Wii-U thoughts so far

NES, SNES, N64, Gamecube, Wii

Wii-U

I'm in for one
120
43%
Maybe later
96
35%
Not interested
45
16%
Undecided
16
6%
 
Total votes: 277

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BogusMeatFactory
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Re: Wii-U thoughts so far

Post by BogusMeatFactory »

AppleQueso wrote:ideally games that use the pad should use the pad in such a way that you couldn't simply just replace the functionality with a standard controller
That is what I am talking about. Or at least, offer styles of play that create two different gaming experiences with a single game. Look at Hex Heroes as a great example of that on a small, indie scale. We are talking about allowing people to play together in awesome ways that aren't relegated to simple gimmicks.

If you think the game pad was made for waggle controls, you don't get it. If you think the gamepad was meant to be a DS for the big screen, you don't get it. If all you want is a toe-the-line environment, you don't get it.

Some people look at the Wii U's success or failure based on a monetary standard. For me, if it doesn't provide what it set out to do, then it really is a failure.
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t0yrobo
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Re: Wii-U thoughts so far

Post by t0yrobo »

BogusMeatFactory wrote:This is why Nintendo is struggling is because people don't WANT to get what the system does. They are happy with a toe-the-line atmosphere that honestly hurts the gaming industry.

Nintendo has to make the games people want and what people want is Gamecube games.
That's a huge frustration I have with the gaming world right now. Very few people actually want anything different. Lots of people will go on about wanting innovation, new things etc. but in reality they only want that if everything about it stays firmly in their comfort zone (controls being a huge part of that). That's exactly why the ps4 and x1 are essentially crappy pcs, and Microsoft has quit trying to push the features of the xbox that actually differentiate it.
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Jmustang1968
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Re: Wii-U thoughts so far

Post by Jmustang1968 »

I get it just fine. Whether or not it was 'meant' for certain things is irrelevant to what I find enjoyment from it. The forced waggle controls on many Wii games ruined them for me. Now, having good games and integrating the controller to make certain aspects of those more dynamic or easier to use, then I am all for that.
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Exhuminator
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Re: Wii-U thoughts so far

Post by Exhuminator »

t0yrobo wrote:Very few people actually want anything different.
I think VR is being received rather well personally, and I think it's the future of where gaming can go. Honestly to play a first person dungeon crawler like a King's Field game in VR, coupled with motion detecting gloves that allow me to interact with the game world, that is my dream sir.

My other dream is for a bunch of people to wear something like Google Glass that allows multiplayer AR games. For example, you put a few beacons in a field that give the glasses points of reference, and then every one can interact together there in the same AR game. Imagine a Monster Hunter style game played outside in real life via AR and those gloves I was talking about. You're running around with your friends wearing armor and swinging swords that only exist in the digital realm, but everyone can see them. Haptic feedback in the gloves would help a lot to simulate swords clashing and such.

Anyway, I think a LOT can still be done with both VR and AR. Those two technologies are the most interesting to me right now. I've actually been extremely interested in VR since the early 90's, but only now do we have the properly powerful enough tech and a low enough price point to make it a consumer reality.

But maybe that's just me. :oops:
PLAY KING'S FIELD.
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BogusMeatFactory
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Re: Wii-U thoughts so far

Post by BogusMeatFactory »

Exhuminator wrote:
t0yrobo wrote:Very few people actually want anything different.
I think VR is being received rather well personally, and I think it's the future of where gaming can go. Honestly to play a first person dungeon crawler like a King's Field game in VR, coupled with motion detecting gloves that allow me to interact with the game world, that is my dream sir.

My other dream is for a bunch of people to wear something like Google Glass that allows multiplayer AR games. For example, you put a few beacons in a field that give the glasses points of reference, and then every one can interact together there in the same AR game. Imagine a Monster Hunter style game played outside in real life via AR and those gloves I was talking about. You're running around with your friends wearing armor and swinging swords that only exist in the digital realm, but everyone can see them. Haptic feedback in the gloves would help a lot to simulate swords clashing and such.

Anyway, I think a LOT can still be done with both VR and AR. Those two technologies are the most interesting to me right now. I've actually been extremely interested in VR since the early 90's, but only now do we have the properly powerful enough tech and a low enough price point to make it a consumer reality.

But maybe that's just me. :oops:
People are warming up to VR....as long as it has a standard controller.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
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Opa Opa

Re: Wii-U thoughts so far

Post by Opa Opa »

BogusMeatFactory wrote:
Opa Opa wrote:I don't need gamepad gimmicks. I just want to play games.
:roll: You act as if anything that doesn't come with two thumbsticks, four buttons, two shoulder buttons and two triggers is a gimmick and that is again shortsighted thinking.
Sure. Jump to conclusions. That's cool.

The only Wii U game I've played that tried to use the gamepad in an imaginative (and necessary) way was that p.o.s. ZombiU. All other games have made me question the necessity of the controller. In fact, the only Wii U games I still own let me use the Wii remote or Classic Controller Pro instead- and that's all I ever use unless i want to browse the eshop or change system settings. Heaven forbid I browse the store with a wii remote. The gamepad sure does enhance that experience!
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BogusMeatFactory
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Re: Wii-U thoughts so far

Post by BogusMeatFactory »

Opa Opa wrote:
The only Wii U game I've played that tried to use the gamepad in an imaginative (and necessary) way was that p.o.s. ZombiU.
What about ZombiU made you feel that it was a Piece of Shit?
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
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isiolia
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Re: Wii-U thoughts so far

Post by isiolia »

BogusMeatFactory wrote: People are warming up to VR....as long as it has a standard controller.
I think people are perfectly fine with alternate control when it makes sense. Coming from the standpoint of needing to shoehorn a particular control mechanism in is the wrong way to go about though, I think. Hand someone a HOTAS setup for a flight or similar type of game, and it works. Make them play Street Fighter with it, and they're going to complain.

It should be optional either way, and if the alternate setup is better, it'll take off. Having other options is important for accessibility, or for other situations where the "preferred" setup simply wouldn't work.
IE, a light game port on SNES or Genesis giving the option to move a cursor around with the d-pad would suck compared to using a light gun....but 30 years later, it'd actually function on an LCD TV. Someone physically unable to hold a light gun up would have more options (or someone making a controller for them would), and so on.
Exhuminator wrote: My other dream is for a bunch of people to wear something like Google Glass that allows multiplayer AR games. For example, you put a few beacons in a field that give the glasses points of reference, and then every one can interact together there in the same AR game. Imagine a Monster Hunter style game played outside in real life via AR and those gloves I was talking about. You're running around with your friends wearing armor and swinging swords that only exist in the digital realm, but everyone can see them. Haptic feedback in the gloves would help a lot to simulate swords clashing and such.
Dennō Coil?
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Re: Wii-U thoughts so far

Post by Opa Opa »

@bogus

Single-player. Repetitive combat, annoying story progression (that dude constantly badgering you through the radio), scripted zombie attacks that felt totally out of place, flashlight that shines two feet in front of you, a nasty filter over the viewing area... I really did not enjoy it. The multiplayer mode was fantastic though.
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darsparx
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Re: Wii-U thoughts so far

Post by darsparx »

Geez dsh wasn't kidding with how involved the setup process is. Mine just came in from ups and since I seem to have no idea where I put my remote it's connected to my switch(for the time being until I get some speakers and a switch next month). Glad I didn't fudge up on entering any details...
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