How far in are you? There's just as much if not more content as there is in Diablo 3 or some such. The difficulty feels spot on to me.Jmustang1968 wrote:I dont know Dave, I kind of agree with them.
The graphics are superb, the feel is spot on, and the mechanics are very sound. However, they dont do much with it. AI is below average to average, and the content gets old fast. Maybe they are extra hardh because of the potential it fails to live up to.
Bungie's Destiny - Racketboy Meetups
Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh
Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh
It would be more appealing to me w/ MMO buffs/debuffs and those sorts of boss mechanics. But at this time from what I've watched/seen most of the tougher enemies just require patience as their health pool is enormous. No interesting mechanics involved. I know this isn't a full on MMO. Just think it would be cool playing a FPS like that.
- Jmustang1968
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh
I am at the moon. The problem is, the 'content' is repetitive and is seemingly lacking strategical thought or effort. I will play it through, but these reviews are echoing thoughts I already had on it.dsheinem wrote:How far in are you? There's just as much if not more content as there is in Diablo 3 or some such. The difficulty feels spot on to me.Jmustang1968 wrote:I dont know Dave, I kind of agree with them.
The graphics are superb, the feel is spot on, and the mechanics are very sound. However, they dont do much with it. AI is below average to average, and the content gets old fast. Maybe they are extra hardh because of the potential it fails to live up to.
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh
Yeah, it's really, really quite average in my opinion, at least from what I've experienced thus far.
Every single mission just feels like "go over there", "now shoot some things", "then go there", "now deploy your ghost whilst, surprise surprise, there's an onslaught of aliens you need to kill whilst your ghost pretends it's doing something". Mission complete. Rinse, repeat ad nauseum.
The story and narrative is also practically non existent.
Every single mission just feels like "go over there", "now shoot some things", "then go there", "now deploy your ghost whilst, surprise surprise, there's an onslaught of aliens you need to kill whilst your ghost pretends it's doing something". Mission complete. Rinse, repeat ad nauseum.
The story and narrative is also practically non existent.
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh
There's a nice variety of enemies and mission types, and strategies for classes/sub-classes/gear/etc. open up and matter more after the first 15 levels are passed. The narrative is not as strong as a typical story-based FPS, but it is as servicable as those usually found in games like Diablo or much of Borderlands, I feel.
It isn't the best example of any of the genres it borrows from, but I feel like it's a damn good first stab at bringing them together. I also see the base game as a starting place for a non-subscription based MMO with future modes, events, worlds, etc. and think that it has enough gameplay out of the gate to be well worth the price of admission. The PvP stuff is also really robust, if the campaign/story stuff is unappealing to you.
I guess I don't know what people expected or what they feel let down by...it delivers what it promised.
It isn't the best example of any of the genres it borrows from, but I feel like it's a damn good first stab at bringing them together. I also see the base game as a starting place for a non-subscription based MMO with future modes, events, worlds, etc. and think that it has enough gameplay out of the gate to be well worth the price of admission. The PvP stuff is also really robust, if the campaign/story stuff is unappealing to you.
I guess I don't know what people expected or what they feel let down by...it delivers what it promised.
Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh
Not even remotely close to what Guild Wars 2 or something offers as an MMO (or story, lore, game mechanics, etc). Thing is, that is actually free to keep going with. You can buy bonus stuff, but new content all comes free, versus Destiny season passes already being pushed.dsheinem wrote: It isn't the best example of any of the genres it borrows from, but I feel like it's a damn good first stab at bringing them together. I also see the base game as a starting place for a non-subscription based MMO with future modes, events, worlds, etc. and think that it has enough gameplay out of the gate to be well worth the price of admission. The PvP stuff is also really robust, if the campaign/story stuff is unappealing to you.
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Opa Opa
Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh
No press reviews prior to release was a pretty big warning sign. Glad I waited.
Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh
I can't speak to Guild Wars 2, but in comparing mechanics I think it is only fair to compare it to MMO FPS titles. The closest I can think of would be Dust 514, which has much poorer gunplay, looks uglier, is reliant on micro-transactions/pay-to-win model, etc. I'd be more interested in how it compares to something like Planetside 2, not Guild Wars 2.isiolia wrote: Not even remotely close to what Guild Wars 2 or something offers as an MMO (or story, lore, game mechanics, etc).
Bungie's in a tough place by trying to create a hybrid that can find success in a market where better versions of each distinct genre exist (even if they are generally less popular). I think they've found the right balance of depth, accessibility, and potential for interesting growth...
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh
I will play more and revise my thoughts if necessary, but it feels like they fell short in what they wanted to do. I have had no feelings of suspense or tension while playing. The big public events I have seen I now avoid. Oh, Fallen Walker dropping? I am outta here.dsheinem wrote:There's a nice variety of enemies and mission types, and strategies for classes/sub-classes/gear/etc. open up and matter more after the first 15 levels are passed. The narrative is not as strong as a typical story-based FPS, but it is as servicable as those usually found in games like Diablo or much of Borderlands, I feel.
It isn't the best example of any of the genres it borrows from, but I feel like it's a damn good first stab at bringing them together. I also see the base game as a starting place for a non-subscription based MMO with future modes, events, worlds, etc. and think that it has enough gameplay out of the gate to be well worth the price of admission. The PvP stuff is also really robust, if the campaign/story stuff is unappealing to you.
I guess I don't know what people expected or what they feel let down by...it delivers what it promised.
I have no care for the lore or story. Diablo's story wasn't great, but I at least cared enough to follow along. Diablo does have some areas of repetition, but it has the loot and quicker player progression and more robust skill set to drive you through that.
The mechanics are great, the groundwork is there, but it is hollow.
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh
I can speak for me and, I think, emwearz, in saying that Strike missions are absolutely tense and suspenseful, and a hell of a lot of fun. We both play a lot of FPS titles, so maybe that's the difference. I don't know why you'd run from public events, they offer nice loot, good XP, and can be a really stiff challenge that offers a nice risk/reward balance.Jmustang1968 wrote:I have had no feelings of suspense or tension while playing. The big public events I have seen I now avoid. Oh, Fallen Walker dropping? I am outta here.
I'm happy to admit when a game I was on the hype train for sucks (Alien CM, Hawken, DMC4, to a certain extent Titanfall, etc.) - but Destiny doesn't, and it is exactly what I had hoped it would be. It is awesome, and I'm having a blast.