So the DKC GBA games save all lives you have? Smart.
That's why I love the GBA Super Mario Advance games, you can have over 99 lives AND have them all saved. I have somewhere around 300 lives on SMA3
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
yes but she has a laptop and she wants a big screen so she can read the text (and locate the itemsdarsparx wrote: Ha, ha, any cheap computer could handle those if that's all she plays :lol
oh yeah....he had a "rap career" too.Blu wrote:
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
ExedExes wrote:Pulled off a double-loop clear on Hyperzone yesterday.
The game stops giving extra lives after you acquired all the ships. I had 2 left, I may have been able to do a third, but having the best ship means just charge blasts and get nearly every point object on each subsequent loop.
It's a large part of the gameplay. Check out Area 7 with the purple eyeballs that come after you when you shoot them. Tons of scaling going on there.Gunstar Green wrote:As I've said before I'm not a big fan of Mode 7 but I think Hyperzone uses the effect the best out of all the Mode 7-heavy games I've played.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Absolutely. It wouldn't be the same if it didn't have the extensive use of Mode 7. Actually that's one of the reasons why I even got the game, because I saw it and thought, "whoa, that looks awesome". Also, to be honest, I like the mode 7 psuedo 3D to be much more pleasing to my eyeballs than the primitive 3D of games like Star Fox, Stunt Race FX, etc. But, that's just me.ExedExes wrote:It's a large part of the gameplay. Check out Area 7 with the purple eyeballs that come after you when you shoot them. Tons of scaling going on there.Gunstar Green wrote:As I've said before I'm not a big fan of Mode 7 but I think Hyperzone uses the effect the best out of all the Mode 7-heavy games I've played.
Yup. Old Capital was supposed to be first, and New Capital (Material Factory) was area 3, so why the heck did the SFC controller boss stay in Old Capital in the US version, right? Also, the title screens for each version were different, and the sound test is only in the US version (L+R & Start on title screen)MyNameIsVince wrote: Also found out some interesting facts about the game too. For example, there was supposed to have been built in 3D mode included ala Rad Racer but it was never finished (it can be accessed via action replay cheat code I think?). The American version's level 1 and level 3 are switched around from the Japanese version, hence the bosses don't fit the theme of those levels in the American Hyperzone. Lastly, Kirby's Dream Land 3 references Hyperzone at the end of the game. The real final battle takes place in "Hyperzone" where you float around in the air shooting at the bad guys, just like in Hyperzone. Not surprising since both games were done by Hal Laboratory Inc.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Xeogred wrote:Been playing Kirby Superstar. Been awhile on this one.
How's Kirby Adventure 3 compare?
To be honest, Superstar is awesome... but the one reason I've always loved Adventure over the others I've seen, is because of how simple and straightforward it is. Superstar has this weird games within games thing going that ends up making it kind of a convoluted experience, the GBA Mirror game is a weird Metroidvania styled one, etc. Are there any other games that are more like Adventure without the weird gimmicks and just have simple overworlds with levels again?