The first time I played VIII I had done some research beforehand on the mechanic; so I ended up doing a Squall-only playthrough. Was still a steamroll, because that game breaks in half if you know what you're doing.dunpeal2064 wrote:Final Fantasy VIII's biggest downfall imo. The system is great, but so complicated that the difficulty could in no way be crafted around assuming the player understands the system fully. In my first playthrough, the challenge was actually decent. With any understanding of the game, though, you can pretty much break everything.
Square must have really liked VI to go and make an even more broken game.
But when I think about it, I think IV was the last FF that you couldn't become hilariously overpowered in. FFII was the precursor to it where you could become unhittable massive damage machines, V you unlocked Bard and Chemist (Chemist can solo both super bosses), VI you can become unhittable by everything but a handful of magics while doing 9999 with basic spells, VII once you realized you didn't want to stack every piece of magic on your chars you'd cruise through (and then you figure out some of the awesome combos), IX you can stack 20x auto effects, X you can stack several auto effects and then quickly reach a point that you can power your chars very rapidly (not to mention Yuna's celestial being very easy to unlock and 1 MP cost being as good as it's always been), XII the buffs were all excellent and it was trivial to keep them up thanks to Gambits, XIII Adamantoises vulnerable to Death and are kneecapped with Hecaton.
