dsheinem wrote:
Try to help me understand the huge, costly technical barrier here. I really think it is a "we'd rather you buy these games again" kind of thing.
As I understand it, the Wii U basically maintains backward compatibility via dual booting. When you swap over to the Wii side, it closes down the Wii U OS, and boots whatever Wii ROM it includes.
Without the Wii U OS running, there isn't the ability to recognize Gamepad input and pass it on. Native support for it would need to be built into the Wii ROM, which would probably mean first integrating support for the second wifi module that the console uses to communicate with it (again, that
Digital Foundry article linked earlier states that it uses wifi, not Bluetooth. The
teardown doesn't even mention a BT chip in the Gamepad).
Maybe it can be done. Maybe it'd add too much to the system overhead to work, or work seamlessly at least. As I've said, I think it's an obvious thing people would want, so finding a way to make it work seems like it should have been planned, but who knows.
I think if they wanted to, Nintendo could integrate Wii (and Gamecube) support into the Wii U OS itself, rather than simply booting the Wii ROM. It'd be a lot more work though, and not as easy to just strip out down the line if they wanted to. Plus, there's probably more money in repackaging them for the VC instead.