2013. direct PDF
--Takhteyev, Yuri, and Quinn DuPont. "Retrocomputing As Preservation And Remix." Library Hi Tech 31.2 (2013): 355-370. Library & Information Science Source. 8 Nov. 2013. PDF link on this page
--Winget, Megan A. "Videogame Preservation And Massively Multiplayer Online Role-Playing Games: A Review Of The Literature." Journal Of The American Society For Information Science & Technology 62.10 (2011): 1869-1883. Business Source Complete. Web. 8 Nov. 2013. direct PDF
Here's the citation information of some others to search for in your local library databases, too:
--McDonough, Jerome P. "Packaging Videogames For Long-Term Preservation: Integrating FRBR And The OAIS Reference Model." Journal Of The American Society For Information Science & Technology 62.1 (2011): 171-184. Business Source Complete. Web. 8 Nov. 2013.
--Castagné, Michel. "Consider The Source: The Value Of Source Code To Digital Preservation Strategies." SLIS Student Research Journal 2.2 (2013): 48-58. Library & Information Science Source. Web. 8 Nov. 2013.