ZeroAX wrote:I don't own a 360, and these HD ports are the only reason I only ever wanted the console, and honestly the only reason I never got one was cause I knew it would collect so much dust once I was done with these 2 games.
Also I never found Banjo Kazooie so full of narrow paths. Now DK64, I will agree.
Well what I mean is like, there's less blackness/dark areas. Kazooie still has that caves hub world and a lot of underground stages. In comparison Tooie feels a bit more comparable to Mario 64 or something visually, because most of the levels are outside and a lot more colorful, way bigger too. Maybe it's just me.
The HD ports were really top notch, better framerates and such too. But yeah, you'd be fine with emulating it or the N64 carts instead of buying an entire system just for those.
The opening of the game really sums it up. You kind of just walk right over the caves/beginning of the first game and you instantly see how much bigger in scope Tooie is (it's cool seeing it on the outside and in better graphics). I think that alone is really cool. The first was like a prelude to a much more grand adventure.
(random note: The Perfect Dark HD port is incredible too).
darsparx wrote:Guess I just liked dk64 too much, but I always liked having the other characters. It was fun going back and grabbing some stuff I missed and might need in other levels. That and starfox are probably the two games where a little bit of a completionist comes out in me.
DK64 is still good... but I think bloated is the word. Kind of like Donkey Kong Country 3, there's just so much STUFF and collectibles it gets a bit ridiculous to me. In comparison I like the simplicity of DKC1-2 far more, and I guess you can say the same about Banjo vs DK64. Banjo still has a lot to collect, but at least you're not having to juggle 5 different characters and do an insane amount of backtracking through the same levels. lol