I really enjoyed reading the article, the comment feed there, and everyone's opinions here. Nice thread, J T!
If there is a female protagonist option and I have no other information to go on, I will almost always be biased toward that choice. It still feels somewhat novel and rare to have that freedom of decision in a game (in comparison to my childhood gaming experiences, I mean) -- and also slightly rebellious. I enjoy feeling like my character and I are striking out on an usual path, possibly investigating some lesser-utilized aspects of a game. It feels adventurous! I find that hard to pass up.
I also dig the "invisible backstory" element that comes with a female character. For example, the recorded dialog between the two Shepards in Mass Effect is 97% identical, but it still becomes a different story if you're playing FemShep. There's a lot of extra, unspoken cultural history exclusively implied by her being a woman that is not present in the default (white) male Shepard. Like PoPo said, it just feels blander to be the guy sometimes. This sort of thinking is also why my customizable human avatars are culturally diverse and/or have varied sexual orientations -- and why having the alien/robot/monster avatar option trumps all. Speaking of:
ZeroAX wrote:Many MANY guys would play female characters as long as they were pretty/cute (night elf, blood elf, human, gnome) but I think I barely saw any female Tauren, Orcs or Trolls while I played the game, and 90% of those I saw were actual girls playing them.
No joke, my first character was a Tauren woman. I thought they were so awesome!
