Games Beaten 2014

Anything that is gaming related that doesn't fit well anywhere else
User avatar
alienjesus
Next-Gen
Posts: 8875
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Games Beaten 2014

Post by alienjesus »

1. Kirby's Epic Yarn Wii
2. To The Moon Christmas Special PC
3. Super Mario 3D World Wii U
4. The Legend of Zelda: The Wind Waker HD Wii U
5. Chiki Chiki Boys Mega Drive
6. World of Illusion starring Mickey Mouse and Donald Duck Mega Drive
7. Metal Gear PSVita
8. Metal Gear 2: Solid Snake PSVita
9. Professor Layton and the Azran Legacy 3DS
10. Akai Katana 360
11. Metal Gear Solid GBC
12. Atelier Totori Plus: The Adventurer of Arland PSN
13. Tearaway PSN
14. Hatsune Miku: Project DIVA ƒ PSN
15. Hatsune Miku: Project DIVA 2nd PSP
16. Final Fantasy VII PS1
17. Dead or Alive 5 Plus PSVita
18. The Legend of Zelda: A Link Between Worlds 3DS
19. NES Remix 2 Wii U eShop
20. Starfox Assault GC
21. Professor Layton vs. Phoenix Wright: Ace Attorney 3DS
22. Cybernator SNES
23. Gravity Rush PSVita
24. Perfect Dark N64
25. Castlevania: Rondo of Blood PSP
26. Wave Race 64 N64
27. Hatsune Miku: Project DIVA Extend PSP
28. Mischief Makers N64
29. Castlevania: Symphony of the Night PSP
30. Snowboard Kids N64
31. Mario Kart 8 Wii U
32. Double Dragon NES *NEW*
33. Shantae 3DS VC *NEW*
34. Maestro: Jump in Music DS *NEW*

3 more on the list. Not a bad first half of the year, although June has been particularly slow progress.

Shantae and Double Dragon were both games beaten for the summer challenge and my thoughts are copied from that thread. Maestro is a very quick game to beat, but quite fun:

Double Dragon
4th game down!

I actually beat this yesterday afternoon, but I've only now got round to writing about it.

Double Dragon is absolutely, thoroughly and totally....OK. It's fun enough, it's just nothing very exciting. Beat 'em ups as a genre have just moved on (and did so very quickly too). Golden Axe, Streets of Rage and Final Fight blow this game out of the water. Even on the NES itself, Street Gangs (aka River City Ransom) is a massive improvement on this formula.

I liked some of the mechanics - the levelling to gain new moves was cool and gave you a big variety of attacks to use later on.

...

I was trying to think of another mechanic I liked there and realised there isn't really any others I liked :lol:

The game is full of annoying little things that aren't a big detriment, but make it feel dated - punches are generally worthless other than for powerlevelling for moves early on. Some of the 'upgrades' you get by levelling are utterly worthless (looking at you high kick combo!) whilst some break the game (looking at you elbow smash!). The fact that some of the worst upgrades replace good moves is annoying as levelling makes you more vulnerable a lot of the time. The platforming segments are really unnecessary, the enemy variety is very lacking (there are literally 7 enemy types in the game. 2 of those are the final bosses). There's not much in the way of crowd control - thrown enemies don't hit each other, most weapons cant be dropped or thrown. The list is pretty long, although actually most of these don't take away from it being a simple and fun little game.

One thing does, though. That fucking wall in stage 4. By my 4th or 5th time through the game I could easily reach stage 4 (the final stage) without losing a life. I probably did so about 6 or 7 times between all my playthroughs of this game. Of the 20 lives lost in this stage (3 x 7 tries, minus 1 for the time I beat the game), I calculate that I lost 1 on Jimmy (the final boss), 2 on Willy (the penultimate boss), 1 on the outside section, and SIXTEEN to the fucking wall of death. It hits randomly - I looked up several strategies and timing online, and none worked consistently. I reckon that what it actually does is to use an RNG to determine which brick goes next from a very small seed, meaning some patterns repeat more often, but it's still unpredictable. Each time it hits you, you lose one quarter of your life. If you get hit, you generally get juggled by the next brick or two - normally 3 or 4 bricks will hit you if one does, either killing you or leaving you at a massive disadvantage.

There are two fucking walls back to back. ARRRGHHH!


Anyway, for all my gripes, Double Dragon is enjoyable enough. It just feels very rough around the edges, and very, very old in a way that few 8 bit NES classics do now in my opinion.
Shantae
So, Shantae. When I first started playing I thought the game seemed pretty decent. I like the whole sidescrolling adventure thing a lot ( I like Zelda II and adore the Monster World series), the transformations showed some promise, the environments were nice and the music and graphics were very impressive for GB.

Towards the middle though, I started to despise the game. Whilst most things about the game are very well done, there are a few problems wih it that I consider pretty major that really detract from the game overall.

First of all, the game has a lives system. It also has instant death pits, and tons of them. Way more than you ever encounter in Zelda 2. It almost seems like it's trying too hard to be a platformer instead of embracing it's action adventure side. The pits are ofter over blind jumps and drops, which are plentiful due to the Game Boy Color's small screen. In addition, it's not always clear what is a deadly put and what is a safe place to drop.

To compound this problem, the game has a lives system. In soem areas (especially the third dungeon which is riddled with spikes) you will burn through so many lives and have to start the dungeon over and over and over. That said, most of the dungeons are the best parts of the game as they use less spike pits than the overworld, and have fairer enemies and more interesting gameplay.

Speaking of the enemies in this game, they are the cheapest bunch of bullshit I have ever encountered. Fighting them isnt worth it - they all have very ahrd to avoid attacks (some I truly believe are unavoidable in some situations) and take way too many hits to kill. In addition, the worst enemies appear in the two earliest possible routes you encounter in the game - the difficult curve of this game is more of a steady hill, starting very high early on, peaking at the half way to two thirds point ridiculously high up, before turning into a cliff, with the difficulty dropping like a rock as soon as you get the last transformation.

That last third of the game was the most fun I had with Shantae - getting to properly explore without having to worry about the cheap ass enemies was bliss. By the end of that section (and the game) I was feeling pretty good about Shantae again.

Shantae is a polished experience in most respects, but it throws way too much cheap or unavoidable shit at you to be truly enjoyable. It did show enough promise that I do plan to try the second game one day though. Maybe they balanced it a bit better on their second attempt.
Maestro: Jump in Music
Thoughts later.
Image
User avatar
Sload Soap
Next-Gen
Posts: 2105
Joined: Mon Aug 12, 2013 4:43 pm
Location: United Kingdom

Re: Games Beaten 2014

Post by Sload Soap »

alienjesus wrote:
It was the can of coke standard until their price rocketed.
This is one of the most wonderful things I've read lately.

How much were said Curly Wurlys and Cokes when you were a kid? A can of Coke was 50p when I was a nipper, and honestly, even then most arcade machines seemed to be 50p -31 a play (what a rip-off!)

I feel I missed the prime of the arcade period, although I remember having a blast on The Simpsons arcade machine when my family went to the seaside in Hunstanton.
Cans of coke were 40p in my local shop when I was about 8 or 9 years old and curly wurly's were 20p. I managed to luck out a lot when I was younger and usually never paid more than 20p for a go unless it was something like Tekken 3 or House of the Dead. The luckiest I ever got was finding a X-Men Vs Street Fighter machine that was 10p a pop in Rhyl. My parents had to practically pry me off with a crowbar. Proper grotty arcade with cigarette burns in the carpet and dodgy geezers playing pool and necking pints at 11 in the morning it was (is?).

Our experiences were probably pretty similar. Small seaside towns with a shed near the seafront with an arcade game or two wedged in. Usually either , Daytona, House of the Dead or if you were lucky maybe a corrupted Street Fighter 2 machine where Balrog did hadokens and Ryu was a charge character. Simpler times. Better times. :lol:
RyaNtheSlayA
Next-Gen
Posts: 9201
Joined: Fri Mar 14, 2008 4:56 pm
Location: Denver CO, USA

Re: Games Beaten 2014

Post by RyaNtheSlayA »

Assassin's Creed IV WiiU
Far Cry 3: Blood Dragon PC
Splinter Cell: Blacklist WiiU
The Wolf Among Us: Episode 1 PC
The Wolf Among Us: Episode 2 PC
Deus Ex: Human Revolution Director's Cut WiiU
Jazzpunk PC
Pikmin 3 WiiU
Call of Duty: Ghosts WiiU
Donkey Kong Country: Tropical Freeze WiiU
Tomb Raider (2013) PC
The Wolf Among Us: Episode 3 PC
Danganronpa Vita

Far Cry 2 360

Playing through it again, it's clear just how similar Far Cry 2 and Far Cry 3 are conceptually. However, I think Far Cry 2 is done better in just about every way. I think I might wright a review and analysis on it because there is no way to put my thoughts into a small post here on the games beaten thread.

If any of you haven't played FC2 and enjoy long open world games and rock hard shooters you ought to give it a try.
Older. Not wiser.
User avatar
emwearz
Next-Gen
Posts: 4838
Joined: Fri Jul 31, 2009 9:24 pm
Location: Melbourne, Australia

Re: Games Beaten 2014

Post by emwearz »

RyaNtheSlayA wrote: Playing through it again, it's clear just how similar Far Cry 2 and Far Cry 3 are conceptually. However, I think Far Cry 2 is done better in just about every way.
Odd, I would have thought most people would say the opposite.
dsheinem
Next-Gen
Posts: 23184
Joined: Wed Dec 12, 2007 12:56 pm
Contact:

Re: Games Beaten 2014

Post by dsheinem »

emwearz wrote:
RyaNtheSlayA wrote: Playing through it again, it's clear just how similar Far Cry 2 and Far Cry 3 are conceptually. However, I think Far Cry 2 is done better in just about every way.
Odd, I would have thought most people would say the opposite.
I've not played FC3 other than Blood Dragon, but I also think FC2 is a bit of a masterpiece. Here's a good essay explaining why it is better than FC3: http://www.gaminglives.com/2013/01/28/w ... far-cry-3/
dsheinem
Next-Gen
Posts: 23184
Joined: Wed Dec 12, 2007 12:56 pm
Contact:

Re: Games Beaten 2014

Post by dsheinem »

Games Beaten 2014
Primal Rage - 32X
Golden Axe - Genesis
To the Moon: Holiday Special - PC
Need for Speed: Rivals - PS4
Halo: Spartan Assault - Xbox One
Kolibri - 32X
Motocross Championship - 32X
Shank 2 - PS3
Colassatron: Massive World Threat - iOS
Brothers: A Tale of Two Sons - PS3
Snafu - Intellivision - Intellivision
Tatsunoko vs. Capcom - Wii
Street Fighter vs. Tekken - Vita
Wolf Fang - PS1/Vita
Mirror's Edge - iOS
Infamous: Festival of Blood - PS3
The Last of Us: Left Behind - PS3
Flappy Bird - iOS
Assassin's Creed IV: Black Flag - PS4
Titanfall - Xbox One
Infamous: Second Son - PS4
Diablo III: Reaper of Souls - PC
Killzone: Mercenaries - Vita
Shock Troopers - Arcade (PS2)
Borderlands - PC/PS3
Need for Speed: Most Wanted (2012) - Vita
PlayStation All-Stars Battle Royale - PS3
Muramasa Rebirth - Vita
Spyro The Dragon - PS1/Vita
Ys II: Ancient Ys Vanished - PC
Gears of War: Judgment - 360
Raiden III - Arcade (PS2)
Strider - Arcade (PS2)
Mario Kart Wii - Wii
Mario Kart 8 - Wii U
Eye of the Beholder - - Sega CD
Code of Princess - 3DS
Crimzon Clover World Ignition - PC
Bushido Blade - PS1
New Super Mario Bros. 2 - 3DS
Mario Kart DS - NDS
Ketsui: Death Label (Very Hard Mode) - NDS
Marvel vs Capcom - Dreamcast
Wario Land - Virtual Boy
The Typing of the Dead - Dreamcast
Far Cry 3: Blood Dragon - 360
Bioshock Infinite: Burial At Sea Episode 1 - PS3
LEGO Star Wars Microfighters - iOS
Bioshock Infinite: Burial At Sea Episode 2 - PS3
Gunman Clive - 3DS *new*

Total: 50


Games Beaten: 2013 2012 2011 2010

50 yo!

Gunman Clive was a great recommendation from Stark. Short and fun, but I can see it having a lot of replay value (Duck mode is teh shiz). That gets me half way to the century mark.

As I usually do this time of year…some stats:

Total Games: 50

Current Gen: 30 (PS3: 8, iOS: 4, Vita: 4, PS4: 3, PC: 3, 3DS: 3, One: 2, 360: 2, Wii U: 1)
Retro: 20 (Arcade: 3, 32x: 3, PS1: 3, Wii: 2, NDS: 2, DC: 2, Gen: 1, SCD: 1, VB: 1, IV: 1, PC: 1)

Genre Breakdown:
Beat Em Up/Run-n-Gun: 6
FPS: 6
Shmup: 6
Racing: 6
Fighting: 6
RPG: 5
Third Person Shooter: 4
Platformer: 3
Other: 8

Best game I've finished that was released this year: Titanfall

Best retro game I finished for the first time: Tie - Eye of the Beholder and Spyro: Year of the Dragon
User avatar
dunpeal2064
Next-Gen
Posts: 5350
Joined: Tue Feb 01, 2011 12:55 pm
Location: Central Valley, California
Contact:

Re: Games Beaten 2014

Post by dunpeal2064 »

I really liked Gunman Clive. Its hard to put a finger on just exactly why. Its short, its simple, nothing groundbreaking, not that challenging... but, it felt like it was just delivered properly. It was just damn fun. I really enjoyed the boss battles. The 3d was nice too.

And yes, Duck Mode rulez. I still need to do a full play with the duck.
User avatar
alienjesus
Next-Gen
Posts: 8875
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Games Beaten 2014

Post by alienjesus »

First of all, Maestro: Jump in Music thoughts

Maestro: Jump in Music is probably one of the rarest DS games no-one gives a damn about. It was a very small release by a very small french studio called Pastagames (they were also involved in some of the Arkedo series of XNA games on 360) in a handful of countries in europe on a very small budget.

It's also a pretty great rhythm game. There's something very polished feeling about the game, and it's absolutely worth the money it goes for (I picked it up for £20 recently, but it generally still runs about £30 - the full price for a UK DS game). You control a pink bird named Presto as he runs through musically themed levels to defeat his rival - a spider named Stoccato. Elements of the level must be manipulated in time with the music - plucking the ropes Presto walks along either up or down allow him to jump or fall, poking enemies with the correct tiing lets you 'defeat' them (they never hinder you either way though), and throughout the games 18 stages lots of new mechanics are introduced - mandolins that must be strummed repeatedly, enemies who require complicated rhythms to take down, black holes that levitate you if you spin the stylus on the screen, bars that must be followed exactly with your stylus - it keeps things interesting, and it's a lot of fun.

The boss fights are a weak point of the game. After every three normal stages you fight Staccato in a rhythm and response game where you must mimic the string plucks and drum beats his minions do. It would be fine but the music is very simple and boring every time, and it goes on altogether too long as you advance the difficulties.

Difficulty is handled in an odd way this game too. After my first run through of the game on Normal I was a little disappointed - 18 songs isn't too bad for a portable game, but they were all only a minute or so long and I'd have liked to see more. Turns out I could - the first run through of normal is nothing more than a tutorial, and playing through all the levels again gives me the full rendition of the songs (which are all free to license songs, mostly classical with one or two western themes and the odd classic pop song such as The Jackson 5's ABC or Our House by Madness). The full songs are fairly challenging, and Hard mode looks pretty tough. It's better value than it seems at first.

Maestro isn't the best game on DS, and it's not even the best rhythm game on DS (Jam with the Band, Elite Beat Agents and Rhythm Paradise are better and more obvious choices) but it is a lot of fun, and worth a look. Plus, it'll be a collectors item one day, mark my words :lol:


And, to follow Dave's cue, time for some stats!:

Generation and console breakdown:
Current gen console: 5 (Wii U: 3, Wii U eShop: 1, 360: 1)
Current gen handheld: 10 (3DS: 3, Vita: 4, PSN: 3)
Current gen PC: 1
Retro console: 11 (Wii: 1, GC: 1, N64: 4, SNES: 1, NES: 1, PS1: 1, MD: 2)
Retro handheld: 7 (DS: 1, PSP: 4, 3DS VC: 1, GBC: 1)
Retro PC: 0

Genre breakdown:
Action Adventure: 5 (Wind Waker, Link Between Worlds, Shantae, Symphony of the Night, Gravity Rush)
Action Platformer: 2 (Chiki Chiki Boys, Rondo of Blood)
Adventure: 1 (To The Moon Christmas Special)
Beat 'em up: 1 ( Double Dragon)
Fighting: 1 (Dead or Alive 5+)
FPS: 1 (Perfect Dark)
Platformer: 5 (Super Mario 3D World, Kirby's Epic Yarn, World of Illusion, Mischeif Makers, Tearaway)
Puzzle: 2 (Layton & The Azran Legacy, Ace Attorney vs Layton)
Racing: 3 (Mario Kart 8, Snowboard Kids, Wave Race 64)
Rail Shooter: 1 (Starfox Assault)
Rhythm: 4 (Project DIVA f, Project DIVA 2nd, Project DIVA Extend, Maestro)
RPG: 2 (Atelier Totori Plus, Final Fantasy VII)
Run & Gun: 1 (Cybernator)
Shmup: 1 (Akai Katana)
Stealth: 3 (Metal Gear, Metal Gear 2, Metal Gear Solid GBC)
Other: 1 (NES Remix 2)

Best game beaten that was released this year: Hatsune Miku: Project DIVA f
Best games beaten released before this year: Symphony of the Night, Link Between Worlds, Gravity Rush, Atelier Totori Plus, Super Mario 3D World
Image
User avatar
Stark
Next-Gen
Posts: 9585
Joined: Wed Jan 05, 2011 8:43 pm
Location: Wylie, TX

Re: Games Beaten 2014

Post by Stark »

I like the breakdown guys, very cool. I need to put up a list of everything I've beaten lately, maybe I'll get around to it tonight...
Let strength be granted, so the world might be mended...so the world might be mended.
RyaNtheSlayA
Next-Gen
Posts: 9201
Joined: Fri Mar 14, 2008 4:56 pm
Location: Denver CO, USA

Re: Games Beaten 2014

Post by RyaNtheSlayA »

dsheinem wrote:
I've not played FC3 other than Blood Dragon, but I also think FC2 is a bit of a masterpiece. Here's a good essay explaining why it is better than FC3: http://www.gaminglives.com/2013/01/28/w ... far-cry-3/
That author shares the same thoughts I do actually.

Far Cry 2 is a far better Far Cry game than 3 but like the article states, it's a less polished experience. Part of the reason I do love it is due to the fact that it's very unforgiving and has that strong emergent gameplay. The way it deals with the story too, although only briefly mentioned in the article, is really strong. The Jackal shares a lot with Vaas although you see just as little of him. I'm happy he mentioned the Heart of Darkness. That last level removes your open world but gives you one of the tightest Far Cry/Crysis style levels ever created.

I have my doubts that Far Cry 4 will be any better than the third game but I have my fingers crossed.

I sort of want to find and play through Instincts Predator again now.
Older. Not wiser.
Post Reply