aaron wrote:so you found two of your old games at your grandmother's that you just bought on ebay two weeks ago?
That'd be ironic. Or would it? Alanis confuses me.
aaron wrote:so you found two of your old games at your grandmother's that you just bought on ebay two weeks ago?
bogusmeatfactory wrote:Ever feel like a wild gazelle in the wilderness?
nullxor wrote:Check out what's happening here tomorrow. "200 miles" of yard sales for 3 days.
Hoping to get lucky.![]()
http://fleamarket.about.com/od/multimil ... rdsale.htm
nullxor wrote:nullxor wrote:Check out what's happening here tomorrow. "200 miles" of yard sales for 3 days.
Hoping to get lucky.![]()
http://fleamarket.about.com/od/multimil ... rdsale.htm
$1.25![]()
PS3 slim with controller, cables and Assassin's Creed 2 $10
Watermelon N64 with expansion pak, Jet Force Gemini NFR, Power Rangers, Chef's Luv Shack $5
Goldfinder Mini $1
Metal Gear Solid CIB $2
Playstation memory card $0.50
It took from 6 AM to 9:30 AM but I finally scored. I also met a lady who said that she had tons of older games so I'm going to meet her tomorrow at 7 AM.
Frag Mortuus wrote:
Did I read that right? You got a Slim PS3 with controller, cables and AC2 for a total of $10?
The Good, the Bad, & the Oddly
http://www.cgw.com/Publications/CGW/200 ... Oddly.aspx
Aside from injecting the formulaic genre with a refreshing dose of strategy and “Oddworldly” fun, the game is one of the first to combine a first-person perspective, used primarily for shooting, with elements of third-person play, which require a view of the Stranger and his relation to the environment so he can execute jumps and other intricate movements.
Because strategy was an integral element of the gameplay, this placed increased importance on AI and physics modeling. The player’s interactions with the NPCs and their surroundings are more complicated than in previous games, due in part to the intricacy of the environments and the strategic deployment of live ammo critters, each of which has it own purpose. For instance, zappflies are chargeable and can be used to stun adversaries and set off electrical switches to open doors, bolamites are web-slinging spiders that can ensnare victims, fuzzles are personnel-seeking porcupine mines, skunks lure enemies and incapacitate them with their stench; and chippunks distract them with their loud demeanor. In addition, the environments are laden with hidden traps that the Stranger can use to his advantage, such as activating giant cranes to drop boulders on unsuspecting goons.
http://www.hardcoregaming101.net/segaages/segaages.htm
What is it? - Sort of like Defender but with a bright layer of pastels, Fantasy Zone is a scrolling shoot-em-up which features a ton of crazy enemies and the ability to buy new parts for your ship, a pink pod with wings called Opa Opa
About the Sega Ages version - Fantasy Zone is one of the only early Sega Ages titles that manages to take the visuals into the third dimension while remaining faithful the original. The new 3D graphics are cel shaded, and while they're a bit jaggy, still manage to look pretty impressive. The "Arcade Mode" plays just like the original game, but the "Original Mode" adds in short pre-level pans that show off the 3D effects, as well as over-the-shoulder bonus stages when you defeat a boss. All you do is dodge obstacles while the boss vomits coins before falling apart, but it's cool to actually see these 2D objects rendered in 3D without ruining any of the original game. The only potential knock is that none of the music is arranged, and is taken straight from the arcade version. Given how catchy the soundtrack is, even in FM synth, this is hardly much of a negative. There are also four brand new levels added to the main game.