Exhuminator wrote:There is an appeal to be found with artwork that is approximated rather than literalized.
This really resonates with me. I don't know what it is, but I just love pixelated artstyle -- and this extends beyond the medium of video games. Besides the basic fact that the aesthetic feels good to me, I love appreciating the inventiveness and beauty in what the designers create. I tend to enjoy art more when I understand what techniques/challenges/efforts went into producing it on some level, and there's more of an awareness of those background elements when you're dealing with something that clearly had serious limits on its development (hardware, storage space, displayable colors, and whathaveyou).
As far as modern games go, I find that I'm not "turned off" by titles with realistic graphics but rather "not excited by." I may be talking out my rear here, but regarding those games it seems like it's harder for me to discern what the "hook" of a game is just by looking at it. I can watch eight seconds of gameplay from many retro games and understand why I'm going to like it or hate it. With modern realistic games it seems like things don't get to the point quite as fast, and I don't linger long enough to get interested.
I think this is mostly a marketing issue, though. I am positive there are a lot of great things about the latest military shooters that I'm just not aware of because the commercials are nothing but over-the-shoulder clips of soldiers running around to classic rock music and watching stuff blow up. Those advertisements focus on nothing
but the graphical elements, and since that alone doesn't grab me, I just keep moving along to the next thing. In contrast, I have brand recognition with things like Kirby and Zelda that stretches back over so many years and enjoyable experiences that I will simply believe, without any direct evidence to back it up, that I will get something out of any new game that revolves around them.
I will also admit that I unfortunately subscribe to the stereotypical assumptions that if a game has non-realistic graphics it is more likely 1) to be more inventive in all other areas of game design and/or 2) to have directly channeled the resources saved from discarding hyper-realism into beefing up other gameplay aspects. So it's largely
my problem that I need more convincing than the average person that a realistic game is worthwhile, due to my biases.