With that out of the way, my candidate for best retro physics is Sega Rally Championship for the Sega Saturn. The car handles in an ineffably "real" sort of way that feels as though the tires are really skidding on dirt and asphalt. I'm sure anyone else who's played the game can attest to this.
With that out of the way, my candidate for best retro physics is Sega Rally Championship for the Sega Saturn. The car handles in an ineffably "real" sort of way that feels as though the tires are really skidding on dirt and asphalt. I'm sure anyone else who's played the game can attest to this.
Absolutely, not sure why SRC didn't occur to me, I logged 100's of hours on that game.
What about Joust? It has pretty good physics that you have to play against all the time.
^^^ yeah, elite came first - I never played it (too young ), but I understand it was big on space dogfights and trading, whereas virus was about zapping around a planet with a kind of jetpack like spaceship (hence use of gravity) and fighting a virus infection... Just did a google and it turns out it was written by the same dude who wrote Elite - check out the youtube video's - it's quite awesome for 1988!
I'ma gonna throw out my recommendation for Umihara Kawase on the SNES. It's a title released only in Japan that is all about swinging around on a rope/rubber band type object. Maybe not the best physics available, but it certainly had a robust system behind it.
Yeah Sonic had great physics. In fact it was the physics that defined the games. Unfortunately everyone forgot that physics hold the earth together when they took sonic into 3D. . . .