Not sure how to answer that, because I'm not sure what you mean.nateup2 wrote:would the arcade monitor show expose all the pixelization on saturn or would it look similar to arcade versions of street fighter alpha?
We'll start with this. All 2D games are 'pixelized'.
It's because they're made of pixels. Some games have smaller pixels than others (Say Guilty Gear vs Street Fighter II) but they still have pixels. Most people notice this at the edges of graphics, call them 'jaggies'. When talking about 3D graphics, 'jaggies' represent a lack of anti-aliasing. This is because a pixel is either on or off. There is no inbetween. What 'anti-aliasing' works on is pixels, making a smoother transition between pixels. Edge anti-aliasing uses the background color behind the edge for the smoothing.
Modern graphics support translucency, or alpha blending, so that the edges can be anti-aliased and you can fake a pixel being 'half on'.
A traditional, or older 2D game, when displayed in it's purest form (such as an RGB arcade monitor) will have 'jaggies'. It's supposed to. If you were to run a video signal through your standard composite cable, the video signal gets garbled and the edges get soft. This, although some people think it looks better, is actually wrong. You can get other imperfections, such as artifacting or dot crawl which can affect the picture as well.
Moving on from that, provided the Saturn version of the game doesn't have smaller sprites (which I don't believe it does) than the arcade version, it'll look the same as the arcade.
But as I mentioned, in the arcade, it does look pixelated.

