I've started Yoshi's Island so many times but never got too far. Although I love pretty much everything about it, I just can't stand baby Mario screaming. I mean, the sound of a baby screaming is instinctively one of the most annoying sounds in the world.
Wish someone would make a hack of the game that mutes the screaming. Wish I could hack my son's screaming too.
By the way, the Japanese title on the above box art, to be a bit nitpicky, is "Super Mario Yoshi Island"
SNESdrunk reviews
Re: SNESdrunk reviews
Weekend shmupper
- dunpeal2064
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Re: SNESdrunk reviews
Just don't get hit
The sound is grating, but it sort of fits. I mean, if you are going for 100% on each stage, panic sets in when you get hit anyways, so that sound just adds to the tension.
Its a fair complaint though, just would be a shame if that one thing kept you from the game.
The sound is grating, but it sort of fits. I mean, if you are going for 100% on each stage, panic sets in when you get hit anyways, so that sound just adds to the tension.
Its a fair complaint though, just would be a shame if that one thing kept you from the game.
Re: SNESdrunk reviews
Not sure I agree with that at all, it introduced unlocking new stages on the world map which led to stuff like the Forest of Illusion (openly screwing with you) and Star World stages (another universe of difficulty compared to the rest of the game). Also flying and staying in the air were a bit of a trickier process. I'm not even 10% as familiar with Mario 3 as I am Mario World, but I believe the Ghost Houses were also something new. Trying to figure out how to finish those was great fun IMO.dunpeal2064 wrote:World... didn't really do anything to the formula. If anything it dumbed it down.
- dunpeal2064
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Re: SNESdrunk reviews
Well, I don't find the unlocking stages thing to really affect the game itself, but SMB3 does have hidden things you can unlock. They are just item houses and card games instead of new levels. It isn't as rewarding as seeking out those hidden exits though, so that is a fair point. Just not one that really affects what you do with Mario once his feet are on the ground.
Ghost Houses were new, but the idea of a maze level has been around since the first game. While the setting does feel a little fresh, the actual idea does not imo. Still, the first time around these were some of the better stages. The 2nd time around, the are just as boring as any other stage, if not moreso, since their entire design is based around the puzzle. At least in SMB, there is threat of death amongst the castle mazes.
I got the cape thing down pretty fast, and it pretty much breaks the game. Even as a kid who struggled with SMB and SMB3, I tore through World. Bonus Stages aside, the game provided no challenge.
I did like that they introduced harder levels at the end of the game, but this design choice is one I have a love/hate relationship with. Yes, I want harder levels, but no, I don't want you to hide all of your challenge in the end of the game, just to appeal to a wider audience. While its later stages are challenging, its main-game content is vastly easier than any SMB game to date, where I would have preferred it to be harder, since I was only getting better at controlling Mario.
It has bells and whistles, but it didn't evolve in the most important ways imo.
I don't hate the game, I actually have a ridiculous amount of nostalgia with it, and still enjoy it. And, to be fair, this jades my judgment, as the "This was cool the first time" stuff has long worn off. But, this is a feeling I do not get when playing SMB/SMB3/YI, even though they are just as familiar.
Ghost Houses were new, but the idea of a maze level has been around since the first game. While the setting does feel a little fresh, the actual idea does not imo. Still, the first time around these were some of the better stages. The 2nd time around, the are just as boring as any other stage, if not moreso, since their entire design is based around the puzzle. At least in SMB, there is threat of death amongst the castle mazes.
I got the cape thing down pretty fast, and it pretty much breaks the game. Even as a kid who struggled with SMB and SMB3, I tore through World. Bonus Stages aside, the game provided no challenge.
I did like that they introduced harder levels at the end of the game, but this design choice is one I have a love/hate relationship with. Yes, I want harder levels, but no, I don't want you to hide all of your challenge in the end of the game, just to appeal to a wider audience. While its later stages are challenging, its main-game content is vastly easier than any SMB game to date, where I would have preferred it to be harder, since I was only getting better at controlling Mario.
It has bells and whistles, but it didn't evolve in the most important ways imo.
I don't hate the game, I actually have a ridiculous amount of nostalgia with it, and still enjoy it. And, to be fair, this jades my judgment, as the "This was cool the first time" stuff has long worn off. But, this is a feeling I do not get when playing SMB/SMB3/YI, even though they are just as familiar.
Re: SNESdrunk reviews
Good point. But lets be honest, there's next to zero threat of death in SMW. The fun isn't in the challenge, the fun is plowing through all 96 levels and figuring out stuff (or remembering stuff as the case is now, I still really enjoy that "Ohhhh yeah I remember now" feeling but maybe I'm alone on that)Ghost Houses were new, but the idea of a maze level has been around since the first game. While the setting does feel a little fresh, the actual idea does not imo. Still, the first time around these were some of the better stages. The 2nd time around, the are just as boring as any other stage, if not moreso, since their entire design is based around the puzzle. At least in SMB, there is threat of death amongst the castle mazes.
Ehhh kinda sorta not really for me. It's easy to master but at least it's a process (need enough room to take off, need to time the backspace correctly to stay in the air) unlike games like Demon's Crest where you literally press a button twice and you're flying anywhere you want. THAT's what I consider broken.I got the cape thing down pretty fast, and it pretty much breaks the game.
To me it always felt like a reward for discovering all the Donut Plains stuffI did like that they introduced harder levels at the end of the game, but this design choice is one I have a love/hate relationship with. Yes, I want harder levels, but no, I don't want you to hide all of your challenge in the end of the game, just to appeal to a wider audience.
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Re: SNESdrunk reviews
SNESdrunk what's your opinion on the level theming? For me it was so bland, and compared to SMB3, SML2, Sonic, DKC trilogy, Megaman X....it just felt like I was playing the same levels over and over again.
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Re: SNESdrunk reviews
Agreed, pretty bland, the only world theme that sticks out to me is the Forest of Illusion. But I wouldn't blame the developers if they thought "Well, we've already done that, so lets focus on the split-path hidden-area stuff." But yeah that's a definite advantage SMB3 has, I mean who doesn't love the giant level?ZeroAX wrote:SNESdrunk what's your opinion on the level theming? For me it was so bland, and compared to SMB3, SML2, Sonic, DKC trilogy, Megaman X....it just felt like I was playing the same levels over and over again.
Re: SNESdrunk reviews
I like that better than what we got on the gba and snes covers(I've seen the snes ones just never owned that version but plan on it but I need the gba version back too....)ZeroAX wrote:I think it wasn't called that in Japan. It was just Yoshi's Islanddunpeal2064 wrote: Its borderline insulting that SMW2 is plopped in its title.
and damn was the boxart gorgeous.
Yeah that may have been why when I was younger I was always forced to play games with little to no sound unless I had headphones(which I wasn't going to try and get my parents to get that stupid connector for the sp since I switched to that by the time i got some of these games...). That is also the reason I tried not to lose baby mario and usually didn't I usually fell over a cliff or into lava... That said I still want to play the newer games in that line but those games still retain their price way too freaking wellNyukki wrote:I've started Yoshi's Island so many times but never got too far. Although I love pretty much everything about it, I just can't stand baby Mario screaming. I mean, the sound of a baby screaming is instinctively one of the most annoying sounds in the world.
Wish someone would make a hack of the game that mutes the screaming. Wish I could hack my son's screaming too.
By the way, the Japanese title on the above box art, to be a bit nitpicky, is "Super Mario Yoshi Island"
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My systems: NES, SNES, N64, Gamecube, Wii, original gba, gba sp(001), ds lite, 3ds, vita, psp, PSone(101 model) ps2, ps3(320gb model), ps4, retron 5, and Dreamcast.
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Re: SNESdrunk reviews
I never thought I'd do a video on Super Mario World, but now I find myself trying to cobble something together... thanks folks
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Re: SNESdrunk reviews
Nice, looking forward to itSNESdrunk wrote:I never thought I'd do a video on Super Mario World, but now I find myself trying to cobble something together... thanks folks
