One game I don't get is Mr. Driller. I mean, I guess you are supposed to take out the well in specific way to move faster, right? But how do you do that? Simply by taking the shape of the pieces into account? And why am I dying so much? Agggh!
Games you don't get
- Erik_Twice
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Games you don't get
Have you ever played a game and just thought "Man, I really do not understand this game". Not that it's bad or that you don't like it, simply that you don't "get" it. Tell us about it in this thread!
One game I don't get is Mr. Driller. I mean, I guess you are supposed to take out the well in specific way to move faster, right? But how do you do that? Simply by taking the shape of the pieces into account? And why am I dying so much? Agggh!
One game I don't get is Mr. Driller. I mean, I guess you are supposed to take out the well in specific way to move faster, right? But how do you do that? Simply by taking the shape of the pieces into account? And why am I dying so much? Agggh!
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Re: Games you don't get
The idea is to be able to dig deeply without the whole thing collapsing on you. At the same time you need to maintain speed, so you need to take into account both how the blocks will fall when you drill and how the blocks will clear when you drill.General_Norris wrote:Have you ever played a game and just thought "Man, I really do not understand this game". Not that it's bad or that you don't like it, simply that you don't "get" it. Tell us about it in this thread!
One game I don't get is Mr. Driller. I mean, I guess you are supposed to take out the well in specific way to move faster, right? But how do you do that? Simply by taking the shape of the pieces into account? And why am I dying so much? Agggh!
For me it was Wetrix and Tetrisphere on the N64. I never really wrapped my head around the right way of thinking to do well in those games. On the other hand there's Fractal on Steam, where I figure out about half of it, then I realize there's another depth over here that I haven't been properly exploring. I've been slowly getting through the higher end puzzle mode puzzles in that game as I reconfigure my thinking process.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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RyaNtheSlayA
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- Location: Denver CO, USA
Re: Games you don't get
Loot-a-thons like Diablo and Torchlight (and most MMOs).
I just don't see the appeal in them. I don't enjoy grinding for the sake of new items with slightly different modifiers and the combat and story usually aren't interesting enough to hold the games up in that respect either. MMORPGs are typically a bit better since you get to savor the boredom with your friends but the single player ones just completely baffle me.
I just don't see the appeal in them. I don't enjoy grinding for the sake of new items with slightly different modifiers and the combat and story usually aren't interesting enough to hold the games up in that respect either. MMORPGs are typically a bit better since you get to savor the boredom with your friends but the single player ones just completely baffle me.
Older. Not wiser.
Re: Games you don't get
I don't think Norris is talking about games you find unappealing, but about the ones you can't even grasp the essentials of.RyaNtheSlayA wrote:Loot-a-thons like Diablo and Torchlight (and most MMOs).
I just don't see the appeal in them. I don't enjoy grinding for the sake of new items with slightly different modifiers and the combat and story usually aren't interesting enough to hold the games up in that respect either. MMORPGs are typically a bit better since you get to savor the boredom with your friends but the single player ones just completely baffle me.
For me it was Frozen Synapse. It's supposed to be really strategical and I guess I'm not very, since I've done the tutorial dozens of times and I still fail to take into account everything the game wants me to so that I can succeed.
I really have no idea what I'm missing and I've given up on it.
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Violent By Design
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- Joined: Tue Jan 10, 2012 10:23 pm
Re: Games you don't get
The blue shell in Mario Kart. How does the person in 12th place get any major benefit by blowing up the person in first place?
Re: Games you don't get
Minecraft. I mean I think the whole premise is that it's like playing with Lego, but although that may be fun, I don't consider it to be a game. My niece plays it for hours, and spends equally as much time watching a British guy on Youtube narrate stories while he builds houses and such... I just don't get it.
I love Terraria (and it's newer competitors) - It's a fast-paced Action RPG with goals and an ending. It takes a lot of the building, crafting, and other mechanics from minecraft and puts them into a good 2D platformer with tunneling, loot, increasingly difficult enemies and epic boss battles.
A fine line maybe, but, yeah.
I love Terraria (and it's newer competitors) - It's a fast-paced Action RPG with goals and an ending. It takes a lot of the building, crafting, and other mechanics from minecraft and puts them into a good 2D platformer with tunneling, loot, increasingly difficult enemies and epic boss battles.
A fine line maybe, but, yeah.
Re: Games you don't get
Frozen Synapse, that one I couldn't get out of the trainer either, awful and total off putting. I did what it claimed I should and still would fail it so I gave up on it as I just didn't get it either.
Another one that's offputting to me is so called RTS games, not the earliest of them but around the time of C&C2 or Warcraft 3 roughly. The earlier stuff the AI just like you had to play the same hand, develop at the same speed, and create units at a set pace. I got that and enjoyed it, but somewhere around Starcraft it got over my head and I just didn't get it anymore. I could never develop whatever tech was needed fast enough, wrangle the right things, place the right buildings, or construct supposedly fast enough as I'd just get my ass handed to me and wrecked no more than maybe 20% into the game. The only way I could ever win such games were in game cheats or trainers if they didn't exist so I could puff up an army and it still would be a little bit of a struggle (or such a blowout it was boring) so I just gave up on the stuff.
Another one that's offputting to me is so called RTS games, not the earliest of them but around the time of C&C2 or Warcraft 3 roughly. The earlier stuff the AI just like you had to play the same hand, develop at the same speed, and create units at a set pace. I got that and enjoyed it, but somewhere around Starcraft it got over my head and I just didn't get it anymore. I could never develop whatever tech was needed fast enough, wrangle the right things, place the right buildings, or construct supposedly fast enough as I'd just get my ass handed to me and wrecked no more than maybe 20% into the game. The only way I could ever win such games were in game cheats or trainers if they didn't exist so I could puff up an army and it still would be a little bit of a struggle (or such a blowout it was boring) so I just gave up on the stuff.
- BoneSnapDeez
- Next-Gen
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- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games you don't get
1. The main Pokémon series. I love RPGs, but this series never clicked. Seems like you have to be obsessive about the stats and abilities of all these various creatures. I get bored and confused quickly. Seems like 6 year olds have no issues with these games, but I do.
2. Resident Evil and Silent Hill. I hate the tank controls and find both games clunky as hell and awkward to play. I can never seem to make any progress. That said, I was recently given a Resident Evil strategy guide so I may give the original another shot (Summer Games Challenge 2015?).
3. A shitload of puzzle games I can't play due to colorblindness.
2. Resident Evil and Silent Hill. I hate the tank controls and find both games clunky as hell and awkward to play. I can never seem to make any progress. That said, I was recently given a Resident Evil strategy guide so I may give the original another shot (Summer Games Challenge 2015?).
3. A shitload of puzzle games I can't play due to colorblindness.



