EVOLVE - Alpha sign-up

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flex wood
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Re: EVOLVE - Alpha sign-up

Post by flex wood »

dsheinem wrote:what day did you sign up ?
The 3rd of July.
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Fragems
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Re: EVOLVE - Alpha sign-up

Post by Fragems »

Just got my email :). Downloading it now.

Edit never mind I missed it :P. Was out of town and it ended on the 3rd dang.
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Ghudda
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Re: EVOLVE - Alpha sign-up

Post by Ghudda »

Thanks for this! Though I intend on playing the official release on PC, I went ahead and registered for the PSN one, because why not. It's been years since i've played a multiplayer FPS on a console.
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Fragems
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Re: EVOLVE - Alpha sign-up

Post by Fragems »

If you own Xcom you get a free invite to the pc version through steam just have to download and play. Alpha ends tomorrow though.

Played through a few games and was overall underwhelmed by the game. It just isn't that interesting. The AI is horrible, the map they opened up is small and isn't that interesting, and the goal is just way to basic. Plus by the time you get to the 3rd stage of evolution you are basically unstoppable which wouldn't be to bad if it took effort to get there. However since you can easily out run the hunters there is no need for stealth you can just leap and charge your self to the other side of the map and buy about a minute of time before they catch up to you pretty much making the game a cinch.

Overall the only way for the monster to lose right now is if the monster is a complete idiot and picks a fight at the early stages of evolution, or if the hunters get the teamwork down perfectly :P.

Things that need changed: First they really need to split the destructible objective in two so there is time for the hunters to come back if they get their ass handed to them. Second they either need to gimp the monsters health or speed, and/or give the the hunters some sort of enhancements as the match progresses(the buff monsters don't work well). I also really think they need to limit the smell ability(x-ray vision / environmental highlight system) I find myself just constantly spamming it since their is no charge or delay involved with using it and it really sucks a ton of difficulty out of the game for the monster. Would also be nice if I felt like my monster actually had some weight :lol: right now I feel like a balloon man fighting little balloon men the physics just don't look/feel right(lot of gliding/sliding going on in the animations) :P.

Anyways it's just a alpha there is plenty of room for improvement.
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